Compara los precios de Blair Witch VR en tiendas de claves de confianza y encuentra la mejor oferta. Desarrollado por Bloober Team SA. Publicado por Bloober Team NA. Lanzado el 12/8/2021. Disponible en PC. Géneros: Adventure, Indie.

Put a headset on and suddenly Bloober Team's slow-burn forest horror stops feeling like a walking sim, the question is whether the VR conversion is careful craft or a hasty port job. Spoiler: it's somewhere painfully in between.

My first thought, slipping into the Black Hills Forest with a headset on, was that this might finally be the format Blair Witch was born for. The claustrophobic tree line, the way fog sits between pine trunks at dusk, the low crackle of a Nokia phone screen in your hand, it all lands with a physical intimacy that a monitor simply cannot replicate. Bloober Team clearly understood that. The problem is that understanding something and executing it cleanly are two different things entirely. You play as Ellis Lynch, a PTSD-scarred Army veteran turned cop who heads into the Maryland woods searching for a missing boy named Peter. His psychological unraveling is the game's real subject, layered under the Blair Witch mythology like static under a transmission. The story earns its atmosphere, slowly, in the back half especially, and the themes around unresolved trauma and guilt have real weight. None of that is diminished by the VR conversion. What is diminished: the visuals. The PC version fares better than its Quest counterpart, but compared to flatscreen Blair Witch the forest still looks noticeably softer, with pop-in that regularly punctures the mood. The developers hide a lot behind fog and shadow, and when it works it genuinely works. When it doesn't, you're staring at geometry that belongs in an older generation. The mechanics are where VR pays the most meaningful dividends, and also where the cracks show hardest. Physically holding the camcorder and rewinding tapes to manipulate the environment, watching a fallen tree stand back up as you scrub the footage, a path opening where there was none, is exactly the kind of tactile puzzle design that benefits from presence. Your inventory of gadgets is bodily: phone and walkie-talkie on your left hip, flashlight and camcorder on the right, a whistle for Bullet hanging at your throat. When it clicks, the layering of these props feels intimate and charged. When it doesn't, you're accidentally pulling the wrong device for the third time and quietly resenting the control scheme. Bugs showed up for reviewers across platforms too, Bullet failing fetch sequences, progress stalling, forcing checkpoint reloads. That kind of roughness in a five-to-six hour linear experience is harder to forgive than in something sprawling. And Bullet, the dog, is genuinely the emotional center of the whole thing. Using gesture commands to send him to find items, holding out objects for him to scent, physically reaching out to scratch behind his ears in VR and watching him respond: this is handcraft that earns its place. The ending branches based on how you treat him throughout, which is a smarter use of relationship mechanics than most games with twice the budget manage. The audio design compounds all of this: whispered voices, directional creature sounds, the violin-threaded score building quietly until you realize you've been holding your breath. On headphones in VR, that soundscape is the game at its most intentional. Steam reviews sit at a mixed 68%, which feels honest. This is not a broken game. It is a flawed, occasionally beautiful one that works best for players who have never touched the original 2019 release and who approach it as a five-hour atmospheric horror session rather than a technical showcase. If you have a solid PC VR setup and you care more about presence and dread than graphical fidelity, the forest has something real waiting in the dark. Everyone else might want to wait for a sale. Kai, Scout Team

Blair Witch VR

Blair Witch VR

12 ago 2021Bloober Team SABloober Team NA
GamerScout opina

Put a headset on and suddenly Bloober Team's slow-burn forest horror stops feeling like a walking sim, the question is whether the VR conversion is careful craft or a hasty port job. Spoiler: it's somewhere painfully in between.

PC
Steam Deck Unsupported
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€0.00
en N/A
Mínimo histórico: €5.45

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My first thought, slipping into the Black Hills Forest with a headset on, was that this might finally be the format Blair Witch was born for. The claustrophobic tree line, the way fog sits between pine trunks at dusk, the low crackle of a Nokia phone screen in your hand, it all lands with a physical intimacy that a monitor simply cannot replicate. Bloober Team clearly understood that. The problem is that understanding something and executing it cleanly are two different things entirely. You play as Ellis Lynch, a PTSD-scarred Army veteran turned cop who heads into the Maryland woods searching for a missing boy named Peter. His psychological unraveling is the game's real subject, layered under the Blair Witch mythology like static under a transmission. The story earns its atmosphere, slowly, in the back half especially, and the themes around unresolved trauma and guilt have real weight. None of that is diminished by the VR conversion. What is diminished: the visuals. The PC version fares better than its Quest counterpart, but compared to flatscreen Blair Witch the forest still looks noticeably softer, with pop-in that regularly punctures the mood. The developers hide a lot behind fog and shadow, and when it works it genuinely works. When it doesn't, you're staring at geometry that belongs in an older generation. The mechanics are where VR pays the most meaningful dividends, and also where the cracks show hardest. Physically holding the camcorder and rewinding tapes to manipulate the environment, watching a fallen tree stand back up as you scrub the footage, a path opening where there was none, is exactly the kind of tactile puzzle design that benefits from presence. Your inventory of gadgets is bodily: phone and walkie-talkie on your left hip, flashlight and camcorder on the right, a whistle for Bullet hanging at your throat. When it clicks, the layering of these props feels intimate and charged. When it doesn't, you're accidentally pulling the wrong device for the third time and quietly resenting the control scheme. Bugs showed up for reviewers across platforms too, Bullet failing fetch sequences, progress stalling, forcing checkpoint reloads. That kind of roughness in a five-to-six hour linear experience is harder to forgive than in something sprawling. And Bullet, the dog, is genuinely the emotional center of the whole thing. Using gesture commands to send him to find items, holding out objects for him to scent, physically reaching out to scratch behind his ears in VR and watching him respond: this is handcraft that earns its place. The ending branches based on how you treat him throughout, which is a smarter use of relationship mechanics than most games with twice the budget manage. The audio design compounds all of this: whispered voices, directional creature sounds, the violin-threaded score building quietly until you realize you've been holding your breath. On headphones in VR, that soundscape is the game at its most intentional. Steam reviews sit at a mixed 68%, which feels honest. This is not a broken game. It is a flawed, occasionally beautiful one that works best for players who have never touched the original 2019 release and who approach it as a five-hour atmospheric horror session rather than a technical showcase. If you have a solid PC VR setup and you care more about presence and dread than graphical fidelity, the forest has something real waiting in the dark. Everyone else might want to wait for a sale.

Kai
Kai · Scout Team

Indie & narrative

Etiquetas

singleplayerachievementscloud-savestier:indiePCVR RequiredCamcorder PuzzlesCompanion AIBranching EndingsPsychological HorrorFound FootageLinear ExplorationPTSD NarrativeComfort Options

Requisitos del sistema

Mínimos

OS
Windows 10
Memory
8 GB RAM
DirectX
Version 11
Storage
11 GB available space
Graphics
Nvidia GTX 1080 or equivalent
Processor
Intel i5-8600K or equivalent
VR Support
SteamVR

Recomendados

Requires a 64-bit processor and operating system

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Información del juego

Desarrolladora
Bloober Team SA
Distribuidora
Bloober Team NA
Fecha de lanzamiento
12 ago 2021

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¿En qué plataformas está disponible Blair Witch VR?

Blair Witch VR está disponible en PC.

¿Cuándo se lanzó Blair Witch VR?

Blair Witch VR se lanzó el 12 de agosto de 2021.

¿Quién desarrolló Blair Witch VR?

Blair Witch VR fue desarrollado por Bloober Team SA y publicado por Bloober Team NA.