Compara los precios de Company of Heroes 2: The Western Front Armies - Double Pack Key en tiendas de claves de confianza y encuentra la mejor oferta. Desarrollado por Relic Entertainment. Publicado por SEGA. Lanzado el 23/6/2014. Disponible en PC. Géneros: Strategy. Puntuación Metacritic: 80/100.

Two new factions, one standalone price: USF and OKW slug it out on the Western Front without needing the base COH2 campaign.

Company of Heroes 2: The Western Front Armies - Double Pack drops you into the multiplayer side of Relic's WWII RTS without asking you to first buy the base game. It bundles two distinct armies - the US Forces (USF) and the Oberkommando West (OKW) - each built around a meaningfully different doctrine of play. You get both sides of the same theatre, which means you can study one faction to counter the other. That is exactly the kind of asymmetric design I appreciate, because it creates decision trees rather than mirror matches. The USF is an aggressive, combined-arms force that rewards forward pressure. Riflemen with Browning Automatic Rifles, M1 Garands, and quick-call mechanized support push a tempo-heavy game plan. The OKW is slower and more deliberate, leaning on powerful vehicles like the Panzer IV and the Jagdpanzer IV, supplemented by forward supply trucks called Schwere Panzer Headquarters that anchor your late-game economy. Learning the OKW's setup pacing is genuinely interesting - getting your half-tracks and supply structures into position before the enemy armor arrives is a small puzzle every match. Both factions have commander upgrades that branch into specialized strategies, so game-to-game variance is real. For newcomers to Company of Heroes 2, the learning curve here is steeper than the tutorial acknowledges. The standalone does not include the full COH2 campaign, and the in-game guidance assumes some familiarity with the cover system, line-of-sight mechanics, and resource point control that define the series. That said, I would argue this is still a reasonable entry point if you accept that your first five or ten matches exist purely for education. The two-faction focus actually helps: you are not overwhelmed by six rosters at once. Pick USF, learn aggression, then pick OKW, learn patience. The mechanical gap between "understanding the basics" and "winning consistently" is wide but crossable. Multiplayer quality depends on how populated the servers are, and in 2024 you are dealing with a ten-year-old game with a loyal but not enormous community. Matchmaking can be slow at off-peak hours. That is the honest limitation here. The 86 percent positive Steam rating reflects people who stuck around long enough to reach the depth, not necessarily smooth onboarding. The Metacritic score of 80 aligns with the general consensus that the factions are well-designed but the value proposition is narrow compared to owning the full COH2 collection. Modding and custom lobbies extend the shelf life, and the COH2 mod ecosystem is active enough to justify keeping the game installed long-term. If you already own COH2 and just want the two Western Front factions, the standalone version of each is available separately. The Double Pack is the better deal if you are coming in fresh and expect to play both sides, which you should - you will not fully understand OKW until you have lost to it as USF a few times. Diego, Scout Team

Company of Heroes 2: The Western Front Armies - Double Pack Key

Company of Heroes 2: The Western Front Armies - Double Pack Key

23 jun 2014Relic EntertainmentSEGA
GamerScout opina

Two new factions, one standalone price: USF and OKW slug it out on the Western Front without needing the base COH2 campaign.

PC
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Company of Heroes 2: The Western Front Armies - Double Pack drops you into the multiplayer side of Relic's WWII RTS without asking you to first buy the base game. It bundles two distinct armies - the US Forces (USF) and the Oberkommando West (OKW) - each built around a meaningfully different doctrine of play. You get both sides of the same theatre, which means you can study one faction to counter the other. That is exactly the kind of asymmetric design I appreciate, because it creates decision trees rather than mirror matches. The USF is an aggressive, combined-arms force that rewards forward pressure. Riflemen with Browning Automatic Rifles, M1 Garands, and quick-call mechanized support push a tempo-heavy game plan. The OKW is slower and more deliberate, leaning on powerful vehicles like the Panzer IV and the Jagdpanzer IV, supplemented by forward supply trucks called Schwere Panzer Headquarters that anchor your late-game economy. Learning the OKW's setup pacing is genuinely interesting - getting your half-tracks and supply structures into position before the enemy armor arrives is a small puzzle every match. Both factions have commander upgrades that branch into specialized strategies, so game-to-game variance is real. For newcomers to Company of Heroes 2, the learning curve here is steeper than the tutorial acknowledges. The standalone does not include the full COH2 campaign, and the in-game guidance assumes some familiarity with the cover system, line-of-sight mechanics, and resource point control that define the series. That said, I would argue this is still a reasonable entry point if you accept that your first five or ten matches exist purely for education. The two-faction focus actually helps: you are not overwhelmed by six rosters at once. Pick USF, learn aggression, then pick OKW, learn patience. The mechanical gap between "understanding the basics" and "winning consistently" is wide but crossable. Multiplayer quality depends on how populated the servers are, and in 2024 you are dealing with a ten-year-old game with a loyal but not enormous community. Matchmaking can be slow at off-peak hours. That is the honest limitation here. The 86 percent positive Steam rating reflects people who stuck around long enough to reach the depth, not necessarily smooth onboarding. The Metacritic score of 80 aligns with the general consensus that the factions are well-designed but the value proposition is narrow compared to owning the full COH2 collection. Modding and custom lobbies extend the shelf life, and the COH2 mod ecosystem is active enough to justify keeping the game installed long-term. If you already own COH2 and just want the two Western Front factions, the standalone version of each is available separately. The Double Pack is the better deal if you are coming in fresh and expect to play both sides, which you should - you will not fully understand OKW until you have lost to it as USF a few times.

Diego
Diego · Scout Team

Strategy & simulation

Etiquetas

steamAsymmetric FactionsMultiplayer RTSWWII StrategyCommander UpgradesCover MechanicsStandalone MultiplayerCompetitive Skirmish

Requisitos del sistema

Mínimos

Memory
2GB RAM
Processor
2Ghz Intel Core2 Duo or equivalent
Graphics
512MB Direct3D 10 capable video card (GeForce 8800 GT or Radeon HD 2900XT)
OS
32bit Vista Internet: Broadband Internet connection Ha…

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Memory
4GB RAM
Processor
3Ghz Intel i5 quad core or equivalent
Graphics
1024 MB Direct3D 11 capable video card (GeForce GTX 470 or Radeon HD 5850) OS *: 64bit Windows 7 and above Internet: Broadband…

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Reseñas y valoraciones

Metacritic
80
Steam
86%(182)

Información del juego

Desarrolladora
Relic Entertainment
Distribuidora
SEGA
Fecha de lanzamiento
23 jun 2014

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Company of Heroes 2: The Western Front Armies - Double Pack Key está disponible en PC.

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Company of Heroes 2: The Western Front Armies - Double Pack Key se lanzó el 23 de junio de 2014.

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Company of Heroes 2: The Western Front Armies - Double Pack Key fue desarrollado por Relic Entertainment y publicado por SEGA.

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Company of Heroes 2: The Western Front Armies - Double Pack Key tiene una puntuación Metacritic de 80/100, lo que lo convierte en uno de los títulos destacados de Strategy. Mira las reseñas completas, las valoraciones y los tiempos de duración en esta página para decidir.