Compara los precios de Creed: Rise to Glory™ en tiendas de claves de confianza y encuentra la mejor oferta. Desarrollado por Survios. Publicado por Survios. Lanzado el 25/9/2018. Disponible en PC. Géneros: Action, Indie, Simulation, Sports.

If you want to know what it feels like to get properly gassed after three rounds without leaving your living room, this VR boxing title will sort you out fast.

I don't normally cover VR-exclusive titles, but Creed: Rise to Glory kept showing up in discussions about physical input and reaction-time training, so I spent a few sessions with it. The short version: this is not a twitch shooter, but the movement demands it puts on your body are more honest than half the fitness apps on the market. Survios built this around their Phantom Melee Technology, which essentially pins your virtual glove at your opponent's body when contact is made rather than letting your fist phase through them. It sounds like a minor detail until you realise it's the entire reason the combat feels grounded. Reckless haymakers drain your stamina fast, your punch power drops when you're gassed, and a clean dodge at the right frame triggers a slow-motion counter window. There is real timing and resource management happening here, not just arm-waving. The mode structure is straightforward. Career puts you through a gallery of progressively tougher opponents with Rocky Balboa coaching ringside, though the story barely exists beyond franchise window dressing. Michael B. Jordan does voice Adonis, which is a nice touch, but the narrative scaffolding around seven fights is thin. Campaign runtime is somewhere under two hours if you're competent, which is a fair criticism. Freeplay lets you pick any opponent in any arena, and Training mode offers gym mini-games that genuinely teach blocking angles and combo timing rather than just being filler. Free post-launch updates added Viktor Drago, Clubber Lang, classic Rocky, Apollo Creed, and Danny Wheeler to the Freeplay and PvP rosters, which meaningfully extended what you can do in the game. The PvP is where this gets interesting from a competitive standpoint. Crossplay Quick Match and custom friend fights are both available. The hit registration is tied to upper-body controller tracking, so punch placement actually matters. Spamming wild swings will get you picked apart by anyone who has learned to keep their guard up and counter. Blocking and dodging require real timing and reflex rather than button-press safety nets, and glove fatigue punishes lazy offense. Community feedback flagged some PvP connection issues at launch, and Survios patched matchmaking and blocking volumes fairly quickly. Whether the online population is still active enough for consistent Quick Match finds is the honest concern for anyone buying this in 2025 and beyond. The single-player loop will not hold you forever. If PvP queues are dead on your platform, the game's long-term value drops significantly. On the technical side, the PC VR version on Rift and Vive launched in better shape than the PSVR build, which had tracking complaints tied to PS Move controllers specifically. The Championship Edition addressed some of that with improved visuals and controller handling for newer headsets, but occasional tracking hiccups in fast exchanges remain a reported issue. Hit feedback clarity is also imperfect, you don't always get a clean visual read on whether you blocked a shot or ate it. It's a minor gripe in isolation but it compounds when you're trying to work out why you keep losing exchanges. Bottom line: if you have a PC VR setup and someone to actually fight online, this is one of the more physically demanding and mechanically honest competitive VR experiences available. If you're buying it purely for the solo campaign, clear your schedule for two hours and then it's done. The physical intensity is real, the Phantom Melee system gives the punching genuine texture, and the Rocky franchise trappings are fun background noise. Just go in knowing that the multiplayer lifeblood is the whole point. Fred, Scout Team

Creed: Rise to Glory™

Creed: Rise to Glory™

25 sept 2018Survios
GamerScout opina

If you want to know what it feels like to get properly gassed after three rounds without leaving your living room, this VR boxing title will sort you out fast.

