Compara los precios de Cube Runner en tiendas de claves de confianza y encuentra la mejor oferta. Desarrollado por EGAMER. Publicado por SA Industry. Lanzado el 13/12/2016. Disponible en PC, Mac. Géneros: Action, Casual, Indie.

A sub-two-hour 3D obstacle runner with a Tron-lit aesthetic and electro soundtrack that the Steam crowd genuinely likes, just go in knowing exactly how small the ask is.

I'll level with you: Cube Runner is not the game that will rewire your brain or steal a weekend. What it will do is give you a clean, neon-tinted 60-to-90 minutes of obstacle-dodging reflex training, and then politely let you go. That's not a knock, it's just the honest shape of the thing, and knowing that upfront makes it easier to appreciate what EGAMER actually pulled off here. The core loop is stripped to three verbs: jump, pull toward platforms, and switch dimensions at precisely the right moment. Your cube hurtles forward on a fixed path, and waves of blocky obstacles demand that you read the geometry fast. Early stages act as a soft tutorial, almost too gentle, but the difficulty climbs steadily across the level roster and the later stages do get legitimately hectic, players who move quickly can finish in around an hour, while those who fumble restarts might stretch it closer to two. There is a real spike in the back half, and some of the timed dimension-switching sequences carry genuine tension. The Tron-adjacent visual style keeps everything readable even at speed, and the electro soundtrack has that rare quality of fitting so naturally that you stop noticing it and start feeling it, which, for a runner, is exactly where you want the music to live. The friction points are real and worth naming. Input registration has been flagged by multiple players over the years, and on multi-monitor setups the click alignment can go sideways in fullscreen mode. Level design leans on repetition through the middle stretch, a good chunk of the stage count is filler that takes only seconds to clear, and the genuine design creativity only really surfaces after roughly the 45th stage. Critics calling the depth claims overblown have a point: this is not a game that will humble a seasoned platformer player for long. The achievements (41 of them, including a death-count milestone) give light completionist texture without demanding anything exotic. Who is this actually for? Casual players who want something snappy and visually cohesive without a learning wall. Hunters clearing their achievement backlog at low cost. Anyone who lands a key in a random bundle and wonders whether to bother, yes, bother. The Steam community has landed on a "Very Positive" consensus across hundreds of reviews, and that feels about right for what the game promises. Cube Runner knows its lane, fits inside it neatly, and ends before it overstays its welcome. In a catalog full of games that refuse to quit, that restraint is quietly admirable. Kai, Scout Team

Cube Runner

Cube Runner

13 dic 2016EGAMERSA Industry
GamerScout opina

A sub-two-hour 3D obstacle runner with a Tron-lit aesthetic and electro soundtrack that the Steam crowd genuinely likes, just go in knowing exactly how small the ask is.

PCMac
Steam Deck PlayableProtonDB Gold
Mejor precio disponible
0,78 €
en Kinguin
Mínimo registrado: 0,78 €
Sigue este precio

Veredicto de GamerScout

Worth it for a focused 90-minute reflex session, just don't expect depth beyond what the Tron-lite visuals suggest.

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0,78 €
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0,91 €-98%
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1,13 €
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1,13 €-97%
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1,30 €
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50,49 €-11%
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Historial de precios

Mínimo registrado
0,78 €3 ago 2026
Mejor precio actual
0,78 €
El más bajo desde que lo seguimos
Tiendas de claves
0,75 €0,84 €0,93 €1,02 €7 Jun24 Jun12 Jul29 Jul15 Aug
7 jun — 15 ago
Crear alerta

Capturas y multimedia

Acerca de Cube Runner

I'll level with you: Cube Runner is not the game that will rewire your brain or steal a weekend. What it will do is give you a clean, neon-tinted 60-to-90 minutes of obstacle-dodging reflex training, and then politely let you go. That's not a knock, it's just the honest shape of the thing, and knowing that upfront makes it easier to appreciate what EGAMER actually pulled off here. The core loop is stripped to three verbs: jump, pull toward platforms, and switch dimensions at precisely the right moment. Your cube hurtles forward on a fixed path, and waves of blocky obstacles demand that you read the geometry fast. Early stages act as a soft tutorial, almost too gentle, but the difficulty climbs steadily across the level roster and the later stages do get legitimately hectic, players who move quickly can finish in around an hour, while those who fumble restarts might stretch it closer to two. There is a real spike in the back half, and some of the timed dimension-switching sequences carry genuine tension. The Tron-adjacent visual style keeps everything readable even at speed, and the electro soundtrack has that rare quality of fitting so naturally that you stop noticing it and start feeling it, which, for a runner, is exactly where you want the music to live. The friction points are real and worth naming. Input registration has been flagged by multiple players over the years, and on multi-monitor setups the click alignment can go sideways in fullscreen mode. Level design leans on repetition through the middle stretch, a good chunk of the stage count is filler that takes only seconds to clear, and the genuine design creativity only really surfaces after roughly the 45th stage. Critics calling the depth claims overblown have a point: this is not a game that will humble a seasoned platformer player for long. The achievements (41 of them, including a death-count milestone) give light completionist texture without demanding anything exotic. Who is this actually for? Casual players who want something snappy and visually cohesive without a learning wall. Hunters clearing their achievement backlog at low cost. Anyone who lands a key in a random bundle and wonders whether to bother, yes, bother. The Steam community has landed on a "Very Positive" consensus across hundreds of reviews, and that feels about right for what the game promises. Cube Runner knows its lane, fits inside it neatly, and ends before it overstays its welcome. In a catalog full of games that refuse to quit, that restraint is quietly admirable.

Kai
Kai · Scout Team

Indie & narrative

Etiquetas

singleplayerachievementstrading-cardstier:sub-5Obstacle RunnerReflex-BasedDimension-SwitchingShort CompletableElectro SoundtrackNeon AestheticAchievement HuntingLow Barrier Entry

Requisitos del sistema

Mínimos

OS
Windows XP or Later
Memory
1 GB RAM
DirectX
Version 9.0c
Storage
430 MB available space
Graphics
256 MB or higher
Processor
1.5GHZ +

Recomendados

OS
Windows 7 or Later
Memory
1 GB RAM
DirectX
Version 9.0c
Storage
430 MB available space
Graphics
256 MB or Higher
Processor
Dual Core 2.0 GHZ

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Información del juego

Desarrolladora
EGAMER
Distribuidora
SA Industry
Fecha de lanzamiento
13 dic 2016

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Mejor precio0,78 €
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Preguntas frecuentes sobre Cube Runner

¿Cuánto cuesta Cube Runner?

A 15 de agosto de 2026, la oferta más barata disponible de Cube Runner es €0.78 en Kinguin, de entre 6 ofertas activas que seguimos en tiendas de claves verificadas. Los precios cambian a diario — la tabla de esta página se actualiza continuamente.

¿Dónde puedo comprar Cube Runner más barato?

El precio más bajo disponible que seguimos para Cube Runner es €0.78 en Kinguin (15 de agosto de 2026). Comparamos 6 ofertas activas de tiendas de claves verificadas — la tabla completa con cada tienda y su puntuación de confianza está en esta página.

¿En qué plataformas está disponible Cube Runner?

Cube Runner está disponible en PC, Mac.

¿Cuándo se lanzó Cube Runner?

Cube Runner se lanzó el 13 de diciembre de 2016.

¿Quién desarrolló Cube Runner?

Cube Runner fue desarrollado por EGAMER y publicado por SA Industry.