Compara los precios de Battlewake en tiendas de claves de confianza y encuentra la mejor oferta. Desarrollado por Survios. Publicado por Survios. Lanzado el 10/9/2019. Disponible en PC. Géneros: Action, Adventure, Casual, Indie, Simulation, Strategy. Puntuación Metacritic: 70/100.

Polished VR naval combat with satisfying helm controls and four distinct pirate lords, but thin campaign depth and a multiplayer that lives or dies by whether anyone is online.

My strategy instincts fired up the moment I saw Battlewake's structure on paper: four playable pirate lords, each with a dedicated ship and ultimate ability, a gold economy that carries from campaign into PvP, and three distinct modes covering solo, co-op, and up to ten-player deathmatch. On paper that reads like a systems-rich VR arena game. In practice, the decision tree is much shallower than that roster implies, and that gap is worth understanding before you commit. The physical controls are the genuine highlight. You grip the ship's wheel to steer, pull anchor chains on either side to execute hard turns, and fire by pointing at targets to trigger weapons like broadside cannons, flak guns, chain cannons, and mortars. The lock-on aiming system keeps the action accessible, which is by design: this is an arcade experience closer to Pirates of the Caribbean than any simulation. Survios built what they call their Immersive Vehicle System specifically to suppress VR nausea, and it works. Even with the ship pitching and yawing through swampy marshes or iceberg fields, comfort holds up well for most players. That engineering achievement is real and should not be dismissed. The campaign runs 20 missions split evenly across the four pirate lords, each arc closing with a boss fight. Total runtime is roughly two hours, which is short even by VR standards. Enemy AI is not challenging, mission objectives rarely vary, and the upgrade system is limited to flat stat boosts for health and damage. There is no weapon swapping, no ship customization beyond those stat levels, and the story wraps each character arc so thinly that reviewers noted finishing a lord's campaign and being returned silently to the title screen. The gold you accumulate is worth collecting because it carries into multiplayer, where you can mix and match pirate lords with different ships for modest strategic variety. One lord summons the Kraken, another creates maelstroms, a third fires bone spikes through hulls. Those ultimates are locked behind glowing talismans on each map, so matches naturally cluster around contested control points, which at least gives PvP a tactical rhythm. The core problem is population. Multiplayer is where the depth lives, but finding a full lobby has been inconsistent since launch. Steam user reviews sit at a mixed 67 percent across 88 ratings, and the player count was never high enough to guarantee cross-platform sessions. If you have a regular VR-owning crew to queue with, the deathmatch Plunder mode and the co-operative Warfare mode can generate solid sessions. Without that group, you will exhaust the campaign in a single sitting and then stare at empty lobbies. The lack of cross-play between PC headsets compounds this further. For newcomers to VR specifically, Battlewake is one of the more accessible entry points from a reputable developer. The control scheme takes minutes to learn, comfort engineering is above average, and the visual presentation is polished enough to demonstrate what PC VR hardware can do. For experienced VR players expecting the kind of depth that justifies long-term investment, the shallow upgrade path and thin solo content will leave you wanting more. Think of it as a strong proof of concept that never quite became the full game it suggested it could be. Diego, Scout Team

Battlewake

Battlewake

10 sept 2019Survios
GamerScout opina

Polished VR naval combat with satisfying helm controls and four distinct pirate lords, but thin campaign depth and a multiplayer that lives or dies by whether anyone is online.

