Compara los precios de Upside Down en tiendas de claves de confianza y encuentra la mejor oferta. Desarrollado por EGAMER. Publicado por SA Industry. Lanzado el 14/2/2017. Disponible en PC, Mac, Linux. Géneros: Action, Adventure, Casual, Indie.

A scarecrow picking through deadly traps and hostile wildlife - this micro puzzle-platformer earned its 'Very Positive' badge the quiet way, one tightly designed level at a time.

I have a soft spot for the tiny Steam releases that nobody writes a feature about, and Upside Down is exactly that kind of game. You play as a scarecrow making a desperate run through levels stocked with lethal traps and unfriendly wildlife, and the whole thing is built around one idea: precision. Every jump, every route choice, every moment of hesitation has weight. That is either going to pull you in or push you away inside the first ten minutes, and the game seems quietly aware of that. The level design is where Upside Down earns its keep. Each stage is designed to feel distinct rather than recycled, and the puzzle layer sitting underneath the platforming asks you to read the geometry carefully before committing to movement. The scarecrow framing is a small creative choice, but it gives the game an odd, faintly melancholy atmosphere that a generic robot or square-headed mascot would not have delivered. There is something a little lonely and stubborn about a scarecrow running for its life, and the game does not oversell that mood, which is the right call. The criticism that will land for some players is brevity and scope. This is not a deep-systems game. There are no upgrades, no branching paths, no unlockable classes. What you get is a clean, single-purpose loop: get through the level, do not die on the spikes, find the path the designer intended. Controller support is present, which matters for a game this reflex-dependent, and the cross-platform availability on Windows, Mac, and Linux is a quiet bonus that many comparable indie releases skip. Steam achievements give completionists a secondary target once the credits roll. Where it shows its age and its budget is in the lack of any community infrastructure. No discussion threads, no guides, no speedrun scene that has taken root. For a puzzle-platformer this precise, the absence of a hint system or optional assist mode means newcomers either adapt or bounce. The game does not meet you halfway. That is a deliberate design posture, but it is worth naming honestly before you click install. If you have twenty minutes and a tolerance for clean, unforgiving 2D movement, Upside Down is a more considered experience than its tiny footprint suggests. It will not change your year. It might, however, be a perfectly formed small thing that knows exactly what it is - and in a storefront full of games that do not, that counts for something. Kai, Scout Team

Upside Down

Upside Down

14 feb 2017EGAMERSA Industry
GamerScout opina

A scarecrow picking through deadly traps and hostile wildlife - this micro puzzle-platformer earned its 'Very Positive' badge the quiet way, one tightly designed level at a time.

PCMacLinux
Steam Deck Playable
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Mínimo histórico: €0.24

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I have a soft spot for the tiny Steam releases that nobody writes a feature about, and Upside Down is exactly that kind of game. You play as a scarecrow making a desperate run through levels stocked with lethal traps and unfriendly wildlife, and the whole thing is built around one idea: precision. Every jump, every route choice, every moment of hesitation has weight. That is either going to pull you in or push you away inside the first ten minutes, and the game seems quietly aware of that. The level design is where Upside Down earns its keep. Each stage is designed to feel distinct rather than recycled, and the puzzle layer sitting underneath the platforming asks you to read the geometry carefully before committing to movement. The scarecrow framing is a small creative choice, but it gives the game an odd, faintly melancholy atmosphere that a generic robot or square-headed mascot would not have delivered. There is something a little lonely and stubborn about a scarecrow running for its life, and the game does not oversell that mood, which is the right call. The criticism that will land for some players is brevity and scope. This is not a deep-systems game. There are no upgrades, no branching paths, no unlockable classes. What you get is a clean, single-purpose loop: get through the level, do not die on the spikes, find the path the designer intended. Controller support is present, which matters for a game this reflex-dependent, and the cross-platform availability on Windows, Mac, and Linux is a quiet bonus that many comparable indie releases skip. Steam achievements give completionists a secondary target once the credits roll. Where it shows its age and its budget is in the lack of any community infrastructure. No discussion threads, no guides, no speedrun scene that has taken root. For a puzzle-platformer this precise, the absence of a hint system or optional assist mode means newcomers either adapt or bounce. The game does not meet you halfway. That is a deliberate design posture, but it is worth naming honestly before you click install. If you have twenty minutes and a tolerance for clean, unforgiving 2D movement, Upside Down is a more considered experience than its tiny footprint suggests. It will not change your year. It might, however, be a perfectly formed small thing that knows exactly what it is - and in a storefront full of games that do not, that counts for something.

Kai
Kai · Scout Team

Indie & narrative

Etiquetas

singleplayerachievementscontroller-supporttrading-cardstier:sub-5Precision PlatformerScarecrow ProtagonistShort-FormTrap GauntletReflex-DrivenLevel-Puzzle HybridController Recommended

Requisitos del sistema

Mínimos

OS
Windows XP or Later
Memory
1 GB RAM
Storage
600 MB available space
Graphics
256 MB or higher
Processor
1.5GHZ +

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Información del juego

Desarrolladora
EGAMER
Distribuidora
SA Industry
Fecha de lanzamiento
14 feb 2017

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¿En qué plataformas está disponible Upside Down?

Upside Down está disponible en PC, Mac, Linux.

¿Cuándo se lanzó Upside Down?

Upside Down se lanzó el 14 de febrero de 2017.

¿Quién desarrolló Upside Down?

Upside Down fue desarrollado por EGAMER y publicado por SA Industry.