Compara los precios de Cities XL Platinum en tiendas de claves de confianza y encuentra la mejor oferta. Desarrollado por Focus Entertainment. Publicado por Focus Entertainment. Lanzado el 6/2/2013. Disponible en PC. Géneros: Simulation.

A sandbox city-builder with genuine simulation depth and a thousand buildings to place, held back by a memory leak that has survived multiple annual re-releases and a UI that looks like a developer placeholder.

My spreadsheet instincts lit up the moment I saw Cities XL Platinum's worker-class zoning system. Residential land is split across unskilled workers, skilled workers, executives, and elites, each tier demanding its own flavor of employment and services. Industries range from farms and oil fields to tech centers and office complexes, and because not every map supplies every resource, the inter-city trade system forces you to think beyond your own borders and connect your city to a broader planet. On paper, that is exactly the kind of layered economic loop that keeps a sim interesting past the first hour. The construction tools deserve credit too. Road placement supports multiple angles and curvatures, bridges and tunnels are in the toolkit, and the placement grid is fine enough that almost nothing feels locked to a rigid tile system. New building types and higher-density zones unlock at population thresholds, which creates a natural pacing arc rather than dumping everything on you at once. A growing mod community centered on XLnation.net has expanded that catalog further, patching some of the inter-city trade friction and adding content that the developer never shipped. The consensus among community veterans is clear: this game is substantially better with mods installed before your first city lot is zoned. Here is where the sim specialist in me has to pump the brakes hard. The engine runs on a single CPU core, which means that as city complexity scales up, frame rate crumbles regardless of how much hardware you throw at it. This is not a new machine problem: the performance degradation has been present since the original Cities XL and was never addressed across any annual revision, Platinum included. The practical workaround players have settled on is reloading from planet mode roughly every thirty minutes to flush the accumulated slowdown. Treating a city-builder like an autosave-dependent survival game is not charming friction, it is a structural failure the developer chose not to fix across multiple paid releases. The Platinum edition itself adds around fifty buildings over the 2012 version, which makes it a thin upgrade for anyone who owned a prior entry. For a first-time buyer who has never touched the XL series, the picture is more forgiving. The building menu introduces options gradually as your population grows, which means newcomers are not reading a wall of unlocked content on day one. The map scale is genuinely large, capable of supporting cities with millions of inhabitants at a time when SimCity was shrinking its tiles. The worker-class balance system gives veteran sim players a real economic puzzle to solve: keep the ratio of unskilled to executive housing misaligned and businesses will shed workers or go bankrupt, which feeds back into tax revenue and service coverage. That feedback loop, when the engine is not choking, is legitimately engaging. The UI, however, is a different story: menus are blue-gradient placeholders with tiny misaligned tooltips, and icon legibility in the build menus requires a period of memorization before it stops slowing you down. Bottom line for the strategy crowd: this is a sim with real bones underneath some serious technical and presentational rot. If you have played Cities Skylines or the later Cities XXL and want to understand where that lineage came from, Platinum at a low price point with mods installed is a defensible afternoon experiment. If you expect a polished modern city-builder, the single-core performance ceiling and the annual-re-release business model will frustrate you faster than any zoning imbalance. Diego, Scout Team

Cities XL Platinum

Cities XL Platinum

6 feb 2013Focus Entertainment
GamerScout opina

A sandbox city-builder with genuine simulation depth and a thousand buildings to place, held back by a memory leak that has survived multiple annual re-releases and a UI that looks like a developer placeholder.

PC
Steam Deck PlayableProtonDB Gold
Mejor precio disponible
€0.00
en N/A
Mínimo histórico: €1.40

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Acerca de Cities XL Platinum

My spreadsheet instincts lit up the moment I saw Cities XL Platinum's worker-class zoning system. Residential land is split across unskilled workers, skilled workers, executives, and elites, each tier demanding its own flavor of employment and services. Industries range from farms and oil fields to tech centers and office complexes, and because not every map supplies every resource, the inter-city trade system forces you to think beyond your own borders and connect your city to a broader planet. On paper, that is exactly the kind of layered economic loop that keeps a sim interesting past the first hour. The construction tools deserve credit too. Road placement supports multiple angles and curvatures, bridges and tunnels are in the toolkit, and the placement grid is fine enough that almost nothing feels locked to a rigid tile system. New building types and higher-density zones unlock at population thresholds, which creates a natural pacing arc rather than dumping everything on you at once. A growing mod community centered on XLnation.net has expanded that catalog further, patching some of the inter-city trade friction and adding content that the developer never shipped. The consensus among community veterans is clear: this game is substantially better with mods installed before your first city lot is zoned. Here is where the sim specialist in me has to pump the brakes hard. The engine runs on a single CPU core, which means that as city complexity scales up, frame rate crumbles regardless of how much hardware you throw at it. This is not a new machine problem: the performance degradation has been present since the original Cities XL and was never addressed across any annual revision, Platinum included. The practical workaround players have settled on is reloading from planet mode roughly every thirty minutes to flush the accumulated slowdown. Treating a city-builder like an autosave-dependent survival game is not charming friction, it is a structural failure the developer chose not to fix across multiple paid releases. The Platinum edition itself adds around fifty buildings over the 2012 version, which makes it a thin upgrade for anyone who owned a prior entry. For a first-time buyer who has never touched the XL series, the picture is more forgiving. The building menu introduces options gradually as your population grows, which means newcomers are not reading a wall of unlocked content on day one. The map scale is genuinely large, capable of supporting cities with millions of inhabitants at a time when SimCity was shrinking its tiles. The worker-class balance system gives veteran sim players a real economic puzzle to solve: keep the ratio of unskilled to executive housing misaligned and businesses will shed workers or go bankrupt, which feeds back into tax revenue and service coverage. That feedback loop, when the engine is not choking, is legitimately engaging. The UI, however, is a different story: menus are blue-gradient placeholders with tiny misaligned tooltips, and icon legibility in the build menus requires a period of memorization before it stops slowing you down. Bottom line for the strategy crowd: this is a sim with real bones underneath some serious technical and presentational rot. If you have played Cities Skylines or the later Cities XXL and want to understand where that lineage came from, Platinum at a low price point with mods installed is a defensible afternoon experiment. If you expect a polished modern city-builder, the single-core performance ceiling and the annual-re-release business model will frustrate you faster than any zoning imbalance.

Diego
Diego · Scout Team

Strategy & simulation

Etiquetas

singleplayercloud-savestier:sub-5Worker-Class ZoningInter-City TradeMod-DependentSingle-Core EngineFreeform Road PlacementPopulation-Gated UnlocksMegastructuresPlanet Mode

Requisitos del sistema

Mínimos

OS
WINDOWS XP SP3/WINDOWS VISTA SP1/WINDOWS 7/WINDOWS 8
Sound
COMPATIBLE DIRECTX 9.0
Memory
2 GB RAM
Graphics
512 MB 100% DIRECTX 9 COMPATIBLE ATI RADEON HD 3850/NVIDIA GEFORCE 8800 OR HIGHER
DirectX®
9.0c
Processor
AMD/INTEL 2.5 GHZ
Hard Drive
9 GB HD space

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Información del juego

Desarrolladora
Focus Entertainment
Distribuidora
Focus Entertainment
Fecha de lanzamiento
6 feb 2013

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¿En qué plataformas está disponible Cities XL Platinum?

Cities XL Platinum está disponible en PC.

¿Cuándo se lanzó Cities XL Platinum?

Cities XL Platinum se lanzó el 6 de febrero de 2013.

¿Quién desarrolló Cities XL Platinum?

Cities XL Platinum fue desarrollado por Focus Entertainment.