Compara los precios de Angry Video Game Nerd II: ASSimilation en tiendas de claves de confianza y encuentra la mejor oferta. Desarrollado por FreakZone Games. Publicado por Retroware. Lanzado el 29/3/2016. Disponible en PC, Mac, Linux. Géneros: Action, Adventure, Indie.

If your tolerance for NES-era punishment is high and your love for scatalogical humor runs deep, this retro platformer sequel earns its difficulty - but fair-weather fans should check their patience at the door.

I have a soft spot for games that know exactly what they are, and AVGN II: ASSimilation commits hard to its bit. FreakZone Games built this sequel around a simple, honest premise: take the angriest gamer on the internet, put him inside the worst video game on Earth, and let the swearing commence. What you actually get is a tight-ish NES-style action platformer with wall jumps, a cape that lets you glide, a Power Glove that smashes through stone blocks, and a Nintendo helmet that reveals hidden platforms and invisible power-ups. Those armor pieces are the game's neatest trick - scattered across the worlds for you to hunt down, they slot in like a stripped-back Mega Man X upgrade system, and finding them reshapes how the levels feel on a second pass. The structure is a clear step up from the first game. Five themed worlds sit on a Super Mario Bros. 3-style overworld map, each containing three stages plus a boss fight, with a sixth gauntlet world unlocking once you have cleared everything else. The worlds themselves have a nice range of vibes: a Japan-themed shoot-em-up stage, a sewer world winking at Teenage Mutant Ninja Turtles, a Ghouls 'n Ghosts horror area, a board-game zone, and a stretch built around the AVGN movie. Individual stages also splice in driving segments and Portal-style warping to break up the standard platform-and-shoot loop. The Nostalgia Critic shows up as a recurring mid-boss, playing a deliberate Proto Man role that will land harder if you know the source material. The whole run clocks in at roughly two to three hours on a first playthrough, which feels honest for the scope. The community reception is genuinely warm on the Steam side - the player base has settled around a very positive rating - and most fans of the first game call this a legitimate improvement. The death block count is lower, checkpoints are more forgiving, lives are refillable, and the overall movement feels smoother thanks to the wall jump. Where critics push back is on stage variety: enemy types cycle through a small rotation and change only cosmetically between worlds, so the moment-to-moment challenge can start to feel like texture-swapping rather than real design escalation. The armor system also has a balance wrinkle; the upgrades are generous enough that grabbing them all can undercut the harder difficulty settings in ways that feel unintended rather than earned. On the audio side, the chiptune soundtrack is punchy and well-composed, though some reviewers found the high-pitched tracks overwhelming atop the Zapper sound effects - worth adjusting the volume mix early. This game is not trying to be something it is not. The humor is juvenile by design, the difficulty is deliberately cruel in places, and the whole thing wears its 8-bit heart on its sleeve. Non-fans of the web series can still have a decent time with it as a compact retro platformer, but the inside jokes - the Virtual Boy level, Board James as a boss, the NERD cartridges spelling out the show's acronym across each world - are where the real texture lives. If the AVGN web series means nothing to you, the platforming underneath is competent but not spectacular enough to carry the experience alone. If you have even a passing affection for the Nerd and a tolerance for intentionally punishing design, this two-to-three hour blast of pixel chaos does what it sets out to do with enough craft to justify the ride. Kai, Scout Team

Angry Video Game Nerd II: ASSimilation

Angry Video Game Nerd II: ASSimilation

29 mar 2016FreakZone GamesRetroware
GamerScout opina

If your tolerance for NES-era punishment is high and your love for scatalogical humor runs deep, this retro platformer sequel earns its difficulty - but fair-weather fans should check their patience at the door.

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I have a soft spot for games that know exactly what they are, and AVGN II: ASSimilation commits hard to its bit. FreakZone Games built this sequel around a simple, honest premise: take the angriest gamer on the internet, put him inside the worst video game on Earth, and let the swearing commence. What you actually get is a tight-ish NES-style action platformer with wall jumps, a cape that lets you glide, a Power Glove that smashes through stone blocks, and a Nintendo helmet that reveals hidden platforms and invisible power-ups. Those armor pieces are the game's neatest trick - scattered across the worlds for you to hunt down, they slot in like a stripped-back Mega Man X upgrade system, and finding them reshapes how the levels feel on a second pass. The structure is a clear step up from the first game. Five themed worlds sit on a Super Mario Bros. 3-style overworld map, each containing three stages plus a boss fight, with a sixth gauntlet world unlocking once you have cleared everything else. The worlds themselves have a nice range of vibes: a Japan-themed shoot-em-up stage, a sewer world winking at Teenage Mutant Ninja Turtles, a Ghouls 'n Ghosts horror area, a board-game zone, and a stretch built around the AVGN movie. Individual stages also splice in driving segments and Portal-style warping to break up the standard platform-and-shoot loop. The Nostalgia Critic shows up as a recurring mid-boss, playing a deliberate Proto Man role that will land harder if you know the source material. The whole run clocks in at roughly two to three hours on a first playthrough, which feels honest for the scope. The community reception is genuinely warm on the Steam side - the player base has settled around a very positive rating - and most fans of the first game call this a legitimate improvement. The death block count is lower, checkpoints are more forgiving, lives are refillable, and the overall movement feels smoother thanks to the wall jump. Where critics push back is on stage variety: enemy types cycle through a small rotation and change only cosmetically between worlds, so the moment-to-moment challenge can start to feel like texture-swapping rather than real design escalation. The armor system also has a balance wrinkle; the upgrades are generous enough that grabbing them all can undercut the harder difficulty settings in ways that feel unintended rather than earned. On the audio side, the chiptune soundtrack is punchy and well-composed, though some reviewers found the high-pitched tracks overwhelming atop the Zapper sound effects - worth adjusting the volume mix early. This game is not trying to be something it is not. The humor is juvenile by design, the difficulty is deliberately cruel in places, and the whole thing wears its 8-bit heart on its sleeve. Non-fans of the web series can still have a decent time with it as a compact retro platformer, but the inside jokes - the Virtual Boy level, Board James as a boss, the NERD cartridges spelling out the show's acronym across each world - are where the real texture lives. If the AVGN web series means nothing to you, the platforming underneath is competent but not spectacular enough to carry the experience alone. If you have even a passing affection for the Nerd and a tolerance for intentionally punishing design, this two-to-three hour blast of pixel chaos does what it sets out to do with enough craft to justify the ride.

Kai
Kai · Scout Team

Indie & narrative

Etiquetas

singleplayerachievementscontroller-supporttrading-cardstier:sub-5NES-HardRetro PlatformerArmor UpgradesIntentional DifficultySHMUP SectionsWeb Series Tie-InOverworld MapCollectible Cartridges

Requisitos del sistema

Mínimos

OS
Windows XP SP2
Memory
2 GB RAM
DirectX
Version 9.0
Storage
250 MB available space
Graphics
2nd Generation Intel Core HD Graphics (2000/3000), 256MB
Processor
Intel Core 2 Duo 2.1 ghz or equivalent
Sound Card
Yes

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Información del juego

Desarrolladora
FreakZone Games
Distribuidora
Retroware
Fecha de lanzamiento
29 mar 2016

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Angry Video Game Nerd II: ASSimilation está disponible en PC, Mac, Linux.

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Angry Video Game Nerd II: ASSimilation se lanzó el 29 de marzo de 2016.

¿Quién desarrolló Angry Video Game Nerd II: ASSimilation?

Angry Video Game Nerd II: ASSimilation fue desarrollado por FreakZone Games y publicado por Retroware.