Compara los precios de Cornerstone: The Song of Tyrim en tiendas de claves de confianza y encuentra la mejor oferta. Desarrollado por Overflow. Publicado por Phoenix Online Publishing. Lanzado el 26/4/2016. Disponible en PC, Mac, Linux. Géneros: Action, Adventure, Indie. Puntuación Metacritic: 58/100.

Wind Waker's art direction meets a crafting loop that actually pulls its weight - but Tyrim's adventure never quite outgrows the bugs and clumsy combat holding it back.

I went into Cornerstone: The Song of Tyrim expecting the small-studio charm of a passion project and came out with genuinely mixed feelings, which is maybe the most honest reaction a game like this can earn. It is a third-person open-world action-adventure spread across eight distinct islands, each with its own visual theme, built around three interlocking systems: physics-heavy exploration, a full crafting suite, and swordplay that never quite finds its footing. The Wind Waker comparison the developer leaned into is fair for the art style, the breezy island-hopping tone, and the low-poly colourwork that holds up better than you might expect from a 2016 indie budget. Where it stops being fair is anywhere the combat is supposed to carry dramatic weight. Crafting is the beating heart here, and it is more thoughtfully integrated than the genre usually manages. You collect wood, stone, wool, and other resources to build swords, war hammers, shields, explosive barrels, crates for platforming, and even sailcraft - ships and windsurfers included. Blueprints hide in treasure chests and quest rewards, and hunting them down gives the exploration a satisfying pull. Objects in the world never despawn, which sounds like a small thing until you are hurling a skeleton's own bones back at its friends. The physics sandbox rewards messing around, and that sandbox quality is where Cornerstone earns its genuine moments of delight. Weapons wear down with use and must be rebuilt, which some players will find immersive and others will find a nuisance - the gap between those two reactions probably determines whether you finish the game. The rougher edges are harder to defend. Combat offers a basic strike, a block, an evade, and a stamina bar that drains fast and refills just as fast without adding much tension. Enemy patterns flatten out early and never evolve, and the absence of health bars means you are guessing when a fight is nearly over. Camera behaviour in close quarters becomes its own adversary. Bugs range from cosmetic slips to genuine quest-blockers - at least one game-breaking bug tied to a key item that simply fails to spawn was reported across multiple sources at launch, and the studio's patch response was slow. The tutorial island, Borja, is deliberately slow, which I respect in principle, but it oversells patience before the wider world justifies it. What keeps this from being a total dismissal is the atmosphere the team managed to conjure on limited resources. The soundtrack, recorded with live musicians according to the developer, shifts convincingly between the cheery home island and the stormy cliffs and the library-dungeon and the dystopian eastern archipelago. Each island holds a distinct emotional key, and the music tracks it closely enough that you notice when it works. The story - a young Viking boy who would rather build things than fight, forced out to sea to find the missing men of his village - is thin on character depth but carries a coming-of-age sincerity that suits the tone. It does not overstay its welcome, wrapping up in a reasonable eight to ten hours, which is the right call for what it is. Cornerstone: The Song of Tyrim is the kind of game that belongs to a specific player: someone who loved Wind Waker as a kid, is fine nursing a crafting loop through a slightly glitchy world, and is not expecting Dark Souls-level combat precision regardless of how the old pitch material framed it. If that is you, the island-hopping has a quiet magic. If you need tight controls and a story that sticks, this one will feel like a draft that needed another year. Kai, Scout Team

Cornerstone: The Song of Tyrim

Cornerstone: The Song of Tyrim

26 abr 2016OverflowPhoenix Online Publishing
GamerScout opina

Wind Waker's art direction meets a crafting loop that actually pulls its weight - but Tyrim's adventure never quite outgrows the bugs and clumsy combat holding it back.

PCMacLinux
Steam Deck Playable
Mejor precio disponible
€0.00
en N/A
Mínimo histórico: €0.80

Comparar precios(0 tiendas)

Cargando precios...

We may earn a commission when you buy games through links on this page — at no extra cost to you. It never affects our rankings or verdicts.

Historial de precios

Historical low
€0.8023 Jun 2026
Keyshops
€0.76€0.91€1.05€1.207 Jun12 Jun18 Jun23 Jun28 Jun
Tracking prices since 7 Jun 2026
Create alert

