Compara los precios de Airport Madness 3D: Volume 2 en tiendas de claves de confianza y encuentra la mejor oferta. Desarrollado por Big Fat Simulations Inc.. Publicado por Big Fat Simulations Inc.. Lanzado el 28/11/2017. Disponible en PC. Géneros: Adventure, Casual, Simulation.

Eight new airports, new aircraft, and busier skies, Volume 2 is more Airport Madness 3D, for better and worse.

Airport Madness 3D: Volume 2 is a single-player air traffic control simulator from Big Fat Simulations Inc., released in late 2017 as a standalone expansion to the original Volume 1. You sit in the virtual tower, issue takeoff and landing clearances, manage taxiway conflicts, and try to keep departure queues from turning into a gridlocked nightmare. The core loop is pure reaction management: read the situation, click the right plane, issue the right instruction before someone clips a wing on runway 22L. If that sounds stressful, it is, and the game leans into that tension without apology. The headline additions are eight new airports, including recognizable real-world layouts like New York JFK and Toronto Pearson. For players who already logged time in Volume 1, these new layouts matter more than they might sound. Each airport has a distinct geometry that forces you to rethink taxiway routing habits from scratch. JFK's crossing runways in particular will humble you quickly. New aircraft types and additional gate counts round out the content bump, and the visual fidelity is a step up from the first volume, with sharper ground textures and cleaner plane models. Nothing that competes with a proper study-level sim, but clean enough that you can read traffic at a glance under pressure. From a systems perspective, this is not a deep-strategy title. There is no resource management, no long-term airport planning, and the AI aircraft follow predictable scripted behavior. Decision depth is narrow: you are essentially solving short-horizon sequencing puzzles in real time. That limits the late-game ceiling considerably. Veterans of titles like SimAirport or actual Eurocontrol-adjacent sims will find the mechanics thin after a few hours. The difficulty does ramp up as traffic density increases, but the challenge comes from volume of inputs rather than complexity of individual decisions. There is no campaign structure, no unlockable progression system, and no mod support to extend the experience beyond what ships in the box. For newcomers to the genre or younger players, that simplicity is the point. The tutorial is short but functional, controls are mouse-driven and intuitive, and the feedback when you cause a conflict is immediate and readable. It is one of the more family-accessible ATC titles on PC, and the Steam Achievements give casual players reasonable short-term goals to chase. The 86% positive rating across its review base reflects a community that understood what they were buying: a focused, approachable session game rather than a simulation of real-world ATC complexity. The honest case against Volume 2 is that it assumes you already own and enjoyed Volume 1. Played cold, the content is competent but thin for the price point. Played as the obvious follow-on purchase after the first volume, it delivers exactly what it advertises: more airports, more planes, more gridlock to untangle. If you bounced off Volume 1 for being too shallow, nothing here will change your mind. If you burned through Volume 1 and wanted more runway configurations to memorize, this is the straightforward answer to that problem. Diego, Scout Team

Airport Madness 3D: Volume 2

Airport Madness 3D: Volume 2

28 nov 2017Big Fat Simulations Inc.
GamerScout opina

Eight new airports, new aircraft, and busier skies, Volume 2 is more Airport Madness 3D, for better and worse.

PC
ProtonDB Platinum
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Acerca de Airport Madness 3D: Volume 2

Airport Madness 3D: Volume 2 is a single-player air traffic control simulator from Big Fat Simulations Inc., released in late 2017 as a standalone expansion to the original Volume 1. You sit in the virtual tower, issue takeoff and landing clearances, manage taxiway conflicts, and try to keep departure queues from turning into a gridlocked nightmare. The core loop is pure reaction management: read the situation, click the right plane, issue the right instruction before someone clips a wing on runway 22L. If that sounds stressful, it is, and the game leans into that tension without apology. The headline additions are eight new airports, including recognizable real-world layouts like New York JFK and Toronto Pearson. For players who already logged time in Volume 1, these new layouts matter more than they might sound. Each airport has a distinct geometry that forces you to rethink taxiway routing habits from scratch. JFK's crossing runways in particular will humble you quickly. New aircraft types and additional gate counts round out the content bump, and the visual fidelity is a step up from the first volume, with sharper ground textures and cleaner plane models. Nothing that competes with a proper study-level sim, but clean enough that you can read traffic at a glance under pressure. From a systems perspective, this is not a deep-strategy title. There is no resource management, no long-term airport planning, and the AI aircraft follow predictable scripted behavior. Decision depth is narrow: you are essentially solving short-horizon sequencing puzzles in real time. That limits the late-game ceiling considerably. Veterans of titles like SimAirport or actual Eurocontrol-adjacent sims will find the mechanics thin after a few hours. The difficulty does ramp up as traffic density increases, but the challenge comes from volume of inputs rather than complexity of individual decisions. There is no campaign structure, no unlockable progression system, and no mod support to extend the experience beyond what ships in the box. For newcomers to the genre or younger players, that simplicity is the point. The tutorial is short but functional, controls are mouse-driven and intuitive, and the feedback when you cause a conflict is immediate and readable. It is one of the more family-accessible ATC titles on PC, and the Steam Achievements give casual players reasonable short-term goals to chase. The 86% positive rating across its review base reflects a community that understood what they were buying: a focused, approachable session game rather than a simulation of real-world ATC complexity. The honest case against Volume 2 is that it assumes you already own and enjoyed Volume 1. Played cold, the content is competent but thin for the price point. Played as the obvious follow-on purchase after the first volume, it delivers exactly what it advertises: more airports, more planes, more gridlock to untangle. If you bounced off Volume 1 for being too shallow, nothing here will change your mind. If you burned through Volume 1 and wanted more runway configurations to memorize, this is the straightforward answer to that problem.

Diego
Diego · Scout Team

Strategy & simulation

Etiquetas

steamAir Traffic ControlTower ManagementReal-World AirportsSession GameCasual SimTraffic PuzzleFamily FriendlyStandalone Expansion

Requisitos del sistema

Mínimos

Processor
1.0 GHZ
Memory
512 MB RAM
DirectX
Version 8.0
Storage
200 MB available space

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Reseñas y valoraciones

Steam
86%(236)

Información del juego

Desarrolladora
Big Fat Simulations Inc.
Distribuidora
Big Fat Simulations Inc.
Fecha de lanzamiento
28 nov 2017

Características

Single-playerSteam AchievementsSteam Trading CardsFamily Sharing

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¿En qué plataformas está disponible Airport Madness 3D: Volume 2?

Airport Madness 3D: Volume 2 está disponible en PC.

¿Cuándo se lanzó Airport Madness 3D: Volume 2?

Airport Madness 3D: Volume 2 se lanzó el 28 de noviembre de 2017.

¿Quién desarrolló Airport Madness 3D: Volume 2?

Airport Madness 3D: Volume 2 fue desarrollado por Big Fat Simulations Inc..