Compara los precios de Cities: Skylines - Industries en tiendas de claves de confianza y encuentra la mejor oferta. Desarrollado por Colossal Order. Publicado por Paradox Interactive. Lanzado el 10/3/2015. Disponible en PC. Géneros: Simulation, Strategy. Puntuación Metacritic: 85/100.

If your industrial zones were just painted yellow blobs you ignored after zoning, Industries hands you the supply chain keys and refuses to let you look away.

I've spent more hours than I care to admit watching cargo trucks shuffle between sawmills and storage yards in Cities: Skylines - Industries, and that sentence alone should tell you whether this expansion belongs in your library. What Colossal Order built here is essentially a production-chain game bolted onto a city builder, one that drags the previously background process of industry into the foreground and makes you own every decision from raw extraction to finished goods export. The four industry types - farming, forestry, ore, and oil - each get their own dedicated area tool, headquarters building, and branching production tree. You paint an industry area over a matching natural resource, drop a main building, and then start placing extractors, storage yards, processing facilities, and eventually unique factories like bakeries, car plants, furniture workshops, and electronics manufacturers. The zone levels up as jobs are filled and production targets are hit, unlocking higher-tier buildings at each stage. Warehouses are not optional - they act as buffers between extraction and processing rates, and ignoring them will strangle your supply chain faster than a badly timed traffic jam. Speaking of traffic: the cargo airport is a genuine addition for high-volume export operations, and the new postal service layer adds another city-service loop to manage alongside water, power, and transit. The depth is real, but the rough edges are also real. The new industry system runs largely parallel to the base game's generic industrial zoning rather than replacing it, which means goods flows can get confusing when both systems are active simultaneously. Traffic pressure from heavy industrial vehicles is severe if you have not pre-planned dedicated road infrastructure using the new industrial road type. And the high-tech production chains that feed the unique factories are genuinely profitable once optimized, but the balancing act between supply rate and factory throughput will punish players who build first and plan later. This is not a passive DLC you drop into an existing city and forget about. For strategy-minded players, though, that friction is the point. There is a satisfying loop in diagnosing a choked forestry chain, identifying that your planed-timber processors are starved because the log storage yard is undersized, adding two more warehouse facilities, watching throughput normalize, and then seeing the zone tick over to the next level. It is closer in spirit to a light factory-builder than a traditional city sim, and if you have ever enjoyed the production logic in Anno or Tropico, the mental model will click fast. The mod ecosystem on Steam Workshop also extends the system considerably, with community-built unique factories and additional resource buildings that round out gaps Colossal Order left open. New players to the base game should treat Industries as a mid-to-late addition once core traffic and transit systems are stable - trying to run production chains on a city with chaotic roads is a reliable route to frustration. Veteran players who have already squeezed the base game dry will find this is the expansion that adds the most mechanical decision-making of any DLC in the lineup. It is not a flawless design, but the production-chain layer it introduces fundamentally changes how you read your city map. Diego, Scout Team

Cities: Skylines - Industries

Cities: Skylines - Industries

10 mar 2015Colossal OrderParadox Interactive
GamerScout opina

If your industrial zones were just painted yellow blobs you ignored after zoning, Industries hands you the supply chain keys and refuses to let you look away.

PC
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7,52 €-50%
en YuPlay
Mínimo registrado: 7,52 €
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Veredicto de GamerScout

Essential for Skylines veterans hungry for production-chain depth; skip until your traffic is under control if you are still learning the base game.

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Historial de precios

Mínimo registrado
7,52 €14 ago 2026
Mejor precio actual
7,52 €
El más bajo desde que lo seguimos
Tiendas de claves
6,92 €7,32 €7,72 €8,12 €14 Aug15 Aug
Seguimos precios desde 14 ago 2026
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Acerca de Cities: Skylines - Industries

