Compara los precios de Airport Simulator 3: Day & Night en tiendas de claves de confianza y encuentra la mejor oferta. Desarrollado por United Independent Entertainment. Publicado por United Independent Entertainment. Lanzado el 4/3/2021. Disponible en PC. Géneros: Casual, Simulation, Strategy.

Hard pass for anyone serious about management sims: a thin airport loop buried under broken tutorials, vehicle physics bugs, and a Steam rating sitting at 20% positive.

My first instinct when loading up a management sim is to check whether the tutorial respects my time. Airport Simulator 3: Day & Night failed that test inside ten minutes. The tutorial UI is laced with non-functional question mark markers, the skip-to-next-task button jumps you to end-of-day rather than the next objective, and there is no waypoint or directional hint telling you which gate or aircraft you are actually supposed to service. For a genre where onboarding is half the battle, that is a structural problem, not a minor rough edge. The core premise has some surface appeal. You run ground operations at a medium-sized airport across a full day-night cycle, which is the headline addition over the previous entry in the series. Tasks include baggage cart routing, fleet maintenance, aircraft interior cleaning, security checks, tarmac hygiene, and weather-reactive work like wing de-icing during frost conditions. Staff can be hired and assigned to vehicles so that, in theory, you graduate from hands-on operator to delegating manager. That arc from doing everything yourself to orchestrating a crew is the kind of decision loop that makes games like this stick. The problem is you rarely get far enough into it for the loop to feel satisfying, because the bugs undercut it at every turn. Vehicle handling is genuinely bad. Baggage trucks swing into uncontrolled spins under light braking. Buses accumulate mechanical damage just driving in a straight line and have been reported totalling themselves leaving the hangar the morning after a fresh repair. The achievement system misfires, crediting unlocks that were never earned. GPU load is disproportionate to what is on screen, with players reporting thermal stress at all Unity preset levels. These are not launch-week quirks that patches smoothed over. Community feedback years after release still echoes the same complaints, and the overall Steam verdict has settled at roughly one-in-five positive reviews. That number tells you what you need to know about whether post-launch support addressed the core issues. Who is this actually for? Casual players who find the airport theme cozy and are comfortable with a very shallow task loop, essentially drive here, pick up luggage, drive there, might extract a handful of laid-back sessions from it. Controller support is present, which at least removes one friction point. But anyone expecting a management sim with real depth of decision-making, meaningful AI behaviour, or a progression system that rewards patience will hit a wall fast. There is no mod ecosystem to compensate for the thin design, no community fixes filling the gap. Compared to dedicated airport ground operations titles or even competent city-builder adjacents, the strategic layer here is almost vestigial. The competition in this niche is not fierce, but it is still better than this. Diego, Scout Team

Airport Simulator 3: Day & Night

Airport Simulator 3: Day & Night

4 mar 2021United Independent Entertainment
GamerScout opina

Hard pass for anyone serious about management sims: a thin airport loop buried under broken tutorials, vehicle physics bugs, and a Steam rating sitting at 20% positive.

PC
Steam Deck Unsupported
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My first instinct when loading up a management sim is to check whether the tutorial respects my time. Airport Simulator 3: Day & Night failed that test inside ten minutes. The tutorial UI is laced with non-functional question mark markers, the skip-to-next-task button jumps you to end-of-day rather than the next objective, and there is no waypoint or directional hint telling you which gate or aircraft you are actually supposed to service. For a genre where onboarding is half the battle, that is a structural problem, not a minor rough edge. The core premise has some surface appeal. You run ground operations at a medium-sized airport across a full day-night cycle, which is the headline addition over the previous entry in the series. Tasks include baggage cart routing, fleet maintenance, aircraft interior cleaning, security checks, tarmac hygiene, and weather-reactive work like wing de-icing during frost conditions. Staff can be hired and assigned to vehicles so that, in theory, you graduate from hands-on operator to delegating manager. That arc from doing everything yourself to orchestrating a crew is the kind of decision loop that makes games like this stick. The problem is you rarely get far enough into it for the loop to feel satisfying, because the bugs undercut it at every turn. Vehicle handling is genuinely bad. Baggage trucks swing into uncontrolled spins under light braking. Buses accumulate mechanical damage just driving in a straight line and have been reported totalling themselves leaving the hangar the morning after a fresh repair. The achievement system misfires, crediting unlocks that were never earned. GPU load is disproportionate to what is on screen, with players reporting thermal stress at all Unity preset levels. These are not launch-week quirks that patches smoothed over. Community feedback years after release still echoes the same complaints, and the overall Steam verdict has settled at roughly one-in-five positive reviews. That number tells you what you need to know about whether post-launch support addressed the core issues. Who is this actually for? Casual players who find the airport theme cozy and are comfortable with a very shallow task loop, essentially drive here, pick up luggage, drive there, might extract a handful of laid-back sessions from it. Controller support is present, which at least removes one friction point. But anyone expecting a management sim with real depth of decision-making, meaningful AI behaviour, or a progression system that rewards patience will hit a wall fast. There is no mod ecosystem to compensate for the thin design, no community fixes filling the gap. Compared to dedicated airport ground operations titles or even competent city-builder adjacents, the strategic layer here is almost vestigial. The competition in this niche is not fierce, but it is still better than this.

Diego
Diego · Scout Team

Strategy & simulation

Etiquetas

singleplayerachievementscontroller-supporttier:indieGround OperationsDay-Night CycleStaff DelegationWeather EventsVehicle ManagementBroken TutorialCasual LoopLow Optimization

Requisitos del sistema

Mínimos

OS
Windows 7, 8.1, 10 (x64)
Memory
6 GB RAM
DirectX
Version 11
Network
Broadband Internet connection
Storage
4 GB available space
Graphics
NVIDIA GeForce GTX 280, AMD Radeon HD 4870
Processor
Intel Core 2 Duo Dualcore, AMD X2 Dualcore with 3.0 GHz

Recomendados

OS
Windows 7, 8.1, 10 (x64), 11
Memory
8 GB RAM
DirectX
Version 11
Network
Broadband Internet connection
Storage
4 GB available space
Graphics
NVIDIA GeForce GTX 760, AMD Radeon HD R9 270X
Processor
Intel i5-series Quadcore, AMD Ryzen-series Quadcore with 3.2 GHz

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Información del juego

Desarrolladora
United Independent Entertainment
Distribuidora
United Independent Entertainment
Fecha de lanzamiento
4 mar 2021

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¿En qué plataformas está disponible Airport Simulator 3: Day & Night?

Airport Simulator 3: Day & Night está disponible en PC.

¿Cuándo se lanzó Airport Simulator 3: Day & Night?

Airport Simulator 3: Day & Night se lanzó el 4 de marzo de 2021.

¿Quién desarrolló Airport Simulator 3: Day & Night?

Airport Simulator 3: Day & Night fue desarrollado por United Independent Entertainment.