Compara los precios de ARCADE GAME SERIES: DIG DUG en tiendas de claves de confianza y encuentra la mejor oferta. Desarrollado por BANDAI NAMCO Studios Inc.. Publicado por BANDAI NAMCO Entertainment. Lanzado el 19/4/2016. Disponible en PC, Xbox. Géneros: Action.

Pure 1982 arcade score-attack, no frills attached - if you have nostalgia for pumping Pookas and dropping rocks on Fygars, this Steam port delivers exactly that and nothing more.

I went in with realistic expectations and the game still managed to feel thin on the PC side of things. What you get here is a faithful, pixel-accurate reproduction of the 1982 Namco coin-op - the same single-screen underground layouts, the same two enemy types, the same satisfying loop of digging tunnels, inflating enemies with your air pump until they pop, or luring them under rocks for bonus points and the brief dopamine hit of a multi-kill. The core design holds up better than most of its contemporaries. Pookas are round red goggle-wearing creatures that chase you through tunnels and phase through solid dirt as ghosts when they lose sight of you. Fygars are green dragons that breathe fire horizontally through earth, which adds a genuinely mean wrinkle to the threat model. Killing enemies deeper underground rewards more points, Fygars are worth double when popped horizontally rather than vertically, and dropping two rocks triggers a bonus vegetable item at the center of the screen. That layered point-scoring structure is the entire strategic argument for why Dig Dug still earns the label Namco once put on it: a strategic digging game. On those terms, it does not disappoint. The moment-to-moment feel is tense in the way only score-attack games from this era manage. Enemies gradually speed up as the round progresses - and after a certain point they can dodge falling rocks entirely. The game's music only plays while you are moving, so hesitating produces silence, which is its own kind of pressure. Chokepoint planning, luring enemies into position under suspended rocks, knowing when to pump versus when to run - these micro-decisions give the game real texture for anyone willing to sit with it past the first few rounds. The PC port, though, comes with a notable list of grievances. The game runs in a fixed-resolution window flanked by cabinet artwork to fill the unused screen space on modern widescreen monitors - functional but visually inelegant. Some players on Steam have flagged controller dead zone issues and a general sense that the port was assembled quickly. What the release does add over raw emulation: an online leaderboard, saveable high scores, and a suspend option that lets you pick up mid-session. There are also Steam achievements, though they skew easy - most are tied to grabbing bonus fruit items across rounds, with a few trickier ones for rock-crush feats and clearing entire boards of dirt. The content ceiling is low by design. There are only 15 unique level layouts before the game begins cycling them in repeating waves, and without a second player or a rival score to chase the longevity comes almost entirely from your own competitive drive. Who is this actually for? Retro arcade fans who want the real thing running on a modern machine without tracking down a cabinet or a Namco Museum disc - this scratches that itch cleanly. Casual curious players who have never touched the original will find a genuinely clever little game that explains why it spawned imitators for years. Spelunky and SteamWorld Dig both owe a debt to the digging-as-movement concept Dig Dug popularized. Anyone expecting extras - alternate modes, a remaster, unlockables, or even a second player on the same keyboard - will feel shortchanged immediately. The honest pitch is simple: you are buying the arcade game without the coin slot, and the port is competent enough that the original design gets to speak for itself. Alex, Scout Team

ARCADE GAME SERIES: DIG DUG

ARCADE GAME SERIES: DIG DUG

19 abr 2016BANDAI NAMCO Studios Inc.BANDAI NAMCO Entertainment
GamerScout opina

Pure 1982 arcade score-attack, no frills attached - if you have nostalgia for pumping Pookas and dropping rocks on Fygars, this Steam port delivers exactly that and nothing more.

PCXbox
ProtonDB Platinum
Mejor precio disponible
1,63 €
en Eneba
Mínimo registrado: 1,63 €
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Veredicto de GamerScout

Best for retro arcade fans who want the authentic 1982 Namco experience on PC with a leaderboard to chase - and nothing else.

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1,63 €
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2,30 €
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StandardArgentinaXbox LiveClave
3,73 €-19%
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4,46 €-18%
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Historial de precios

Mínimo registrado
1,63 €7 jul 2026
Mejor precio actual
1,63 €
El más bajo desde que lo seguimos
Tiendas de claves
1,50 €1,59 €1,67 €1,76 €7 Jul17 Jul27 Jul5 Aug15 Aug
7 jul — 15 ago
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Acerca de ARCADE GAME SERIES: DIG DUG

