Compara los precios de Cities XXL en tiendas de claves de confianza y encuentra la mejor oferta. Desarrollado por Focus Entertainment. Publicado por Focus Home Interactive. Lanzado el 5/2/2015. Disponible en PC. Géneros: Simulation. Puntuación Metacritic: 47/100.

A bloated city-builder that promises metropolis-scale ambition but delivers sluggish performance and a feature list thinner than its predecessor.

Cities XXL is a city-building simulation from Focus Entertainment, released in 2015, positioning itself as the definitive entry in the Cities XL series. On paper the pitch is solid: 47 architectural styles, over 1000 building types, and maps large enough to theoretically rival real-world capitals. If you have spent time with SimCity or the Cities XL games, the loop will feel immediately familiar. You zone residential, commercial, and industrial areas, manage resource pipelines, balance your city budget, and watch traffic grind to a halt the moment your population cracks 100,000. The scale sounds impressive until you realize most of that building count is reskins spread across style packs that were already present in Cities XL Platinum. From a systems depth standpoint, this is where Cities XXL starts losing points fast. The economy model is shallow compared to what a strategy-sim fan would expect in 2015. There is no meaningful political layer, no regional interdependency worth puzzling over, and the budget management reduces to a single slider exercise once you find a stable tax rate. The traffic AI is genuinely bad, not in a charming emergent way but in a way that will have you rebuilding interchanges three times only to watch buses clip through each other on a one-lane roundabout. Late-game city management, which should be the payoff for all that early zoning work, is where the cracks widen most visibly. Performance degrades noticeably on larger maps, and the absence of any meaningful mod tooling at launch left the community doing workarounds rather than expansions. Here is where I would normally argue that a complex sim rewards patient newcomers willing to learn its systems. I cannot make that case here. The tutorial is perfunctory, dropping you into a map with minimal guidance and assuming familiarity with the XL lineage. Worse, there is no compelling depth waiting on the other side of that learning curve. Veterans of Cities XL Platinum will find Cities XXL offers almost nothing new beyond slightly larger map sizes, and newcomers would be far better served by Cities: Skylines, which launched the same month and outclassed this title in nearly every meaningful dimension. The 41 percent positive Steam rating and Metacritic score of 47 are not anomalies; they reflect a real consensus. The mod ecosystem, which could have saved this title, never materialized into anything robust. The community maintained some compatibility with older Cities XL mods, but the tools were never officially supported, and the pipeline for custom buildings and road types remained frustratingly opaque. For a genre where mods can extend a game's lifespan by years, that is a significant failure. There is a certain type of city-builder completionist who will extract value here purely from the building variety and the meditative loop of watching a skyline fill in, but that audience is narrow. If you are that person and you already own Cities XL Platinum, there is almost no reason to add this to your library. Diego, Scout Team

Cities XXL

Cities XXL

5 feb 2015Focus EntertainmentFocus Home Interactive
GamerScout opina

A bloated city-builder that promises metropolis-scale ambition but delivers sluggish performance and a feature list thinner than its predecessor.

PC
Steam Deck PlayableProtonDB Silver
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Mínimo histórico: €1.49

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Acerca de Cities XXL

Cities XXL is a city-building simulation from Focus Entertainment, released in 2015, positioning itself as the definitive entry in the Cities XL series. On paper the pitch is solid: 47 architectural styles, over 1000 building types, and maps large enough to theoretically rival real-world capitals. If you have spent time with SimCity or the Cities XL games, the loop will feel immediately familiar. You zone residential, commercial, and industrial areas, manage resource pipelines, balance your city budget, and watch traffic grind to a halt the moment your population cracks 100,000. The scale sounds impressive until you realize most of that building count is reskins spread across style packs that were already present in Cities XL Platinum. From a systems depth standpoint, this is where Cities XXL starts losing points fast. The economy model is shallow compared to what a strategy-sim fan would expect in 2015. There is no meaningful political layer, no regional interdependency worth puzzling over, and the budget management reduces to a single slider exercise once you find a stable tax rate. The traffic AI is genuinely bad, not in a charming emergent way but in a way that will have you rebuilding interchanges three times only to watch buses clip through each other on a one-lane roundabout. Late-game city management, which should be the payoff for all that early zoning work, is where the cracks widen most visibly. Performance degrades noticeably on larger maps, and the absence of any meaningful mod tooling at launch left the community doing workarounds rather than expansions. Here is where I would normally argue that a complex sim rewards patient newcomers willing to learn its systems. I cannot make that case here. The tutorial is perfunctory, dropping you into a map with minimal guidance and assuming familiarity with the XL lineage. Worse, there is no compelling depth waiting on the other side of that learning curve. Veterans of Cities XL Platinum will find Cities XXL offers almost nothing new beyond slightly larger map sizes, and newcomers would be far better served by Cities: Skylines, which launched the same month and outclassed this title in nearly every meaningful dimension. The 41 percent positive Steam rating and Metacritic score of 47 are not anomalies; they reflect a real consensus. The mod ecosystem, which could have saved this title, never materialized into anything robust. The community maintained some compatibility with older Cities XL mods, but the tools were never officially supported, and the pipeline for custom buildings and road types remained frustratingly opaque. For a genre where mods can extend a game's lifespan by years, that is a significant failure. There is a certain type of city-builder completionist who will extract value here purely from the building variety and the meditative loop of watching a skyline fill in, but that audience is narrow. If you are that person and you already own Cities XL Platinum, there is almost no reason to add this to your library.

Diego
Diego · Scout Team

Strategy & simulation

Etiquetas

steamCity-BuilderShallow SimulationTraffic ManagementLarge MapsWeak AILimited Mod SupportLow Replayability

Requisitos del sistema

Mínimos

Processor
AMD/INTEL DUAL-CORE 2.5 GHZ
Memory
3072 MB RAM
Graphics
768 MB 100% DIRECTX 10 AND SHADERS 4.0 COMPATIBLE ATI RADEON HD 5670/NVIDIA GEFORCE GTX 260 OR HIGHER
Storage
8 GB…

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Reseñas y valoraciones

Metacritic
47
Steam
41%(2,359)

Información del juego

Desarrolladora
Focus Entertainment
Distribuidora
Focus Home Interactive
Fecha de lanzamiento
5 feb 2015

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¿En qué plataformas está disponible Cities XXL?

Cities XXL está disponible en PC.

¿Cuándo se lanzó Cities XXL?

Cities XXL se lanzó el 5 de febrero de 2015.

¿Quién desarrolló Cities XXL?

Cities XXL fue desarrollado por Focus Entertainment y publicado por Focus Home Interactive.

¿Merece la pena comprar Cities XXL?

Cities XXL tiene una puntuación Metacritic de 47/100, lo que lo convierte en uno de los títulos destacados de Simulation. Mira las reseñas completas, las valoraciones y los tiempos de duración en esta página para decidir.