Capturas y multimedia

Acerca de Cornerstone: The Song of Tyrim

I went into Cornerstone: The Song of Tyrim expecting the small-studio charm of a passion project and came out with genuinely mixed feelings, which is maybe the most honest reaction a game like this can earn. It is a third-person open-world action-adventure spread across eight distinct islands, each with its own visual theme, built around three interlocking systems: physics-heavy exploration, a full crafting suite, and swordplay that never quite finds its footing. The Wind Waker comparison the developer leaned into is fair for the art style, the breezy island-hopping tone, and the low-poly colourwork that holds up better than you might expect from a 2016 indie budget. Where it stops being fair is anywhere the combat is supposed to carry dramatic weight. Crafting is the beating heart here, and it is more thoughtfully integrated than the genre usually manages. You collect wood, stone, wool, and other resources to build swords, war hammers, shields, explosive barrels, crates for platforming, and even sailcraft - ships and windsurfers included. Blueprints hide in treasure chests and quest rewards, and hunting them down gives the exploration a satisfying pull. Objects in the world never despawn, which sounds like a small thing until you are hurling a skeleton's own bones back at its friends. The physics sandbox rewards messing around, and that sandbox quality is where Cornerstone earns its genuine moments of delight. Weapons wear down with use and must be rebuilt, which some players will find immersive and others will find a nuisance - the gap between those two reactions probably determines whether you finish the game. The rougher edges are harder to defend. Combat offers a basic strike, a block, an evade, and a stamina bar that drains fast and refills just as fast without adding much tension. Enemy patterns flatten out early and never evolve, and the absence of health bars means you are guessing when a fight is nearly over. Camera behaviour in close quarters becomes its own adversary. Bugs range from cosmetic slips to genuine quest-blockers - at least one game-breaking bug tied to a key item that simply fails to spawn was reported across multiple sources at launch, and the studio's patch response was slow. The tutorial island, Borja, is deliberately slow, which I respect in principle, but it oversells patience before the wider world justifies it. What keeps this from being a total dismissal is the atmosphere the team managed to conjure on limited resources. The soundtrack, recorded with live musicians according to the developer, shifts convincingly between the cheery home island and the stormy cliffs and the library-dungeon and the dystopian eastern archipelago. Each island holds a distinct emotional key, and the music tracks it closely enough that you notice when it works. The story - a young Viking boy who would rather build things than fight, forced out to sea to find the missing men of his village - is thin on character depth but carries a coming-of-age sincerity that suits the tone. It does not overstay its welcome, wrapping up in a reasonable eight to ten hours, which is the right call for what it is. Cornerstone: The Song of Tyrim is the kind of game that belongs to a specific player: someone who loved Wind Waker as a kid, is fine nursing a crafting loop through a slightly glitchy world, and is not expecting Dark Souls-level combat precision regardless of how the old pitch material framed it. If that is you, the island-hopping has a quiet magic. If you need tight controls and a story that sticks, this one will feel like a draft that needed another year.

Kai
Kai · Scout Team

Indie & narrative

Etiquetas

singleplayerachievementscontroller-supporttrading-cardscloud-savestier:sub-5Physics SandboxCrafting-CentralIsland-HoppingBlueprint HuntingZelda-AdjacentVehicle BuildingAtmospheric SoundtrackCompletionist-Friendly

Requisitos del sistema

Mínimos

OS
Windows XP SP2
Memory
4 GB RAM
DirectX
Version 9.0
Storage
3 GB available space
Graphics
512 MB
Processor
Dual Core 2.0GHz or equivalent processor

Sigue explorando

Community Discussion

Be the first to comment on Cornerstone: The Song of Tyrim.

Reseñas y valoraciones

Metacritic
58

Información del juego

Desarrolladora
Overflow
Distribuidora
Phoenix Online Publishing
Fecha de lanzamiento
26 abr 2016

Alerta de precio

¡Recibe un aviso cuando el precio baje de tu objetivo!

Crear alerta

Más de Overflow

Compra mejor: guías útiles

¿Buscas más? Mira juegos como Cornerstone: The Song of Tyrim →

Preguntas frecuentes sobre Cornerstone: The Song of Tyrim

¿Cuánto cuesta Cornerstone: The Song of Tyrim?

El precio de Cornerstone: The Song of Tyrim cambia a menudo y varía según la tienda, la edición y la región. La tabla de precios en vivo de esta página compara las ofertas más baratas en stock de tiendas de claves de confianza como Eneba y Kinguin, para que siempre veas el precio más bajo actual antes de comprar.

¿Dónde puedo comprar Cornerstone: The Song of Tyrim más barato?

Compara los precios de Cornerstone: The Song of Tyrim en todas las tiendas verificadas en la tabla de precios de esta página. Listamos las ofertas de claves y tiendas más baratas en stock, actualizadas con frecuencia, para que siempre veas la mejor oferta actual antes de comprar.

¿En qué plataformas está disponible Cornerstone: The Song of Tyrim?

Cornerstone: The Song of Tyrim está disponible en PC, Mac, Linux.

¿Cuándo se lanzó Cornerstone: The Song of Tyrim?

Cornerstone: The Song of Tyrim se lanzó el 26 de abril de 2016.

¿Quién desarrolló Cornerstone: The Song of Tyrim?

Cornerstone: The Song of Tyrim fue desarrollado por Overflow y publicado por Phoenix Online Publishing.

¿Merece la pena comprar Cornerstone: The Song of Tyrim?

Cornerstone: The Song of Tyrim tiene una puntuación Metacritic de 58/100, lo que lo convierte en uno de los títulos destacados de Action. Mira las reseñas completas, las valoraciones y los tiempos de duración en esta página para decidir.