Compara los precios de Birdcakes en tiendas de claves de confianza y encuentra la mejor oferta. Desarrollado por Green Lava Studios. Publicado por Green Lava Studios. Lanzado el 29/5/2018. Disponible en PC. Géneros: Action, Indie.

Sugary visuals and upbeat jazz carry this tiny twin-stick roguelite further than its one-trick premise deserves - but one-death-resets-all will sort the patient from the impatient fast.

I have a soft spot for the micro-studios that ship something genuinely weird and charge almost nothing for it, and Birdcakes from Green Lava Studios lands squarely in that category. You pilot Pancake, a flying cupcake, through six procedurally generated worlds while swarms of flies try to reach his girlfriend Cherry. That premise sounds throwaway, but the game layers a few smart ideas on top of it that kept me engaged longer than I expected. At its core this is a twin-stick shooter with roguelite bones. Die once and you return to the start - no mid-run saves, full stop. What softens that blow is the bakery store: the candy-currency you earn between attempts carries over, letting you invest in power-ups that make subsequent runs feel meaningfully different. The 27 enemy types, including the Bullfly that smashes through any fortification you try to build, add genuine variety, and the sugar cubes scattered across each stage pull the game toward light tower-defense thinking when you use them to shield Cherry. That small strategic wrinkle is easy to overlook but worth leaning into. There are two modes - Story and Infinite - with online leaderboards in both, which gives the Infinite side some longevity for score-chasers. Where things get honest: the mechanical loop is thin. Shooting waves of flies, buying power-ups, repeating - critics noted the singular mechanic wears on you, and I think that is fair. The procedural generation keeps level layouts fresh, but the action verb never really changes. If you need mechanical depth to stay invested over multiple hours, Birdcakes will probably feel exhausting before you have cleared all six worlds. A known irritant worth flagging: the tutorial has been reported to replay on every new run after a death unless you fully quit and relaunch, which is the kind of friction that should not exist in a game built on repetition. The presentation is where Green Lava clearly cared most. The 2D art is vivid and cartoon-warm, characters animate with personality, and the soundtrack - upbeat jazz that leans cartoonish in the best possible way - genuinely elevates the experience. Sound design matches the visual register perfectly: the candy bullets sound goofy, the enemy cues are readable, the whole thing has a coherent aesthetic personality that a lot of bigger indie games fail to achieve. There is also a secondary narrative strand that unspools as you run - a bird narrates a backstory involving a mad scientist named Kyle - which reveals itself slowly across multiple attempts and gives the story mode a quiet reason to keep going. For achievement hunters the estimates run around three to five hours to clean up the list, which tracks with the game's overall length. Controller support covers Steam controller, DualShock 4, and Xbox pads, so you can play it from the couch without fuss. It sits in that sub-five-dollar tier where the investment of money is basically nothing; the real investment is tolerance for repetition and a no-save structure that demands patience over reflexes. Kai, Scout Team

Birdcakes

Birdcakes

29 may 2018Green Lava Studios
GamerScout opina

Sugary visuals and upbeat jazz carry this tiny twin-stick roguelite further than its one-trick premise deserves - but one-death-resets-all will sort the patient from the impatient fast.

PC
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Mínimo histórico: €3.99

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I have a soft spot for the micro-studios that ship something genuinely weird and charge almost nothing for it, and Birdcakes from Green Lava Studios lands squarely in that category. You pilot Pancake, a flying cupcake, through six procedurally generated worlds while swarms of flies try to reach his girlfriend Cherry. That premise sounds throwaway, but the game layers a few smart ideas on top of it that kept me engaged longer than I expected. At its core this is a twin-stick shooter with roguelite bones. Die once and you return to the start - no mid-run saves, full stop. What softens that blow is the bakery store: the candy-currency you earn between attempts carries over, letting you invest in power-ups that make subsequent runs feel meaningfully different. The 27 enemy types, including the Bullfly that smashes through any fortification you try to build, add genuine variety, and the sugar cubes scattered across each stage pull the game toward light tower-defense thinking when you use them to shield Cherry. That small strategic wrinkle is easy to overlook but worth leaning into. There are two modes - Story and Infinite - with online leaderboards in both, which gives the Infinite side some longevity for score-chasers. Where things get honest: the mechanical loop is thin. Shooting waves of flies, buying power-ups, repeating - critics noted the singular mechanic wears on you, and I think that is fair. The procedural generation keeps level layouts fresh, but the action verb never really changes. If you need mechanical depth to stay invested over multiple hours, Birdcakes will probably feel exhausting before you have cleared all six worlds. A known irritant worth flagging: the tutorial has been reported to replay on every new run after a death unless you fully quit and relaunch, which is the kind of friction that should not exist in a game built on repetition. The presentation is where Green Lava clearly cared most. The 2D art is vivid and cartoon-warm, characters animate with personality, and the soundtrack - upbeat jazz that leans cartoonish in the best possible way - genuinely elevates the experience. Sound design matches the visual register perfectly: the candy bullets sound goofy, the enemy cues are readable, the whole thing has a coherent aesthetic personality that a lot of bigger indie games fail to achieve. There is also a secondary narrative strand that unspools as you run - a bird narrates a backstory involving a mad scientist named Kyle - which reveals itself slowly across multiple attempts and gives the story mode a quiet reason to keep going. For achievement hunters the estimates run around three to five hours to clean up the list, which tracks with the game's overall length. Controller support covers Steam controller, DualShock 4, and Xbox pads, so you can play it from the couch without fuss. It sits in that sub-five-dollar tier where the investment of money is basically nothing; the real investment is tolerance for repetition and a no-save structure that demands patience over reflexes.

Kai
Kai · Scout Team

Indie & narrative

Etiquetas

singleplayerachievementscontroller-supporttier:sub-5Twin-Stick ShooterRoguelitePermadeathProcedural GenerationScore AttackTower Defense ElementsCartoon AestheticShort Run LengthAchievement Friendly

Requisitos del sistema

Mínimos

OS
Windows 7, 8, 8.1, 9, 10.
Memory
512 MB RAM
Storage
150 MB available space
Graphics
Integrated Graphics
Processor
1.0 GHz or faster for a good baking.

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Información del juego

Desarrolladora
Green Lava Studios
Distribuidora
Green Lava Studios
Fecha de lanzamiento
29 may 2018

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¿En qué plataformas está disponible Birdcakes?

Birdcakes está disponible en PC.

¿Cuándo se lanzó Birdcakes?

Birdcakes se lanzó el 29 de mayo de 2018.

¿Quién desarrolló Birdcakes?

Birdcakes fue desarrollado por Green Lava Studios.