Compara los precios de Click and Relax en tiendas de claves de confianza y encuentra la mejor oferta. Desarrollado por Hede. Publicado por Hede. Lanzado el 11/2/2021. Disponible en PC, Mac, Linux. Géneros: Action, Casual, Indie, Simulation, Strategy.

Practically zero community footprint, two total reviews, and a feature list that reads 'move objects, twist knobs', approach this one as a curiosity pick, not a serious time investment.

My honest first reaction when I pulled up Click and Relax was a familiar one from years of sifting through the low-end of Steam's catalogue: this is a asset-light, ultra-minimal product from a prolific micro-developer rather than a curated relaxation experience. Hede has released dozens of titles, most of them low-budget micro-games bundled together repeatedly, and Click and Relax fits squarely in that pattern. What you actually get is a loose collection of mouse-driven mini-games where the core interactions are moving objects around, reshaping them with cursor input, and coloring them. There are no fail states, no timers, and no score systems that carry any weight. In that narrow sense, the word 'relax' in the title is technically accurate. From a design-depth standpoint, this is as shallow as it gets. A strategy-minded player used to weighing tradeoffs, managing systems, or even just routing through a branching puzzle will find nothing to hold onto here. The mini-games are closer to physics toy demos than structured gameplay. The mouse-over object manipulation and knob-twisting interactions feel like proof-of-concept sketches built inside the Hede engine rather than polished standalone experiences. There is no tutorial to speak of, which is largely fine because there is also almost nothing to learn. Steam leaderboards are listed as a feature, which raises the question of what exactly is being measured and ranked, but given the near-zero community presence, those boards are effectively empty. Who might find value here is a very specific type of person: someone who wants a near-zero-input idle-adjacent distraction to run in a corner of their screen, with no pressure, no story, and no mechanical demands whatsoever. On that front, Click and Relax at least does not lie about what it is. The cross-platform availability on PC, Mac, and Linux is a minor practical plus. Achievements are present, which is why this title circulates in achievement-hunting bundles, and that is the most coherent use case for it. If you are shopping purely for badge completionism from a low-cost bundle, it delivers that. If you want an actual relaxation game with considered design, something like Townscaper or even a free browser toy would serve you far better. The complete absence of meaningful player feedback after years on the platform says something. Two total Steam reviews is not a data gap, it is a signal. There is no mod ecosystem, no community discussion, no post-launch updates visible, and no indication that the developer iterated on the product after release. For a strategy and sim audience, there is nothing here that resembles a decision space worth entering. Diego, Scout Team

Click and Relax

Click and Relax

11 feb 2021Hede
GamerScout opina

Practically zero community footprint, two total reviews, and a feature list that reads 'move objects, twist knobs', approach this one as a curiosity pick, not a serious time investment.

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My honest first reaction when I pulled up Click and Relax was a familiar one from years of sifting through the low-end of Steam's catalogue: this is a asset-light, ultra-minimal product from a prolific micro-developer rather than a curated relaxation experience. Hede has released dozens of titles, most of them low-budget micro-games bundled together repeatedly, and Click and Relax fits squarely in that pattern. What you actually get is a loose collection of mouse-driven mini-games where the core interactions are moving objects around, reshaping them with cursor input, and coloring them. There are no fail states, no timers, and no score systems that carry any weight. In that narrow sense, the word 'relax' in the title is technically accurate. From a design-depth standpoint, this is as shallow as it gets. A strategy-minded player used to weighing tradeoffs, managing systems, or even just routing through a branching puzzle will find nothing to hold onto here. The mini-games are closer to physics toy demos than structured gameplay. The mouse-over object manipulation and knob-twisting interactions feel like proof-of-concept sketches built inside the Hede engine rather than polished standalone experiences. There is no tutorial to speak of, which is largely fine because there is also almost nothing to learn. Steam leaderboards are listed as a feature, which raises the question of what exactly is being measured and ranked, but given the near-zero community presence, those boards are effectively empty. Who might find value here is a very specific type of person: someone who wants a near-zero-input idle-adjacent distraction to run in a corner of their screen, with no pressure, no story, and no mechanical demands whatsoever. On that front, Click and Relax at least does not lie about what it is. The cross-platform availability on PC, Mac, and Linux is a minor practical plus. Achievements are present, which is why this title circulates in achievement-hunting bundles, and that is the most coherent use case for it. If you are shopping purely for badge completionism from a low-cost bundle, it delivers that. If you want an actual relaxation game with considered design, something like Townscaper or even a free browser toy would serve you far better. The complete absence of meaningful player feedback after years on the platform says something. Two total Steam reviews is not a data gap, it is a signal. There is no mod ecosystem, no community discussion, no post-launch updates visible, and no indication that the developer iterated on the product after release. For a strategy and sim audience, there is nothing here that resembles a decision space worth entering.

Diego
Diego · Scout Team

Strategy & simulation

Etiquetas

singleplayerachievementstier:sub-5Mouse-DrivenPhysics ToyAchievement HuntingBundle FillerZero Fail-StateIdle-AdjacentMicro-Game

Requisitos del sistema

Mínimos

OS
Windows 7/8/10
Memory
4 GB RAM
DirectX
Version 9.0
Storage
100 MB available space
Graphics
NVIDIA GeForce 450 or higher with 1GB Memory
Processor
3GHz Duo Core Processor

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Información del juego

Desarrolladora
Hede
Distribuidora
Hede
Fecha de lanzamiento
11 feb 2021

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¿En qué plataformas está disponible Click and Relax?

Click and Relax está disponible en PC, Mac, Linux.

¿Cuándo se lanzó Click and Relax?

Click and Relax se lanzó el 11 de febrero de 2021.

¿Quién desarrolló Click and Relax?

Click and Relax fue desarrollado por Hede.