Compara los precios de Dark Side of Fate en tiendas de claves de confianza y encuentra la mejor oferta. Desarrollado por LTZinc. Publicado por Conglomerate 5. Lanzado el 23/7/2021. Disponible en PC. Géneros: Action, Adventure, Casual, Indie, Simulation.

A bare-bones 2D action-adventure with survival crafting and monster combat that sits firmly in the ultra-budget indie tier. Approach with calibrated expectations.

My spreadsheet instincts lit up the moment I clocked what Dark Side of Fate actually is: a micro-budget, solo-developed 2D game from LTZinc that bundles a forester named Noah into a loosely structured fight against some unspecified ancient evil. There is no layered tech tree here, no faction system, no branching diplomacy. What exists is a top-down 2D world where you hunt animals, craft items, sell loot for gear upgrades, and clear monster encounters until a vague end-condition resolves itself. That description is not a critique on its own, but it does set the ceiling clearly before you spend a minute wondering where the depth went. The structure that holds the game together is deliberately open. There is no scripted main quest pulling you from scene to scene. Instead, you pick a direction, complete optional tasks in whatever order appeals to you, explore locations for secrets, and funnel money back into equipment upgrades. For a certain subset of players who just want a low-friction, no-pressure sandbox to poke at for an hour or two, that design holds a modest appeal. The crafting loop covers animal hunting through to combat drops from bloodthirsty monsters, giving you a narrow but functional economy to tinker with. The problem is that the decision space stays narrow throughout. Upgrading Noah never feels like it opens a meaningfully different playstyle, and the monster encounters do not escalate in ways that force you to rethink your approach. The reception data available is thin but telling. Steam shows a small sample of reviews sitting at roughly 75 percent positive, which lands the game in "Mostly Positive" territory on a very low vote count. That score does not imply a polished experience so much as it implies a working one. The Conglomerate 5 publisher label is worth knowing about: the catalogue under that banner is a long list of similarly priced micro-releases, most of them sharing the same minimalist production values. Dark Side of Fate fits that pattern exactly. There is no mod ecosystem, no community tools, no post-launch update history worth tracking, and the tutorial is functional without being instructive. Who actually finds value here? Completion hunters working through a bundle stack, or players who genuinely enjoy lo-fi 2D action with zero mechanical pressure. If you landed here expecting a tight hardcore roguelike or a systems-rich survival sim, the genre tags have misled you. The "hardcore elements" flagged in promotional copy refer more to occasional difficulty spikes than to any deep risk-reward architecture. At its price point this is throwaway entertainment, not a session you will reconstruct from memory. There are no standout mechanics to recommend and nothing critically broken to warn you away from. It occupies the middle ground of games that simply exist. Diego, Scout Team

Dark Side of Fate

Dark Side of Fate

23 jul 2021LTZincConglomerate 5
GamerScout opina

A bare-bones 2D action-adventure with survival crafting and monster combat that sits firmly in the ultra-budget indie tier. Approach with calibrated expectations.

PC
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€0.00
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Mínimo histórico: €0.26

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My spreadsheet instincts lit up the moment I clocked what Dark Side of Fate actually is: a micro-budget, solo-developed 2D game from LTZinc that bundles a forester named Noah into a loosely structured fight against some unspecified ancient evil. There is no layered tech tree here, no faction system, no branching diplomacy. What exists is a top-down 2D world where you hunt animals, craft items, sell loot for gear upgrades, and clear monster encounters until a vague end-condition resolves itself. That description is not a critique on its own, but it does set the ceiling clearly before you spend a minute wondering where the depth went. The structure that holds the game together is deliberately open. There is no scripted main quest pulling you from scene to scene. Instead, you pick a direction, complete optional tasks in whatever order appeals to you, explore locations for secrets, and funnel money back into equipment upgrades. For a certain subset of players who just want a low-friction, no-pressure sandbox to poke at for an hour or two, that design holds a modest appeal. The crafting loop covers animal hunting through to combat drops from bloodthirsty monsters, giving you a narrow but functional economy to tinker with. The problem is that the decision space stays narrow throughout. Upgrading Noah never feels like it opens a meaningfully different playstyle, and the monster encounters do not escalate in ways that force you to rethink your approach. The reception data available is thin but telling. Steam shows a small sample of reviews sitting at roughly 75 percent positive, which lands the game in "Mostly Positive" territory on a very low vote count. That score does not imply a polished experience so much as it implies a working one. The Conglomerate 5 publisher label is worth knowing about: the catalogue under that banner is a long list of similarly priced micro-releases, most of them sharing the same minimalist production values. Dark Side of Fate fits that pattern exactly. There is no mod ecosystem, no community tools, no post-launch update history worth tracking, and the tutorial is functional without being instructive. Who actually finds value here? Completion hunters working through a bundle stack, or players who genuinely enjoy lo-fi 2D action with zero mechanical pressure. If you landed here expecting a tight hardcore roguelike or a systems-rich survival sim, the genre tags have misled you. The "hardcore elements" flagged in promotional copy refer more to occasional difficulty spikes than to any deep risk-reward architecture. At its price point this is throwaway entertainment, not a session you will reconstruct from memory. There are no standout mechanics to recommend and nothing critically broken to warn you away from. It occupies the middle ground of games that simply exist.

Diego
Diego · Scout Team

Strategy & simulation

Etiquetas

singleplayertier:sub-5Top-Down ActionOpen-Structure QuestLoot EconomyMonster CombatUltra-Budget IndieLight Crafting

Requisitos del sistema

Mínimos

OS
Microsoft® Windows® XP / Vista / 7 or higher
Memory
1024 MB RAM
DirectX
Version 9.0
Storage
350 MB available space
Graphics
500MB
Processor
Dual Core 2.0 GHz or higher

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Información del juego

Desarrolladora
LTZinc
Distribuidora
Conglomerate 5
Fecha de lanzamiento
23 jul 2021

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¿En qué plataformas está disponible Dark Side of Fate?

Dark Side of Fate está disponible en PC.

¿Cuándo se lanzó Dark Side of Fate?

Dark Side of Fate se lanzó el 23 de julio de 2021.

¿Quién desarrolló Dark Side of Fate?

Dark Side of Fate fue desarrollado por LTZinc y publicado por Conglomerate 5.