Compara los precios de Acanthoceras en tiendas de claves de confianza y encuentra la mejor oferta. Desarrollado por Amaury Hyde. Publicado por Amaury Hyde. Lanzado el 21/7/2022. Disponible en PC. Géneros: Adventure, Indie.

Solo-developed horror parkour with a nightmare hospital loop that plays like a fever dream - rough around every edge, with a handful of legitimately creepy moments buried under clunky controls.

I want to like Acanthoceras more than I do. There's a specific itch.io-bedroom-dev energy to it that I genuinely respect - one person, a low-poly abandoned hospital reeking of dread, a commissioned soundtrack from Tom Morel, and an actual movement vocabulary that goes beyond walking: charged jumps, wall runs, slides, dashes, front flips triggered by double-tapping a direction. Solo developers who bother to build a proper parkour toolkit deserve credit. Amaury Hyde clearly had a vision here, even if the execution leaves the vision more than half-buried. The loop itself is simple and honest about its simplicity: hunt for keys, avoid the monsters, read scattered floor papers for lore scraps, and try not to fall into pits or catch yourself on steam vents. You also collect blood bags to restore health - there's a suggestion you're something other than fully human here, and the atmosphere does lean into that. The hospital setting, puppet pieces left on the floor, a disembodied voice welcoming you back like it owns you - there's mood. When the soundscape and the lighting align, the game earns a genuine chill. That happens occasionally, and those moments are worth noting. Tom Morel's score in particular has a creeping, low-frequency quality that suits the nightmare framing well. For a sub-two-dollar experience, the auditory craft punches above what you'd expect. The problems are real though, and I'd be doing you a disservice glossing over them. The parkour - the centrepiece mechanic - is inconsistent. Wall runs and flips sometimes simply don't register, which in a horror game built around precise movement is exactly the kind of failure that tips tension into frustration. The controls cannot be remapped in-game (there's reportedly a launcher workaround, but it isn't obvious), which matters especially for AZERTY keyboard users. There's no tutorial explaining what's killing you, no checkpoint communication, and random death moments that feel more like bugs than design. The Steam review split, sitting roughly half-positive from a very small pool, reflects a community genuinely divided between people who picked up what the game was going for and people who bounced off its rough texture immediately. Where I land: Acanthoceras is a proof-of-concept with a few real sparks. It belongs to that category of solo-dev experiments where you're partly evaluating the ambition of the person making it rather than a finished commercial product. If you've got a high tolerance for rough movement games and a soft spot for micro-budget horror atmospherics, there's something here worth experiencing once. If unpolished controls break your immersion instantly, this one will lose you in the first corridor. It also exists in the same universe as Hyde's other projects, which suggests this world has more to say if the developer keeps building. As a standalone experience right now, though, it's incomplete - more a mood than a game. Kai, Scout Team

Acanthoceras

Acanthoceras

21 jul 2022Amaury Hyde
GamerScout opina

Solo-developed horror parkour with a nightmare hospital loop that plays like a fever dream - rough around every edge, with a handful of legitimately creepy moments buried under clunky controls.

PC
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I want to like Acanthoceras more than I do. There's a specific itch.io-bedroom-dev energy to it that I genuinely respect - one person, a low-poly abandoned hospital reeking of dread, a commissioned soundtrack from Tom Morel, and an actual movement vocabulary that goes beyond walking: charged jumps, wall runs, slides, dashes, front flips triggered by double-tapping a direction. Solo developers who bother to build a proper parkour toolkit deserve credit. Amaury Hyde clearly had a vision here, even if the execution leaves the vision more than half-buried. The loop itself is simple and honest about its simplicity: hunt for keys, avoid the monsters, read scattered floor papers for lore scraps, and try not to fall into pits or catch yourself on steam vents. You also collect blood bags to restore health - there's a suggestion you're something other than fully human here, and the atmosphere does lean into that. The hospital setting, puppet pieces left on the floor, a disembodied voice welcoming you back like it owns you - there's mood. When the soundscape and the lighting align, the game earns a genuine chill. That happens occasionally, and those moments are worth noting. Tom Morel's score in particular has a creeping, low-frequency quality that suits the nightmare framing well. For a sub-two-dollar experience, the auditory craft punches above what you'd expect. The problems are real though, and I'd be doing you a disservice glossing over them. The parkour - the centrepiece mechanic - is inconsistent. Wall runs and flips sometimes simply don't register, which in a horror game built around precise movement is exactly the kind of failure that tips tension into frustration. The controls cannot be remapped in-game (there's reportedly a launcher workaround, but it isn't obvious), which matters especially for AZERTY keyboard users. There's no tutorial explaining what's killing you, no checkpoint communication, and random death moments that feel more like bugs than design. The Steam review split, sitting roughly half-positive from a very small pool, reflects a community genuinely divided between people who picked up what the game was going for and people who bounced off its rough texture immediately. Where I land: Acanthoceras is a proof-of-concept with a few real sparks. It belongs to that category of solo-dev experiments where you're partly evaluating the ambition of the person making it rather than a finished commercial product. If you've got a high tolerance for rough movement games and a soft spot for micro-budget horror atmospherics, there's something here worth experiencing once. If unpolished controls break your immersion instantly, this one will lose you in the first corridor. It also exists in the same universe as Hyde's other projects, which suggests this world has more to say if the developer keeps building. As a standalone experience right now, though, it's incomplete - more a mood than a game.

Kai
Kai · Scout Team

Indie & narrative

Etiquetas

singleplayertier:sub-5Horror ParkourSolo DeveloperNightmare SettingKey HuntMovement SystemMicro-Budget HorrorFirst-Person Parkour

Requisitos del sistema

Mínimos

OS
Windos 10
Memory
16 GB RAM

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Requires a 64-bit processor and operating system

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Información del juego

Desarrolladora
Amaury Hyde
Distribuidora
Amaury Hyde
Fecha de lanzamiento
21 jul 2022

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¿En qué plataformas está disponible Acanthoceras?

Acanthoceras está disponible en PC.

¿Cuándo se lanzó Acanthoceras?

Acanthoceras se lanzó el 21 de julio de 2022.

¿Quién desarrolló Acanthoceras?

Acanthoceras fue desarrollado por Amaury Hyde.