Compara los precios de Butcher's Creek en tiendas de claves de confianza y encuentra la mejor oferta. Desarrollado por David Szymanski. Publicado por David Szymanski. Lanzado el 23/1/2025. Disponible en PC. Géneros: Action.

Two hours of grimy, close-quarters brutality set in a 1993 Appalachian nightmare, built by the solo dev who made DUSK. If Condemned: Criminal Origins is comfort food for you, this one cooks the same meal on a dirtier stove.

My first surprise with Butcher's Creek was how quickly it commits. Within minutes you are stripped of your clothes and possessions, shoved into a cell, and handed a box cutter against your will. From that point forward the game gives you exactly one job: claw your way out of a decaying cult compound using whatever rusted junk you can pick up off the floor. Hammers, pipes, planks, pliers, pickaxes, wrenches - each with its own condition meter, damage rating, and swing speed. Some weapons block, some do not. Some hit so fast they cannot be staggered; others hit so hard they let you one-cycle a cultist who forgot to dodge. The combat loop has more texture than the screen-grab screenshots suggest, and the kick mechanic - useful for shoving enemies into saw blades, pits, and other environmental hazards - gives you a satisfying answer for moments when your weapon finally snaps in half. What genuinely sets Butcher's Creek apart from a simple brawler is its save and health system. Snuff videotapes scattered through the environment serve double duty: use them on a television set to save your progress (just like ink ribbons in early Resident Evil), but hold onto them instead and your maximum health climbs. The risk-reward squeeze of deciding whether to bank a save or bank the health point is the smartest single idea in the game, and it makes hard mode feel meaningfully dangerous rather than just numerically inflated. Healing works through photography - you need to snap bloody scenes with your camera or find polaroids of murder scenes to restore health - which is a detail that fits the story's unsettling logic perfectly. The game is set across 12 scenes and runs around two to three hours on a first playthrough. That brevity is both its strength and its most common criticism. The atmosphere is thick and claustrophobic, with tight derelict corridors, enemies shouting from complete darkness before you can locate them, and lore notes written in the deadpan voice of cult members treating murder like a corporate workflow problem. The notes are genuinely funny in a bleak way, and reading them does expand a loose shared universe with Szymanski's earlier short games, though no prior familiarity is needed. The story itself has a cosmic horror angle that lands harder if you pay attention to the cult mythology, but it never overwhelms the fundamentally physical, sweaty business of staying alive. The rough edges are real. Enemy AI is slow and pathfinding breaks often enough that some encounters deflate rather than escalate. The block mechanic feels inconsistent, and a handful of encounters rely on positional ambushes that punish you the first time purely because you cannot know they are there. Some players found the gameplay loop thin by the final third, where new environments carry most of the weight that new mechanics should share. These are fair complaints. But they also describe a game that mostly succeeds at the one thing it is trying to do: make first-person melee feel physical, tense, and grim in the vein of Condemned and Manhunt, for a runtime that never burns out its own welcome. If you are a Szymanski fan looking for another DUSK-sized experience, lower the expectation. This is a shorter, nastier experiment. If you are a horror player who has spent years wishing someone would revive the found-footage grunge of early 2000s melee games, Butcher's Creek scratches that specific itch better than almost anything released recently, and its Steam reception reflects that clearly. Alex, Scout Team

Butcher's Creek

Butcher's Creek

23 ene 2025David Szymanski
GamerScout opina

Two hours of grimy, close-quarters brutality set in a 1993 Appalachian nightmare, built by the solo dev who made DUSK. If Condemned: Criminal Origins is comfort food for you, this one cooks the same meal on a dirtier stove.

PC
Steam Deck PlayableProtonDB Platinum
Mejor precio disponible
3,82 €
en Eneba
Mínimo registrado: 3,47 €
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Veredicto de GamerScout

Worth it for fans of grimy 2000s melee horror who want two tense hours over a comfort-food weekend session.