PC
Steam Deck UnsupportedProtonDB Gold
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Mínimo histórico: €4.95

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Acerca de Creed: Rise to Glory™

I don't normally cover VR-exclusive titles, but Creed: Rise to Glory kept showing up in discussions about physical input and reaction-time training, so I spent a few sessions with it. The short version: this is not a twitch shooter, but the movement demands it puts on your body are more honest than half the fitness apps on the market. Survios built this around their Phantom Melee Technology, which essentially pins your virtual glove at your opponent's body when contact is made rather than letting your fist phase through them. It sounds like a minor detail until you realise it's the entire reason the combat feels grounded. Reckless haymakers drain your stamina fast, your punch power drops when you're gassed, and a clean dodge at the right frame triggers a slow-motion counter window. There is real timing and resource management happening here, not just arm-waving. The mode structure is straightforward. Career puts you through a gallery of progressively tougher opponents with Rocky Balboa coaching ringside, though the story barely exists beyond franchise window dressing. Michael B. Jordan does voice Adonis, which is a nice touch, but the narrative scaffolding around seven fights is thin. Campaign runtime is somewhere under two hours if you're competent, which is a fair criticism. Freeplay lets you pick any opponent in any arena, and Training mode offers gym mini-games that genuinely teach blocking angles and combo timing rather than just being filler. Free post-launch updates added Viktor Drago, Clubber Lang, classic Rocky, Apollo Creed, and Danny Wheeler to the Freeplay and PvP rosters, which meaningfully extended what you can do in the game. The PvP is where this gets interesting from a competitive standpoint. Crossplay Quick Match and custom friend fights are both available. The hit registration is tied to upper-body controller tracking, so punch placement actually matters. Spamming wild swings will get you picked apart by anyone who has learned to keep their guard up and counter. Blocking and dodging require real timing and reflex rather than button-press safety nets, and glove fatigue punishes lazy offense. Community feedback flagged some PvP connection issues at launch, and Survios patched matchmaking and blocking volumes fairly quickly. Whether the online population is still active enough for consistent Quick Match finds is the honest concern for anyone buying this in 2025 and beyond. The single-player loop will not hold you forever. If PvP queues are dead on your platform, the game's long-term value drops significantly. On the technical side, the PC VR version on Rift and Vive launched in better shape than the PSVR build, which had tracking complaints tied to PS Move controllers specifically. The Championship Edition addressed some of that with improved visuals and controller handling for newer headsets, but occasional tracking hiccups in fast exchanges remain a reported issue. Hit feedback clarity is also imperfect, you don't always get a clean visual read on whether you blocked a shot or ate it. It's a minor gripe in isolation but it compounds when you're trying to work out why you keep losing exchanges. Bottom line: if you have a PC VR setup and someone to actually fight online, this is one of the more physically demanding and mechanically honest competitive VR experiences available. If you're buying it purely for the solo campaign, clear your schedule for two hours and then it's done. The physical intensity is real, the Phantom Melee system gives the punching genuine texture, and the Rocky franchise trappings are fun background noise. Just go in knowing that the multiplayer lifeblood is the whole point.

Fred
Fred · Scout Team

Shooters

Etiquetas

singleplayermultiplayerpvponline-pvptier:indieVR ExclusivePhysics-Based CombatStamina ManagementCrossplay PvPFitness GamingArcade BoxingMotion ControlsCounter-Punch Mechanics

Requisitos del sistema

Mínimos

OS
Windows 10
Memory
4 GB RAM
DirectX
Version 11
Network
Broadband Internet connection
Storage
4 GB available space
Graphics
NVIDIA GeForce GTX 970 | AMD R9 290X
Processor
Intel i5-4590
VR Support
SteamVR

Recomendados

OS
Windows 10
Memory
8 GB RAM
DirectX
Version 12
Network
Broadband Internet connection
Storage
4 GB available space
Graphics
NVIDIA GeForce GTX 980 Ti | AMD Radeon R9 Fury X
Processor
Intel i7-4770

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Información del juego

Desarrolladora
Survios
Distribuidora
Survios
Fecha de lanzamiento
25 sept 2018

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¿En qué plataformas está disponible Creed: Rise to Glory™?

Creed: Rise to Glory™ está disponible en PC.

¿Cuándo se lanzó Creed: Rise to Glory™?

Creed: Rise to Glory™ se lanzó el 25 de septiembre de 2018.

¿Quién desarrolló Creed: Rise to Glory™?

Creed: Rise to Glory™ fue desarrollado por Survios.