Compara los precios de Charlie's Adventure en tiendas de claves de confianza y encuentra la mejor oferta. Desarrollado por EGAMER. Publicado por SA Industry. Lanzado el 29/11/2016. Disponible en PC, Mac. Géneros: Action, Adventure, Casual, Indie.

Twelve levels of zombie-clearing 2D platforming that has just enough charm to make its frustrating design choices sting a little more. Clear-eyed expectations required.

I want to like Charlie's Adventure more than I do. There is a warmth buried inside it, a certain hand-drawn brightness to the character sprites, animations that move with more personality than you'd expect at this price tier, and a soundtrack several community members have singled out as genuinely atmospheric. That kernel of goodwill keeps the game from being dismissible. But good intentions only carry a platformer so far before the design starts working against itself. The core loop is simple and legible: clear every zombie from a stage, unlock the checkpoint, push forward. Across 12 levels you swing, jump, and brawl your way through an undead infestation, using a small set of abilities and environmental traps that can be turned against enemies. On paper, weaponizing the world is a satisfying wrinkle. In practice the knockback on two of your three main attack options is so aggressive that landing a hit on elevated terrain sends zombies tumbling down to the ground floor, forcing you to descend, finish them off, and climb all the way back up before progress resumes. It's a structural friction that repeats itself because most levels branch into multiple paths, each populated with stragglers you have to hunt down before the gate opens. What could feel like exploration ends up feeling like backtracking with extra steps. The camera compounds the irritation. Players have consistently flagged that it does not center properly on Charlie during jumps, lurching left and right in ways that border on nauseating during faster sequences. Foreground elements occasionally obscure the character entirely, which is a problem when precise platforming is the point. Then there are the bugs: axe traps that float away from their trigger zones, collectible stars on at least one level that are permanently unreachable due to a platform height miscalculation, and a game executable that reportedly still boots under an old working title rather than the shipped name. None of these are game-ending on their own, but they accumulate into a picture of a game that shipped before it was fully stress-tested. For a short run of roughly two hours on average, Charlie's Adventure has enough visual personality and spooky-music atmosphere to hold attention if you approach it as a low-stakes, low-commitment curiosity rather than a serious platforming challenge. The full controller support works, achievements are present, and there are trading cards for collectors chasing badge progress. Just do not arrive expecting tight, polished mechanics or a camera that respects your spatial awareness. The charm is real. So is the roughness. Both live here in equal measure. Kai, Scout Team

Charlie's Adventure

Charlie's Adventure

29 nov 2016EGAMERSA Industry
GamerScout opina

Twelve levels of zombie-clearing 2D platforming that has just enough charm to make its frustrating design choices sting a little more. Clear-eyed expectations required.

PCMac
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I want to like Charlie's Adventure more than I do. There is a warmth buried inside it, a certain hand-drawn brightness to the character sprites, animations that move with more personality than you'd expect at this price tier, and a soundtrack several community members have singled out as genuinely atmospheric. That kernel of goodwill keeps the game from being dismissible. But good intentions only carry a platformer so far before the design starts working against itself. The core loop is simple and legible: clear every zombie from a stage, unlock the checkpoint, push forward. Across 12 levels you swing, jump, and brawl your way through an undead infestation, using a small set of abilities and environmental traps that can be turned against enemies. On paper, weaponizing the world is a satisfying wrinkle. In practice the knockback on two of your three main attack options is so aggressive that landing a hit on elevated terrain sends zombies tumbling down to the ground floor, forcing you to descend, finish them off, and climb all the way back up before progress resumes. It's a structural friction that repeats itself because most levels branch into multiple paths, each populated with stragglers you have to hunt down before the gate opens. What could feel like exploration ends up feeling like backtracking with extra steps. The camera compounds the irritation. Players have consistently flagged that it does not center properly on Charlie during jumps, lurching left and right in ways that border on nauseating during faster sequences. Foreground elements occasionally obscure the character entirely, which is a problem when precise platforming is the point. Then there are the bugs: axe traps that float away from their trigger zones, collectible stars on at least one level that are permanently unreachable due to a platform height miscalculation, and a game executable that reportedly still boots under an old working title rather than the shipped name. None of these are game-ending on their own, but they accumulate into a picture of a game that shipped before it was fully stress-tested. For a short run of roughly two hours on average, Charlie's Adventure has enough visual personality and spooky-music atmosphere to hold attention if you approach it as a low-stakes, low-commitment curiosity rather than a serious platforming challenge. The full controller support works, achievements are present, and there are trading cards for collectors chasing badge progress. Just do not arrive expecting tight, polished mechanics or a camera that respects your spatial awareness. The charm is real. So is the roughness. Both live here in equal measure.

Kai
Kai · Scout Team

Indie & narrative

Etiquetas

singleplayerachievementscontroller-supporttrading-cardstier:sub-52D PlatformerZombie CombatEnvironmental TrapsTrap InteractionShort PlaytimeCollectiblesAtmospheric Soundtrack

Requisitos del sistema

Mínimos

OS
Windows XP or Later
Memory
1 GB RAM
DirectX
Version 9.0c
Storage
2 GB available space
Graphics
256 MB or Higher
Processor
1.5GHZ +

Recomendados

OS
Windows 7 or Later
Memory
2 GB RAM
DirectX
Version 9.0c
Storage
2 GB available space
Graphics
512 MB or Higher
Processor
Dual Core 2.0 GHZ

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Información del juego

Desarrolladora
EGAMER
Distribuidora
SA Industry
Fecha de lanzamiento
29 nov 2016

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¿En qué plataformas está disponible Charlie's Adventure?

Charlie's Adventure está disponible en PC, Mac.

¿Cuándo se lanzó Charlie's Adventure?

Charlie's Adventure se lanzó el 29 de noviembre de 2016.

¿Quién desarrolló Charlie's Adventure?

Charlie's Adventure fue desarrollado por EGAMER y publicado por SA Industry.