Compara los precios de Clash of Puppets en tiendas de claves de confianza y encuentra la mejor oferta. Desarrollado por Drakkar Dev. Publicado por Crescent Moon Games. Lanzado el 16/12/2014. Disponible en PC. Géneros: Action, Indie.

A b-movie fever dream in 3D that lets you slash, shoot, and booby-trap your way through puppet nightmares - charming in concept, but its mobile roots show on PC.

I have a soft spot for games that wear their low-budget influences like a badge of honor, and Clash of Puppets does exactly that. Drakkar Dev built this around a genuinely odd premise: a boy named Charlie trapped inside his own nightmares, populated by puppet enemies ripped straight from the cheese-soaked imagination of 1950s and 1960s b-movies. That framing alone is more personality than most budget action games bother with, and it goes a long way toward making the whole thing feel like something a small team actually cared about. The structure is a 3D hack-and-slash platformer spread across 30 levels in three distinct worlds, each drawing from a different b-movie era and visual theme. Combat mixes melee weapons (axes, swords) with ranged options (guns, lasers, energy rays) and a trap-and-bomb layer that gives fights a little more texture than pure button-mashing. The moment-to-moment loop is straightforward: push through waves of puppets, grab whatever weapon the level throws at you, and survive. Once the story levels are done, three Survival Mode arenas unlock for score-chasing, which is where replay value mostly lives. An original soundtrack is bundled in the installation folder, a small touch that signals the developers thought about the whole package rather than just shipping and moving on. Here is where honesty matters, though. This game started life as a mobile title, and the PC port carries that lineage with it. The encounter design can feel repetitive across the back half of the level list, and the enemy variety thins out before the three worlds do. Community feedback has surfaced some technical friction too, including Steam achievement syncing that has misfired for players even after reinstalls. The controls work best with an Xbox-style controller plugged in - keyboard and mouse feel like an afterthought, and the Steam page even flags controller as highly recommended rather than merely supported. None of this is catastrophic, but it means the experience is shaped by the constraints of its origin more than a purpose-built PC game would be. Who is this for? Honestly, it suits a narrow but real audience: players who find something genuinely charming in low-poly puppet enemies with ludicrous voice acting, who want a compact, low-pressure hack-and-slash that can be finished in a single long session, and who are not expecting the combat depth of a dedicated genre entry. The b-movie aesthetic is committed enough to carry the lighter mechanics if you meet it on its own terms. If you need mechanical depth or a challenging combat system, look elsewhere. But if you have ever watched a terrible creature feature on a Saturday afternoon and thought it deserved to be a video game, Clash of Puppets has figured that exact thing out. Kai, Scout Team

Clash of Puppets

Clash of Puppets

16 dic 2014Drakkar DevCrescent Moon Games
GamerScout opina

A b-movie fever dream in 3D that lets you slash, shoot, and booby-trap your way through puppet nightmares - charming in concept, but its mobile roots show on PC.

PC
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€0.00
en N/A
Mínimo histórico: €0.73

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I have a soft spot for games that wear their low-budget influences like a badge of honor, and Clash of Puppets does exactly that. Drakkar Dev built this around a genuinely odd premise: a boy named Charlie trapped inside his own nightmares, populated by puppet enemies ripped straight from the cheese-soaked imagination of 1950s and 1960s b-movies. That framing alone is more personality than most budget action games bother with, and it goes a long way toward making the whole thing feel like something a small team actually cared about. The structure is a 3D hack-and-slash platformer spread across 30 levels in three distinct worlds, each drawing from a different b-movie era and visual theme. Combat mixes melee weapons (axes, swords) with ranged options (guns, lasers, energy rays) and a trap-and-bomb layer that gives fights a little more texture than pure button-mashing. The moment-to-moment loop is straightforward: push through waves of puppets, grab whatever weapon the level throws at you, and survive. Once the story levels are done, three Survival Mode arenas unlock for score-chasing, which is where replay value mostly lives. An original soundtrack is bundled in the installation folder, a small touch that signals the developers thought about the whole package rather than just shipping and moving on. Here is where honesty matters, though. This game started life as a mobile title, and the PC port carries that lineage with it. The encounter design can feel repetitive across the back half of the level list, and the enemy variety thins out before the three worlds do. Community feedback has surfaced some technical friction too, including Steam achievement syncing that has misfired for players even after reinstalls. The controls work best with an Xbox-style controller plugged in - keyboard and mouse feel like an afterthought, and the Steam page even flags controller as highly recommended rather than merely supported. None of this is catastrophic, but it means the experience is shaped by the constraints of its origin more than a purpose-built PC game would be. Who is this for? Honestly, it suits a narrow but real audience: players who find something genuinely charming in low-poly puppet enemies with ludicrous voice acting, who want a compact, low-pressure hack-and-slash that can be finished in a single long session, and who are not expecting the combat depth of a dedicated genre entry. The b-movie aesthetic is committed enough to carry the lighter mechanics if you meet it on its own terms. If you need mechanical depth or a challenging combat system, look elsewhere. But if you have ever watched a terrible creature feature on a Saturday afternoon and thought it deserved to be a video game, Clash of Puppets has figured that exact thing out.

Kai
Kai · Scout Team

Indie & narrative

Etiquetas

singleplayerachievementscontroller-supporttrading-cardstier:sub-5B-Movie AestheticTrap-Based CombatSurvival ArenaMobile PortRanged-Melee HybridShort PlaythroughScore AttackNightmare Setting

Requisitos del sistema

Mínimos

OS
Windows Vista SP2, Windows 7 SP1, Windows 8
Memory
2 GB RAM
DirectX
Version 9.0c
Storage
1 GB available space
Graphics
GeForce 400 Series or Radeon 6000 Series, 512MB graphics memory
Processor
Dual Core 2GHz CPU Intel or AMD
Sound Card
DirectX Compatible

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Información del juego

Desarrolladora
Drakkar Dev
Distribuidora
Crescent Moon Games
Fecha de lanzamiento
16 dic 2014

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¿En qué plataformas está disponible Clash of Puppets?

Clash of Puppets está disponible en PC.

¿Cuándo se lanzó Clash of Puppets?

Clash of Puppets se lanzó el 16 de diciembre de 2014.

¿Quién desarrolló Clash of Puppets?

Clash of Puppets fue desarrollado por Drakkar Dev y publicado por Crescent Moon Games.