Compara los precios de Arabel en tiendas de claves de confianza y encuentra la mejor oferta. Desarrollado por Amaury Hyde. Publicado por Amaury Hyde. Lanzado el 17/8/2020. Disponible en PC. Géneros: Action, Adventure, Indie.

A solo-crafted dark fantasy sprint through the Abyss that lasts under an hour, but carries a composer's worth of atmosphere and a genuine personal universe behind it.

I have a soft spot for the games that almost nobody covers, the ones built by one person in a personal universe that exists nowhere else. Arabel is exactly that kind of artifact. Amaury Dangreau built this short 3D action-adventure alone, set it in a twisted Abyss full of corrupted ruins and sealed gates, and handed the soundtrack to composer Emmanuel Barbaut (FractalStrike), whose music is genuinely the game's strongest asset. If you close your eyes between encounters, the score does real atmospheric work. Open them, and you're back to a rougher reality. The structure is linear and compact. You play as a lost knight named Arabel, pushing through dark fantasy environments, activating mechanisms embedded in ancient roots, and opening gates to progress. Combat has a small amount of tactical texture to it: enemies have armored shells you need to shoot open before melee damage registers, so there is a read-and-react loop even if it never gets deep. A special throwing attack for your sword adds a bit of style, and the Steam community has noted that dying mid-throw produces a second spinning sword on respawn, which is either a bug or the most metal accidental feature in a small indie this year. The game also tags itself with bullet time and multiple endings, which suggests at least some mechanical flourishes and minor branching, though the ending divergence appears to be mostly cosmetic. Here is where honesty matters: Arabel is very short and very rough. Player feedback notes a runtime well under an hour, platforming that can feel unstable, and exploration that does not reward curiosity with secrets or hidden areas. The world looks visually stylized and colorful in screenshots, but the animations carry the janky energy of an early solo project. There is also a known bug involving a white screen on pause that has reportedly caused lost progress. The developer is transparent about all of this, actually stating on the game page that the result is not perfect and acknowledging the road traveled. That candor matters to me. This is a learning project released publicly, and the player community on Steam has been broadly positive toward it despite the rough edges. Who is Arabel for? Honestly, people like me: collectors of small, personal creative works that could only exist because one developer cared enough to finish something. If you need a polished action-adventure with tight controls and replayable systems, look elsewhere. But if a brief atmospheric walk through a handcrafted dark fantasy world with a genuinely good soundtrack sounds like a quiet evening worth having, Arabel earns that hour at its deeply discounted price point. The dev's note at the end of the page, the handmade credits, the FractalStrike music credit, it all reads like someone showing you their sketchbook. That has its own kind of value. Kai, Scout Team

Arabel

Arabel

17 ago 2020Amaury Hyde
GamerScout opina

A solo-crafted dark fantasy sprint through the Abyss that lasts under an hour, but carries a composer's worth of atmosphere and a genuine personal universe behind it.

PC
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Mínimo histórico: €0.73

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I have a soft spot for the games that almost nobody covers, the ones built by one person in a personal universe that exists nowhere else. Arabel is exactly that kind of artifact. Amaury Dangreau built this short 3D action-adventure alone, set it in a twisted Abyss full of corrupted ruins and sealed gates, and handed the soundtrack to composer Emmanuel Barbaut (FractalStrike), whose music is genuinely the game's strongest asset. If you close your eyes between encounters, the score does real atmospheric work. Open them, and you're back to a rougher reality. The structure is linear and compact. You play as a lost knight named Arabel, pushing through dark fantasy environments, activating mechanisms embedded in ancient roots, and opening gates to progress. Combat has a small amount of tactical texture to it: enemies have armored shells you need to shoot open before melee damage registers, so there is a read-and-react loop even if it never gets deep. A special throwing attack for your sword adds a bit of style, and the Steam community has noted that dying mid-throw produces a second spinning sword on respawn, which is either a bug or the most metal accidental feature in a small indie this year. The game also tags itself with bullet time and multiple endings, which suggests at least some mechanical flourishes and minor branching, though the ending divergence appears to be mostly cosmetic. Here is where honesty matters: Arabel is very short and very rough. Player feedback notes a runtime well under an hour, platforming that can feel unstable, and exploration that does not reward curiosity with secrets or hidden areas. The world looks visually stylized and colorful in screenshots, but the animations carry the janky energy of an early solo project. There is also a known bug involving a white screen on pause that has reportedly caused lost progress. The developer is transparent about all of this, actually stating on the game page that the result is not perfect and acknowledging the road traveled. That candor matters to me. This is a learning project released publicly, and the player community on Steam has been broadly positive toward it despite the rough edges. Who is Arabel for? Honestly, people like me: collectors of small, personal creative works that could only exist because one developer cared enough to finish something. If you need a polished action-adventure with tight controls and replayable systems, look elsewhere. But if a brief atmospheric walk through a handcrafted dark fantasy world with a genuinely good soundtrack sounds like a quiet evening worth having, Arabel earns that hour at its deeply discounted price point. The dev's note at the end of the page, the handmade credits, the FractalStrike music credit, it all reads like someone showing you their sketchbook. That has its own kind of value.

Kai
Kai · Scout Team

Indie & narrative

Etiquetas

singleplayertier:sub-5Female ProtagonistDark Fantasy AtmosphereUnder 1 HourSolo DevGuardian Boss FightsShell-Break CombatMultiple EndingsBullet Time

Requisitos del sistema

Mínimos

OS
Windows 7
Memory
8 GB RAM
Processor
Intel Core i5-6400

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Windows 10
Memory
10 GB RAM
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Información del juego

Desarrolladora
Amaury Hyde
Distribuidora
Amaury Hyde
Fecha de lanzamiento
17 ago 2020

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¿En qué plataformas está disponible Arabel?

Arabel está disponible en PC.

¿Cuándo se lanzó Arabel?

Arabel se lanzó el 17 de agosto de 2020.

¿Quién desarrolló Arabel?

Arabel fue desarrollado por Amaury Hyde.