Compara los precios de Blair Witch en tiendas de claves de confianza y encuentra la mejor oferta. Desarrollado por Bloober Team SA. Publicado por Bloober Team NA. Lanzado el 30/8/2019. Disponible en PC, Xbox. Géneros: Adventure, Indie. Puntuación Metacritic: 69/100.

A licensed Blair Witch horror game that leans harder on PTSD and psychological dread than jump scares. Your dog might be the best companion in horror games this decade.

Blair Witch is a first-person psychological horror game set in the Black Hills Forest in 1996, two years after the events of the original film. You play Ellis, a former cop with a troubled past, searching for a missing boy alongside your dog Bullet. Bloober Team (the studio behind Layers of Fear and Observer) built this one around atmosphere and emotional weight rather than straightforward survival mechanics, and that choice defines everything about whether you will connect with it or bounce off it completely. The thing that works best here is Bullet. Your dog is not a gimmick. He alerts you to danger, sniffs out hidden items, and most importantly gives you something to care about when the forest starts doing what the forest does. You can pet him, reassure him, or neglect him, and the game actually tracks that relationship. In a genre where companions are usually liabilities or props, Bullet feels like a small design miracle. The camcorder mechanic is the other standout: finding VHS tapes and rewinding or fast-forwarding footage to manipulate the physical environment around you is genuinely clever, and the early moments when you realize what it can do land with quiet impact. Where the game struggles is pacing and length. The forest sections drag in the middle act, and the level geometry repeats in ways that feel less like intentional disorientation and more like budget. The horror sequences are uneven: some are unsettling in exactly the right low-key way, while others lean on loud audio stings that feel borrowed from a different, louder game. Ellis's backstory is interesting on paper but delivered through phone calls and collectibles in a way that keeps it at arm's length when it should be pulling you in. The ending (there are multiple) divides players sharply, and the Mixed Steam rating reflects real disagreement rather than a clear quality verdict. Runtime sits around four to five hours on a first playthrough. For a licensed horror game built around a specific mythology, that is probably the right call. It knows when to leave the forest. The sound design deserves a specific mention: the ambient layering in the trees, the way silence is used as threat, the subtle score underneath it all. Whoever was responsible for the audio did work that punches well above the game's overall production level. If you play with headphones in the dark, the atmosphere delivers even when the mechanics wobble. This is the game for players who were more interested in the original film's dread and mythology than its found-footage format. If you want action, puzzles with teeth, or a polished AAA horror loop, this is not your entry point. If you want to spend an autumn evening in a forest that feels genuinely wrong, with a good dog beside you and a camcorder that reveals things you probably did not want to see, Blair Witch earns its place on the shelf. Not a revelation, but a sincere one. Kai, Scout Team

Blair Witch

Blair Witch

30 ago 2019Bloober Team SABloober Team NA
GamerScout opina

A licensed Blair Witch horror game that leans harder on PTSD and psychological dread than jump scares. Your dog might be the best companion in horror games this decade.

PCXbox
Steam Deck UnsupportedProtonDB Silver
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Mínimo histórico: €1.48

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Blair Witch is a first-person psychological horror game set in the Black Hills Forest in 1996, two years after the events of the original film. You play Ellis, a former cop with a troubled past, searching for a missing boy alongside your dog Bullet. Bloober Team (the studio behind Layers of Fear and Observer) built this one around atmosphere and emotional weight rather than straightforward survival mechanics, and that choice defines everything about whether you will connect with it or bounce off it completely. The thing that works best here is Bullet. Your dog is not a gimmick. He alerts you to danger, sniffs out hidden items, and most importantly gives you something to care about when the forest starts doing what the forest does. You can pet him, reassure him, or neglect him, and the game actually tracks that relationship. In a genre where companions are usually liabilities or props, Bullet feels like a small design miracle. The camcorder mechanic is the other standout: finding VHS tapes and rewinding or fast-forwarding footage to manipulate the physical environment around you is genuinely clever, and the early moments when you realize what it can do land with quiet impact. Where the game struggles is pacing and length. The forest sections drag in the middle act, and the level geometry repeats in ways that feel less like intentional disorientation and more like budget. The horror sequences are uneven: some are unsettling in exactly the right low-key way, while others lean on loud audio stings that feel borrowed from a different, louder game. Ellis's backstory is interesting on paper but delivered through phone calls and collectibles in a way that keeps it at arm's length when it should be pulling you in. The ending (there are multiple) divides players sharply, and the Mixed Steam rating reflects real disagreement rather than a clear quality verdict. Runtime sits around four to five hours on a first playthrough. For a licensed horror game built around a specific mythology, that is probably the right call. It knows when to leave the forest. The sound design deserves a specific mention: the ambient layering in the trees, the way silence is used as threat, the subtle score underneath it all. Whoever was responsible for the audio did work that punches well above the game's overall production level. If you play with headphones in the dark, the atmosphere delivers even when the mechanics wobble. This is the game for players who were more interested in the original film's dread and mythology than its found-footage format. If you want action, puzzles with teeth, or a polished AAA horror loop, this is not your entry point. If you want to spend an autumn evening in a forest that feels genuinely wrong, with a good dog beside you and a camcorder that reveals things you probably did not want to see, Blair Witch earns its place on the shelf. Not a revelation, but a sincere one.

Kai
Kai · Scout Team

Indie & narrative

Etiquetas

steamPsychological HorrorLicensed IPAtmosphericCompanion MechanicCamcorder PuzzleMultiple EndingsShort PlaythroughPTSD NarrativeForest Setting

Requisitos del sistema

Mínimos

Processor
Intel Core i3-3220 (3.30 GHz) / AMD A8-7600 (3.1 GHz)
Memory
4 GB RAM
Graphics
GeForce GTX 750 Ti / AMD Radeon R7 265
DirectX
Version 11
Storage
16 GB available space
Sound Card
DirectX® 11.0 c…

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OS
Windows 10
Processor
Intel Core i5-6500 (3.2 GHz) / AMD Ryzen 5 1600
Memory
8 GB RAM
Graphics
GeForce GTX 1070 / AMD Radeon RX 590
DirectX
Versi…

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Reseñas y valoraciones

Metacritic
69
Steam
79%(7,935)

Información del juego

Desarrolladora
Bloober Team SA
Distribuidora
Bloober Team NA
Fecha de lanzamiento
30 ago 2019

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¿En qué plataformas está disponible Blair Witch?

Blair Witch está disponible en PC, Xbox.

¿Cuándo se lanzó Blair Witch?

Blair Witch se lanzó el 30 de agosto de 2019.

¿Quién desarrolló Blair Witch?

Blair Witch fue desarrollado por Bloober Team SA y publicado por Bloober Team NA.

¿Merece la pena comprar Blair Witch?

Blair Witch tiene una puntuación Metacritic de 69/100, lo que lo convierte en uno de los títulos destacados de Adventure. Mira las reseñas completas, las valoraciones y los tiempos de duración en esta página para decidir.