Compara los precios de Asphyxia en tiendas de claves de confianza y encuentra la mejor oferta. Desarrollado por ebi-hime. Publicado por ebi-hime. Lanzado el 4/8/2015. Disponible en PC, Mac, Linux. Géneros: Indie, Simulation.

If you've ever wanted Romantic poetry to make you feel genuinely terrible about yourself, ebi-hime has you covered. A short, melancholic yuri visual novel with teeth sharper than its soft art suggests.

My instinct when I see a low-price indie visual novel with anime character art is to expect something light and disposable. Asphyxia corrected that assumption quickly. This is ebi-hime doing what she does with unsettling consistency: pairing adorable character designs against subject matter that sits in your chest for days. The premise is deliberately constrained - protagonist Samantha Coleridge, a depressed and anxious teenager, gets a single school field trip to the Lake District to repair a fractured relationship with Lillian Wordsworth. One setting, a tight timeframe, and a lot of internal monologue. That narrowness is a structural choice, not a budget limitation. The core conceit, all characters being gender-swapped versions of real British Romantic poets, is the most interesting move in the game. Samantha maps to Samuel Taylor Coleridge (hence the depression and the philosophical spiraling), Lillian to William Wordsworth, Georgia to Byron, and side characters include De Quincey - whose documented opium addiction shows up, transplanted into a modern setting, with real narrative weight. The real-life relationships between these figures are baked into character dynamics in ways that reward players who know the history, but the emotional core of each route reads cleanly even without that context. It functions as a literature lesson you didn't sign up for, and most reviewers found that genuinely surprising rather than gimmicky. Mechanically, this is a Ren'Py visual novel with occasional binary choices and one three-option branch. Four endings exist, spread across different character routes: Lillian, Roberta (Southey), De Quincey, and Georgia (Byron). None of them deliver uncomplicated happiness - the best ending sits at bittersweet and the worst routes go dark fast. Completion time runs roughly three to four hours for a single pass, and the full achievement sweep covering all endings lands somewhere between four and ten hours total. The writing is the dividing line. ebi-hime deliberately styles her prose to echo 19th-century literary diction - long descriptive passages, Samantha monologuing at length about scenery and self-recrimination. Some readers find this atmospheric and immersive; others describe it as plodding. That split is genuine and worth flagging: if dense, literary prose in a VN bounces you out of the experience, this one will test you. If you read Romanticist poetry for pleasure, you will probably find it feels exactly right. What holds up well across the board is the art. Backgrounds depicting the Lake District countryside are genuinely pretty, and the character sprites by SillySelly are expressive without being overdesigned. The music reinforces the melancholic register throughout without ever tipping into melodrama. The yuri content is mild - this is not a steamy romance; the romantic elements stay understated, which suits the fragile emotional territory the writing is covering. It carries a Very Positive rating on Steam from its community, which reflects a niche audience that found exactly what they were looking for rather than a broad crowd-pleaser. One practical note: the macOS version does not run on Catalina or later, which is a real compatibility gap if you are on a newer Mac. Windows and Linux builds work without reported issues. ebi-hime has issued post-launch patches fixing typos and sound effects, so the current build is cleaner than the 2015 original. Diego, Scout Team

Asphyxia

Asphyxia

4 ago 2015ebi-hime
GamerScout opina

If you've ever wanted Romantic poetry to make you feel genuinely terrible about yourself, ebi-hime has you covered. A short, melancholic yuri visual novel with teeth sharper than its soft art suggests.

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Mínimo histórico: €2.37

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My instinct when I see a low-price indie visual novel with anime character art is to expect something light and disposable. Asphyxia corrected that assumption quickly. This is ebi-hime doing what she does with unsettling consistency: pairing adorable character designs against subject matter that sits in your chest for days. The premise is deliberately constrained - protagonist Samantha Coleridge, a depressed and anxious teenager, gets a single school field trip to the Lake District to repair a fractured relationship with Lillian Wordsworth. One setting, a tight timeframe, and a lot of internal monologue. That narrowness is a structural choice, not a budget limitation. The core conceit, all characters being gender-swapped versions of real British Romantic poets, is the most interesting move in the game. Samantha maps to Samuel Taylor Coleridge (hence the depression and the philosophical spiraling), Lillian to William Wordsworth, Georgia to Byron, and side characters include De Quincey - whose documented opium addiction shows up, transplanted into a modern setting, with real narrative weight. The real-life relationships between these figures are baked into character dynamics in ways that reward players who know the history, but the emotional core of each route reads cleanly even without that context. It functions as a literature lesson you didn't sign up for, and most reviewers found that genuinely surprising rather than gimmicky. Mechanically, this is a Ren'Py visual novel with occasional binary choices and one three-option branch. Four endings exist, spread across different character routes: Lillian, Roberta (Southey), De Quincey, and Georgia (Byron). None of them deliver uncomplicated happiness - the best ending sits at bittersweet and the worst routes go dark fast. Completion time runs roughly three to four hours for a single pass, and the full achievement sweep covering all endings lands somewhere between four and ten hours total. The writing is the dividing line. ebi-hime deliberately styles her prose to echo 19th-century literary diction - long descriptive passages, Samantha monologuing at length about scenery and self-recrimination. Some readers find this atmospheric and immersive; others describe it as plodding. That split is genuine and worth flagging: if dense, literary prose in a VN bounces you out of the experience, this one will test you. If you read Romanticist poetry for pleasure, you will probably find it feels exactly right. What holds up well across the board is the art. Backgrounds depicting the Lake District countryside are genuinely pretty, and the character sprites by SillySelly are expressive without being overdesigned. The music reinforces the melancholic register throughout without ever tipping into melodrama. The yuri content is mild - this is not a steamy romance; the romantic elements stay understated, which suits the fragile emotional territory the writing is covering. It carries a Very Positive rating on Steam from its community, which reflects a niche audience that found exactly what they were looking for rather than a broad crowd-pleaser. One practical note: the macOS version does not run on Catalina or later, which is a real compatibility gap if you are on a newer Mac. Windows and Linux builds work without reported issues. ebi-hime has issued post-launch patches fixing typos and sound effects, so the current build is cleaner than the 2015 original.

Diego
Diego · Scout Team

Strategy & simulation

Etiquetas

singleplayerachievementstrading-cardstier:sub-5YuriRomantic PoetsMultiple EndingsLiterary ProseBittersweetDark ThemesShort PlaythroughRen'PyDepression Themes

Requisitos del sistema

Mínimos

OS
Win XP+
Memory
512 MB RAM
DirectX
Version 9.0c
Storage
600 MB available space
Graphics
DirectX or OpenGL compatible card
Processor
1Ghz

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Información del juego

Desarrolladora
ebi-hime
Distribuidora
ebi-hime
Fecha de lanzamiento
4 ago 2015

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¿En qué plataformas está disponible Asphyxia?

Asphyxia está disponible en PC, Mac, Linux.

¿Cuándo se lanzó Asphyxia?

Asphyxia se lanzó el 4 de agosto de 2015.

¿Quién desarrolló Asphyxia?

Asphyxia fue desarrollado por ebi-hime.