I went in with realistic expectations and the game still managed to feel thin on the PC side of things. What you get here is a faithful, pixel-accurate reproduction of the 1982 Namco coin-op - the same single-screen underground layouts, the same two enemy types, the same satisfying loop of digging tunnels, inflating enemies with your air pump until they pop, or luring them under rocks for bonus points and the brief dopamine hit of a multi-kill. The core design holds up better than most of its contemporaries. Pookas are round red goggle-wearing creatures that chase you through tunnels and phase through solid dirt as ghosts when they lose sight of you. Fygars are green dragons that breathe fire horizontally through earth, which adds a genuinely mean wrinkle to the threat model. Killing enemies deeper underground rewards more points, Fygars are worth double when popped horizontally rather than vertically, and dropping two rocks triggers a bonus vegetable item at the center of the screen. That layered point-scoring structure is the entire strategic argument for why Dig Dug still earns the label Namco once put on it: a strategic digging game. On those terms, it does not disappoint. The moment-to-moment feel is tense in the way only score-attack games from this era manage. Enemies gradually speed up as the round progresses - and after a certain point they can dodge falling rocks entirely. The game's music only plays while you are moving, so hesitating produces silence, which is its own kind of pressure. Chokepoint planning, luring enemies into position under suspended rocks, knowing when to pump versus when to run - these micro-decisions give the game real texture for anyone willing to sit with it past the first few rounds. The PC port, though, comes with a notable list of grievances. The game runs in a fixed-resolution window flanked by cabinet artwork to fill the unused screen space on modern widescreen monitors - functional but visually inelegant. Some players on Steam have flagged controller dead zone issues and a general sense that the port was assembled quickly. What the release does add over raw emulation: an online leaderboard, saveable high scores, and a suspend option that lets you pick up mid-session. There are also Steam achievements, though they skew easy - most are tied to grabbing bonus fruit items across rounds, with a few trickier ones for rock-crush feats and clearing entire boards of dirt. The content ceiling is low by design. There are only 15 unique level layouts before the game begins cycling them in repeating waves, and without a second player or a rival score to chase the longevity comes almost entirely from your own competitive drive. Who is this actually for? Retro arcade fans who want the real thing running on a modern machine without tracking down a cabinet or a Namco Museum disc - this scratches that itch cleanly. Casual curious players who have never touched the original will find a genuinely clever little game that explains why it spawned imitators for years. Spelunky and SteamWorld Dig both owe a debt to the digging-as-movement concept Dig Dug popularized. Anyone expecting extras - alternate modes, a remaster, unlockables, or even a second player on the same keyboard - will feel shortchanged immediately. The honest pitch is simple: you are buying the arcade game without the coin slot, and the port is competent enough that the original design gets to speak for itself.

Alex
Alex · Scout Team

Catch-all

Etiquetas

singleplayerachievementstier:sub-5Score-AttackArcade-Faithful PortEnemy ManipulationLeaderboard ChaseRetro ArcadeBite-Sized Sessions

Requisitos del sistema

Mínimos

OS
Windows 7, 8(64bit)
Memory
2 GB RAM
DirectX
Version 9.0c
Storage
1500 MB available space
Graphics
Intel HD Graphics 3000
Processor
2.3 Ghz
Sound Card
DirectX sound device

Recomendados

OS
Windows 7, 8(64bit)
Memory
8 GB RAM
DirectX
Version 9.0c
Storage
1500 MB available space
Graphics
Intel HD Graphics 3000
Processor
2.69 Ghz
Sound Card
DirectX sound device

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Información del juego

Desarrolladora
BANDAI NAMCO Studios Inc.
Distribuidora
BANDAI NAMCO Entertainment
Fecha de lanzamiento
19 abr 2016

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A 15 de agosto de 2026, la oferta más barata disponible de ARCADE GAME SERIES: DIG DUG es €1.63 en Eneba, de entre 4 ofertas activas que seguimos en tiendas de claves verificadas. Los precios cambian a diario — la tabla de esta página se actualiza continuamente.

¿Dónde puedo comprar ARCADE GAME SERIES: DIG DUG más barato?

El precio más bajo disponible que seguimos para ARCADE GAME SERIES: DIG DUG es €1.63 en Eneba (15 de agosto de 2026). Comparamos 4 ofertas activas de tiendas de claves verificadas — la tabla completa con cada tienda y su puntuación de confianza está en esta página.

¿En qué plataformas está disponible ARCADE GAME SERIES: DIG DUG?

ARCADE GAME SERIES: DIG DUG está disponible en PC, Xbox.

¿Cuándo se lanzó ARCADE GAME SERIES: DIG DUG?

ARCADE GAME SERIES: DIG DUG se lanzó el 19 de abril de 2016.

¿Quién desarrolló ARCADE GAME SERIES: DIG DUG?

ARCADE GAME SERIES: DIG DUG fue desarrollado por BANDAI NAMCO Studios Inc. y publicado por BANDAI NAMCO Entertainment.