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StandardEuropa (UE)Steam KeyClave
3,82 €
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StandardGlobalSteam KeyClave
4,88 €
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StandardGlobalSteam KeyClave
5,31 €-46%
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9,75 €
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Historial de precios

Mínimo registrado
3,47 €6 jul 2026
Mejor precio actual
3,82 €
Tiendas de claves
3,43 €3,57 €3,72 €3,86 €6 Jul16 Jul26 Jul5 Aug15 Aug
6 jul — 15 ago
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Capturas y multimedia

Acerca de Butcher's Creek

My first surprise with Butcher's Creek was how quickly it commits. Within minutes you are stripped of your clothes and possessions, shoved into a cell, and handed a box cutter against your will. From that point forward the game gives you exactly one job: claw your way out of a decaying cult compound using whatever rusted junk you can pick up off the floor. Hammers, pipes, planks, pliers, pickaxes, wrenches - each with its own condition meter, damage rating, and swing speed. Some weapons block, some do not. Some hit so fast they cannot be staggered; others hit so hard they let you one-cycle a cultist who forgot to dodge. The combat loop has more texture than the screen-grab screenshots suggest, and the kick mechanic - useful for shoving enemies into saw blades, pits, and other environmental hazards - gives you a satisfying answer for moments when your weapon finally snaps in half. What genuinely sets Butcher's Creek apart from a simple brawler is its save and health system. Snuff videotapes scattered through the environment serve double duty: use them on a television set to save your progress (just like ink ribbons in early Resident Evil), but hold onto them instead and your maximum health climbs. The risk-reward squeeze of deciding whether to bank a save or bank the health point is the smartest single idea in the game, and it makes hard mode feel meaningfully dangerous rather than just numerically inflated. Healing works through photography - you need to snap bloody scenes with your camera or find polaroids of murder scenes to restore health - which is a detail that fits the story's unsettling logic perfectly. The game is set across 12 scenes and runs around two to three hours on a first playthrough. That brevity is both its strength and its most common criticism. The atmosphere is thick and claustrophobic, with tight derelict corridors, enemies shouting from complete darkness before you can locate them, and lore notes written in the deadpan voice of cult members treating murder like a corporate workflow problem. The notes are genuinely funny in a bleak way, and reading them does expand a loose shared universe with Szymanski's earlier short games, though no prior familiarity is needed. The story itself has a cosmic horror angle that lands harder if you pay attention to the cult mythology, but it never overwhelms the fundamentally physical, sweaty business of staying alive. The rough edges are real. Enemy AI is slow and pathfinding breaks often enough that some encounters deflate rather than escalate. The block mechanic feels inconsistent, and a handful of encounters rely on positional ambushes that punish you the first time purely because you cannot know they are there. Some players found the gameplay loop thin by the final third, where new environments carry most of the weight that new mechanics should share. These are fair complaints. But they also describe a game that mostly succeeds at the one thing it is trying to do: make first-person melee feel physical, tense, and grim in the vein of Condemned and Manhunt, for a runtime that never burns out its own welcome. If you are a Szymanski fan looking for another DUSK-sized experience, lower the expectation. This is a shorter, nastier experiment. If you are a horror player who has spent years wishing someone would revive the found-footage grunge of early 2000s melee games, Butcher's Creek scratches that specific itch better than almost anything released recently, and its Steam reception reflects that clearly.

Alex
Alex · Scout Team

Catch-all

Etiquetas

singleplayercloud-savestier:sub-5Condemned-likeFirst-Person MeleeResource Management SavesCult HorrorFound Footage AestheticBreakable WeaponsEnvironmental KillsShort-Form HorrorAppalachian Setting

Requisitos del sistema

Mínimos

OS
Windows 10
DirectX
Version 10
Graphics
Graphics card with DX10 (shader model 4.0) capabilities.
Processor
SSE2 instruction set support.
Sound Card
N/A

Recomendados

Requires a 64-bit processor and operating system

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Información del juego

Desarrolladora
David Szymanski
Distribuidora
David Szymanski
Fecha de lanzamiento
23 ene 2025

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Mejor precio3,82 €
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Preguntas frecuentes sobre Butcher's Creek

¿Cuánto cuesta Butcher's Creek?

A 15 de agosto de 2026, la oferta más barata disponible de Butcher's Creek es €3.82 en Eneba, de entre 4 ofertas activas que seguimos en tiendas de claves verificadas. Los precios cambian a diario — la tabla de esta página se actualiza continuamente.

¿Dónde puedo comprar Butcher's Creek más barato?

El precio más bajo disponible que seguimos para Butcher's Creek es €3.82 en Eneba (15 de agosto de 2026). Comparamos 4 ofertas activas de tiendas de claves verificadas — la tabla completa con cada tienda y su puntuación de confianza está en esta página.

¿En qué plataformas está disponible Butcher's Creek?

Butcher's Creek está disponible en PC.

¿Cuándo se lanzó Butcher's Creek?

Butcher's Creek se lanzó el 23 de enero de 2025.

¿Quién desarrolló Butcher's Creek?

Butcher's Creek fue desarrollado por David Szymanski.