Compara los precios de Animal Fight Club en tiendas de claves de confianza y encuentra la mejor oferta. Desarrollado por Marco Amadei. Publicado por Corvostudio di Amadei Marco. Lanzado el 19/4/2019. Disponible en PC, Mac. Géneros: Action, Adventure, Indie, Massively Multiplayer, Simulation, Strategy.

A budget creature-builder where mixing a hummingbird with a coyote is both your army strategy and your main source of entertainment - just don't expect deep tactics to match the charm.

I went into Animal Fight Club expecting something forgettable and came out genuinely surprised by how much of my evening disappeared into the Mix Machine. The core loop is simple: you take two animals, real or legendary, combine them through the game's central hybridization system, and the result is a creature that carries stats, elemental typing, health values, and attack characteristics from both parents. On paper that sounds like a light diversion. In practice, the combinatorial math across over a thousand possible pairings gives you something that feels closer to a budget-tier monster-collector than a throwaway arena brawler. The stat system is where the strategy-brained player will spend most of their time. Each creature inherits distinct values for health, weight, and attack strength, and battles layer elemental type matchups on top of that. You are not just headbutting opponents at random. You are, ideally, constructing a team formation where your front-line tanks cover for glass-cannon hybrids and your elemental coverage does not leave obvious gaps. The campaign runs about 30 missions and serves mainly as a grinding track to unlock new base animals for your roster. The difficulty curve is inconsistent rather than well-designed, and the clunky menu system will frustrate anyone expecting polish on par with a full-priced release. Multiplayer runs on peer-to-peer connections, which keeps the servers alive in perpetuity but introduces the usual P2P caveats around latency variance and the occasional exploit-happy opponent. Community activity is thin. The Steam Workshop supports custom missions with configurable armies, waves, maps, and even music, which is a genuine bonus for a game at this price tier, but the workshop library is sparse and the mod tools feel rough. Cross-platform support is present, meaning PC and Mac players share the pool, though that pool is shallow. Concurrent players at any given moment hover near single digits. Here is the honest read: Animal Fight Club is not a game you pick up for tight competitive play or a meaty campaign. The animation is limited, the sound design repeats itself quickly, and the story is skeletal at best. What it does offer is a genuinely addictive creature-crafting sandbox with enough elemental and stat depth to reward players who actually read the numbers. If you have a kid who needs an introduction to type-advantage systems, or if you are a sim-adjacent player who enjoys roster-building more than the combat itself, the low entry price makes the rough edges easier to forgive. Think of it as a stripped-down spiritual cousin to the old Impossible Creatures formula, running on a solo-developer budget. Diego, Scout Team

Animal Fight Club

Animal Fight Club

19 abr 2019Marco AmadeiCorvostudio di Amadei Marco
GamerScout opina

A budget creature-builder where mixing a hummingbird with a coyote is both your army strategy and your main source of entertainment - just don't expect deep tactics to match the charm.

PCMac
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Mínimo histórico: €0.97

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I went into Animal Fight Club expecting something forgettable and came out genuinely surprised by how much of my evening disappeared into the Mix Machine. The core loop is simple: you take two animals, real or legendary, combine them through the game's central hybridization system, and the result is a creature that carries stats, elemental typing, health values, and attack characteristics from both parents. On paper that sounds like a light diversion. In practice, the combinatorial math across over a thousand possible pairings gives you something that feels closer to a budget-tier monster-collector than a throwaway arena brawler. The stat system is where the strategy-brained player will spend most of their time. Each creature inherits distinct values for health, weight, and attack strength, and battles layer elemental type matchups on top of that. You are not just headbutting opponents at random. You are, ideally, constructing a team formation where your front-line tanks cover for glass-cannon hybrids and your elemental coverage does not leave obvious gaps. The campaign runs about 30 missions and serves mainly as a grinding track to unlock new base animals for your roster. The difficulty curve is inconsistent rather than well-designed, and the clunky menu system will frustrate anyone expecting polish on par with a full-priced release. Multiplayer runs on peer-to-peer connections, which keeps the servers alive in perpetuity but introduces the usual P2P caveats around latency variance and the occasional exploit-happy opponent. Community activity is thin. The Steam Workshop supports custom missions with configurable armies, waves, maps, and even music, which is a genuine bonus for a game at this price tier, but the workshop library is sparse and the mod tools feel rough. Cross-platform support is present, meaning PC and Mac players share the pool, though that pool is shallow. Concurrent players at any given moment hover near single digits. Here is the honest read: Animal Fight Club is not a game you pick up for tight competitive play or a meaty campaign. The animation is limited, the sound design repeats itself quickly, and the story is skeletal at best. What it does offer is a genuinely addictive creature-crafting sandbox with enough elemental and stat depth to reward players who actually read the numbers. If you have a kid who needs an introduction to type-advantage systems, or if you are a sim-adjacent player who enjoys roster-building more than the combat itself, the low entry price makes the rough edges easier to forgive. Think of it as a stripped-down spiritual cousin to the old Impossible Creatures formula, running on a solo-developer budget.

Diego
Diego · Scout Team

Strategy & simulation

Etiquetas

singleplayermultiplayerpvponline-pvpcross-platformachievementscontroller-supportworkshopcloud-savestier:sub-5Creature BuilderElemental Type SystemArmy ManagementHybrid MonstersBudget PickSolo DeveloperPeer-to-Peer MultiplayerMission Editor

Requisitos del sistema

Mínimos

OS
Windows 7
Memory
512 MB RAM
DirectX
Version 9.0
Storage
256 MB available space
Graphics
Intel HD 600
Processor
Intel Pentium

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OS
Windows 10
Memory
512 MB RAM
DirectX
Version 11
Storage
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Graphics
Nvidia gtx 750ti
Processor
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Información del juego

Desarrolladora
Marco Amadei
Distribuidora
Corvostudio di Amadei Marco
Fecha de lanzamiento
19 abr 2019

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¿En qué plataformas está disponible Animal Fight Club?

Animal Fight Club está disponible en PC, Mac.

¿Cuándo se lanzó Animal Fight Club?

Animal Fight Club se lanzó el 19 de abril de 2019.

¿Quién desarrolló Animal Fight Club?

Animal Fight Club fue desarrollado por Marco Amadei y publicado por Corvostudio di Amadei Marco.