PC
Steam Deck UnsupportedProtonDB Platinum
Mejor precio disponible
€0.00
en N/A
Mínimo histórico: €2.24

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My strategy instincts fired up the moment I saw Battlewake's structure on paper: four playable pirate lords, each with a dedicated ship and ultimate ability, a gold economy that carries from campaign into PvP, and three distinct modes covering solo, co-op, and up to ten-player deathmatch. On paper that reads like a systems-rich VR arena game. In practice, the decision tree is much shallower than that roster implies, and that gap is worth understanding before you commit. The physical controls are the genuine highlight. You grip the ship's wheel to steer, pull anchor chains on either side to execute hard turns, and fire by pointing at targets to trigger weapons like broadside cannons, flak guns, chain cannons, and mortars. The lock-on aiming system keeps the action accessible, which is by design: this is an arcade experience closer to Pirates of the Caribbean than any simulation. Survios built what they call their Immersive Vehicle System specifically to suppress VR nausea, and it works. Even with the ship pitching and yawing through swampy marshes or iceberg fields, comfort holds up well for most players. That engineering achievement is real and should not be dismissed. The campaign runs 20 missions split evenly across the four pirate lords, each arc closing with a boss fight. Total runtime is roughly two hours, which is short even by VR standards. Enemy AI is not challenging, mission objectives rarely vary, and the upgrade system is limited to flat stat boosts for health and damage. There is no weapon swapping, no ship customization beyond those stat levels, and the story wraps each character arc so thinly that reviewers noted finishing a lord's campaign and being returned silently to the title screen. The gold you accumulate is worth collecting because it carries into multiplayer, where you can mix and match pirate lords with different ships for modest strategic variety. One lord summons the Kraken, another creates maelstroms, a third fires bone spikes through hulls. Those ultimates are locked behind glowing talismans on each map, so matches naturally cluster around contested control points, which at least gives PvP a tactical rhythm. The core problem is population. Multiplayer is where the depth lives, but finding a full lobby has been inconsistent since launch. Steam user reviews sit at a mixed 67 percent across 88 ratings, and the player count was never high enough to guarantee cross-platform sessions. If you have a regular VR-owning crew to queue with, the deathmatch Plunder mode and the co-operative Warfare mode can generate solid sessions. Without that group, you will exhaust the campaign in a single sitting and then stare at empty lobbies. The lack of cross-play between PC headsets compounds this further. For newcomers to VR specifically, Battlewake is one of the more accessible entry points from a reputable developer. The control scheme takes minutes to learn, comfort engineering is above average, and the visual presentation is polished enough to demonstrate what PC VR hardware can do. For experienced VR players expecting the kind of depth that justifies long-term investment, the shallow upgrade path and thin solo content will leave you wanting more. Think of it as a strong proof of concept that never quite became the full game it suggested it could be.

Diego
Diego · Scout Team

Strategy & simulation

Etiquetas

singleplayermultiplayerpvponline-pvpcooponline-cooptier:aaaVR-RequiredArena CombatNaval WarfareArcade ShooterUltimate AbilitiesGold ProgressionMotion-Comfort OptimizedVehicular Combat

Requisitos del sistema

Mínimos

OS
Windows 10
Memory
8 GB RAM
Network
Broadband Internet connection
Storage
5 GB available space
Graphics
NVIDIA GTX 970 / AMD Radeon R9 290 or greater
Processor
Intel i5-4590 / AMD Ryzen 3 1200, FX4350 or greater
VR Support
SteamVR

Recomendados

OS
Windows 10
Memory
8 GB RAM
Network
Broadband Internet connection
Storage
5 GB available space
Graphics
NVIDIA GTX 1080 / AMD Radeon RX 480 or greater
Processor
Intel i5-4590 / AMD Ryzen 5 1500X or greater

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Reseñas y valoraciones

Metacritic
70

Información del juego

Desarrolladora
Survios
Distribuidora
Survios
Fecha de lanzamiento
10 sept 2019

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¿En qué plataformas está disponible Battlewake?

Battlewake está disponible en PC.

¿Cuándo se lanzó Battlewake?

Battlewake se lanzó el 10 de septiembre de 2019.

¿Quién desarrolló Battlewake?

Battlewake fue desarrollado por Survios.

¿Merece la pena comprar Battlewake?

Battlewake tiene una puntuación Metacritic de 70/100, lo que lo convierte en uno de los títulos destacados de Action. Mira las reseñas completas, las valoraciones y los tiempos de duración en esta página para decidir.