I've spent more hours than I care to admit watching cargo trucks shuffle between sawmills and storage yards in Cities: Skylines - Industries, and that sentence alone should tell you whether this expansion belongs in your library. What Colossal Order built here is essentially a production-chain game bolted onto a city builder, one that drags the previously background process of industry into the foreground and makes you own every decision from raw extraction to finished goods export. The four industry types - farming, forestry, ore, and oil - each get their own dedicated area tool, headquarters building, and branching production tree. You paint an industry area over a matching natural resource, drop a main building, and then start placing extractors, storage yards, processing facilities, and eventually unique factories like bakeries, car plants, furniture workshops, and electronics manufacturers. The zone levels up as jobs are filled and production targets are hit, unlocking higher-tier buildings at each stage. Warehouses are not optional - they act as buffers between extraction and processing rates, and ignoring them will strangle your supply chain faster than a badly timed traffic jam. Speaking of traffic: the cargo airport is a genuine addition for high-volume export operations, and the new postal service layer adds another city-service loop to manage alongside water, power, and transit. The depth is real, but the rough edges are also real. The new industry system runs largely parallel to the base game's generic industrial zoning rather than replacing it, which means goods flows can get confusing when both systems are active simultaneously. Traffic pressure from heavy industrial vehicles is severe if you have not pre-planned dedicated road infrastructure using the new industrial road type. And the high-tech production chains that feed the unique factories are genuinely profitable once optimized, but the balancing act between supply rate and factory throughput will punish players who build first and plan later. This is not a passive DLC you drop into an existing city and forget about. For strategy-minded players, though, that friction is the point. There is a satisfying loop in diagnosing a choked forestry chain, identifying that your planed-timber processors are starved because the log storage yard is undersized, adding two more warehouse facilities, watching throughput normalize, and then seeing the zone tick over to the next level. It is closer in spirit to a light factory-builder than a traditional city sim, and if you have ever enjoyed the production logic in Anno or Tropico, the mental model will click fast. The mod ecosystem on Steam Workshop also extends the system considerably, with community-built unique factories and additional resource buildings that round out gaps Colossal Order left open. New players to the base game should treat Industries as a mid-to-late addition once core traffic and transit systems are stable - trying to run production chains on a city with chaotic roads is a reliable route to frustration. Veteran players who have already squeezed the base game dry will find this is the expansion that adds the most mechanical decision-making of any DLC in the lineup. It is not a flawless design, but the production-chain layer it introduces fundamentally changes how you read your city map.

Diego
Diego · Scout Team

Strategy & simulation

Etiquetas

auto-admittedSupply Chain ManagementProduction ChainDLC-ExpansionLate-Game DepthCargo LogisticsFactory Builder ElementsIndustrial ZoningTraffic Management

Requisitos del sistema

Mínimos

Processor
Intel® Core™ I7 930 | AMD® FX 6350
Memory
8 GB RAM
Graphics
Nvidia…

Recomendados

OS
Windows® 10 Home 64 bit
Processor
Intel® Core™ I7 2700K | AMD® Ryzen 7 2700X
Memory
16 GB RAM
Graphics
Nvidia® GeForce™ GTX 580 (1.5 GB) | A…

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Reseñas y valoraciones

Metacritic
85
Steam
93%(291,156)

Información del juego

Desarrolladora
Colossal Order
Distribuidora
Paradox Interactive
Fecha de lanzamiento
10 mar 2015

Características

Single-playerSteam AchievementsSteam Trading CardsSteam WorkshopSteam CloudIncludes level editorRemote Play on TabletFamily Sharing

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Mejor precio7,52 €
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¿Cuánto cuesta Cities: Skylines - Industries?

A 15 de agosto de 2026, la oferta más barata disponible de Cities: Skylines - Industries es €7.52 en YuPlay, de entre 3 ofertas activas que seguimos en tiendas de claves verificadas. Los precios cambian a diario — la tabla de esta página se actualiza continuamente.

¿Dónde puedo comprar Cities: Skylines - Industries más barato?

El precio más bajo disponible que seguimos para Cities: Skylines - Industries es €7.52 en YuPlay (15 de agosto de 2026). Comparamos 3 ofertas activas de tiendas de claves verificadas — la tabla completa con cada tienda y su puntuación de confianza está en esta página.

¿En qué plataformas está disponible Cities: Skylines - Industries?

Cities: Skylines - Industries está disponible en PC.

¿Cuándo se lanzó Cities: Skylines - Industries?

Cities: Skylines - Industries se lanzó el 10 de marzo de 2015.

¿Quién desarrolló Cities: Skylines - Industries?

Cities: Skylines - Industries fue desarrollado por Colossal Order y publicado por Paradox Interactive.

¿Merece la pena comprar Cities: Skylines - Industries?

Cities: Skylines - Industries tiene una puntuación Metacritic de 85/100, lo que lo convierte en uno de los títulos destacados de Simulation. Mira las reseñas completas, las valoraciones y los tiempos de duración en esta página para decidir.