Compara los precios de Aquarelle en tiendas de claves de confianza y encuentra la mejor oferta. Desarrollado por Andreev Worlds. Publicado por Andreev Worlds. Lanzado el 13/1/2021. Disponible en PC. Géneros: Adventure, Indie.

A first-person fever dream that lets a solo developer's unfinished worlds breathe as art, but runs out of content before it earns its runtime.

I went into Aquarelle expecting something rawly personal, one person's inner world pressed onto a screen, and in small doses it delivers exactly that. You play as D-504, a game developer who falls asleep on the job and becomes trapped inside the virtual spaces he was building. The premise is quietly melancholic in a way that suits the medium, and the first moments after the tutorial genuinely do land with visual impact. The aesthetic is strange and still: endless white ceiling above you, giant statue heads looming at odd angles, cats scattered through the geometry like totems left by someone who ran out of time to explain them. Textures swing between roughly placeholder-level and genuinely striking, sometimes in the same room, which is either a flaw or a statement depending on your tolerance for rough craft. In practical terms, Aquarelle functions as a walking simulator with parkour scaffolding it rarely uses. The movement system, built around simulated human weight and inertia, promises something kinetic. The tutorial spends a real chunk of time teaching wall-runs, pole climbs, and momentum-based jumps. Then the actual game mostly abandons all of it. What you do instead is walk a largely linear path, pick up scattered scraps of paper that hint at the developer's other projects and half-formed ideas, and let the atmosphere settle around you. Six small exhibit spaces showcase fragments of other Andreev Worlds concepts, and the whole thing plays less like a game and more like an Insomniac Museum style developer archive made public. If you come at it that way, there is something genuinely touching about it. If you come expecting the parkour the store page implies, you will be frustrated within the first hour. The soundtrack deserves its own sentence. Music shifts as you cross into different zones, and the selection leans into moody electronic textures that fit the lonely, liminal world well. That dimension of the experience is where Andreev's artistic sensibility comes through clearest. The sound design is doing heavy lifting to patch over the sparse interactivity, and for stretches it works. The community has noted a gliding mechanic tied to reaching a best ending, which involves navigating between skyscrapers, so there is a ceiling to find if you hunt for it. The honest problems are hard to sidestep. The tutorial is unskippable and buggy, with reported issues around ladder and pole climbing that require awkward camera angles to resolve. Checkpoints are sparse or poorly placed. The total playtime to see most of what the game offers sits around two to three hours, and the content density within that window is low. The Steam community is small and quiet, with a mixed overall rating and no meaningful post-launch updates visible at the time of writing. This is very much a personal author project released into the world and then left there. Who is this for, then. Collectors of strange, solitary PC experiences. People who find comfort in liminal digital spaces. Players who treat walking simulators as mood objects rather than games. If you need interaction density, branching consequences that actually branch, or parkour that pays off, Aquarelle will disappoint. If you want to spend two quiet hours inside someone else's unfinished dream, there is a real, if narrow, case for it. Go in knowing exactly what it is. Kai, Scout Team

Aquarelle

Aquarelle

13 ene 2021Andreev Worlds
GamerScout opina

A first-person fever dream that lets a solo developer's unfinished worlds breathe as art, but runs out of content before it earns its runtime.

PC
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Mínimo histórico: €8.99

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Acerca de Aquarelle

I went into Aquarelle expecting something rawly personal, one person's inner world pressed onto a screen, and in small doses it delivers exactly that. You play as D-504, a game developer who falls asleep on the job and becomes trapped inside the virtual spaces he was building. The premise is quietly melancholic in a way that suits the medium, and the first moments after the tutorial genuinely do land with visual impact. The aesthetic is strange and still: endless white ceiling above you, giant statue heads looming at odd angles, cats scattered through the geometry like totems left by someone who ran out of time to explain them. Textures swing between roughly placeholder-level and genuinely striking, sometimes in the same room, which is either a flaw or a statement depending on your tolerance for rough craft. In practical terms, Aquarelle functions as a walking simulator with parkour scaffolding it rarely uses. The movement system, built around simulated human weight and inertia, promises something kinetic. The tutorial spends a real chunk of time teaching wall-runs, pole climbs, and momentum-based jumps. Then the actual game mostly abandons all of it. What you do instead is walk a largely linear path, pick up scattered scraps of paper that hint at the developer's other projects and half-formed ideas, and let the atmosphere settle around you. Six small exhibit spaces showcase fragments of other Andreev Worlds concepts, and the whole thing plays less like a game and more like an Insomniac Museum style developer archive made public. If you come at it that way, there is something genuinely touching about it. If you come expecting the parkour the store page implies, you will be frustrated within the first hour. The soundtrack deserves its own sentence. Music shifts as you cross into different zones, and the selection leans into moody electronic textures that fit the lonely, liminal world well. That dimension of the experience is where Andreev's artistic sensibility comes through clearest. The sound design is doing heavy lifting to patch over the sparse interactivity, and for stretches it works. The community has noted a gliding mechanic tied to reaching a best ending, which involves navigating between skyscrapers, so there is a ceiling to find if you hunt for it. The honest problems are hard to sidestep. The tutorial is unskippable and buggy, with reported issues around ladder and pole climbing that require awkward camera angles to resolve. Checkpoints are sparse or poorly placed. The total playtime to see most of what the game offers sits around two to three hours, and the content density within that window is low. The Steam community is small and quiet, with a mixed overall rating and no meaningful post-launch updates visible at the time of writing. This is very much a personal author project released into the world and then left there. Who is this for, then. Collectors of strange, solitary PC experiences. People who find comfort in liminal digital spaces. Players who treat walking simulators as mood objects rather than games. If you need interaction density, branching consequences that actually branch, or parkour that pays off, Aquarelle will disappoint. If you want to spend two quiet hours inside someone else's unfinished dream, there is a real, if narrow, case for it. Go in knowing exactly what it is.

Kai
Kai · Scout Team

Indie & narrative

Etiquetas

singleplayerachievementstier:indieWalking SimulatorLiminal SpacesMeditativeMultiple EndingsDeveloper ShowcaseShort ExperienceAtmospheric SoundtrackParkour-Lite

Requisitos del sistema

Mínimos

OS
Windows 7/8/10 or better
Memory
8 GB RAM
Storage
8 GB available space
Graphics
NVIDIA GeForce GTX 650
Processor
Intel Core i3

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OS
Windows 10 or better
Memory
12 GB RAM
Storage
8 GB available space
Graphics
NVIDIA GeForce GTX 780 or AMD Radeon RX 470
Processor
Intel Core i5 or AMD FX-8310

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Información del juego

Desarrolladora
Andreev Worlds
Distribuidora
Andreev Worlds
Fecha de lanzamiento
13 ene 2021

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¿En qué plataformas está disponible Aquarelle?

Aquarelle está disponible en PC.

¿Cuándo se lanzó Aquarelle?

Aquarelle se lanzó el 13 de enero de 2021.

¿Quién desarrolló Aquarelle?

Aquarelle fue desarrollado por Andreev Worlds.