Compara los precios de Acceleration of SUGURI 2 en tiendas de claves de confianza y encuentra la mejor oferta. Desarrollado por Orange_Juice. Publicado por Fruitbat Factory. Lanzado el 7/3/2018. Disponible en PC. Géneros: Action, Indie.

A lightning-fast 1v1 aerial shooter duel where SUGURI universe characters trade bullet streams at blistering speed. Tight skill ceiling, rough entry curve.

Acceleration of SUGURI 2 is a duel-focused shoot-em-up built around one-on-one aerial combat, where two characters orbit each other at ludicrous speed while firing dense patterns of projectiles and special attacks. Developer Orange_Juice pulls from their SUGURI universe to fill the roster, so if you have any attachment to those characters from other OJ titles, there is a small layer of fan-service warmth here. But make no mistake: this is primarily a competitive reflex game, not a story experience. The premise is two combatants, a sky arena, and a very short window before someone explodes. The core loop is satisfying when it clicks. Each character carries a distinct moveset, a homing laser, a boost dash, and a charge attack structure that rewards learning frame timing. Matches are brief and violent, more like fighting-game rounds than a traditional shmup stage. Blocking, dodging, and punishing openings matters more than raw pattern memorization. That makes it feel bracingly different from vertical scrollers, though it also means the learning curve is front-loaded and unforgiving. The AI difficulty spikes without much grace, and online matchmaking pools are thin enough that finding a live opponent requires patience or a friend already in your library. Where the game earns its place is in the craft of its movement. Acceleration, as the title suggests, is everything. Boosting through a barrage to reposition, reading a charge wind-up, faking a dash to bait an overeager shot - these moments stack into something genuinely kinetic once you have a few hours in. The soundtrack keeps pace well, high-energy electronic tracks that match the frantic tempo without becoming white noise. Pixel-art character portraits are clean and expressive, though the actual battle sprites are small and functional rather than visually lavish. The honest caveat is that Mixed review territory on Steam reflects real friction. Matchmaking longevity is the biggest practical concern. If you are buying this expecting a thriving online community, the current player count does not support that reliably. Local versus and CPU practice modes exist, but the game is clearly designed around the mind-game tension of another human making bad decisions across from you. Solo players will eventually run into a ceiling where CPU behavior starts feeling scripted rather than challenging. For a niche competitive duel-shooter, the content volume is also modest - you are paying for the feel of the system, not a wide breadth of modes. This one belongs on the radar of competitive shmup fans who want something mechanically distinct from the standard bullet-hell format, players who enjoy the intensity of a fighting game but want it wrapped in projectile exchanges rather than close-range combos, and OJ universe fans who want more time with these characters. If you go in expecting a slow narrative build or a meditative solo experience, you will bounce off it fast. Know what you are signing up for and the tightness of the design becomes apparent quickly. Kai, Scout Team

Acceleration of SUGURI 2

Acceleration of SUGURI 2

7 mar 2018Orange_JuiceFruitbat Factory
GamerScout opina

A lightning-fast 1v1 aerial shooter duel where SUGURI universe characters trade bullet streams at blistering speed. Tight skill ceiling, rough entry curve.

PC
Steam Deck PlayableProtonDB Platinum
Mejor precio disponible
€0.00
en N/A
Mínimo histórico: €0.50

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Acceleration of SUGURI 2 is a duel-focused shoot-em-up built around one-on-one aerial combat, where two characters orbit each other at ludicrous speed while firing dense patterns of projectiles and special attacks. Developer Orange_Juice pulls from their SUGURI universe to fill the roster, so if you have any attachment to those characters from other OJ titles, there is a small layer of fan-service warmth here. But make no mistake: this is primarily a competitive reflex game, not a story experience. The premise is two combatants, a sky arena, and a very short window before someone explodes. The core loop is satisfying when it clicks. Each character carries a distinct moveset, a homing laser, a boost dash, and a charge attack structure that rewards learning frame timing. Matches are brief and violent, more like fighting-game rounds than a traditional shmup stage. Blocking, dodging, and punishing openings matters more than raw pattern memorization. That makes it feel bracingly different from vertical scrollers, though it also means the learning curve is front-loaded and unforgiving. The AI difficulty spikes without much grace, and online matchmaking pools are thin enough that finding a live opponent requires patience or a friend already in your library. Where the game earns its place is in the craft of its movement. Acceleration, as the title suggests, is everything. Boosting through a barrage to reposition, reading a charge wind-up, faking a dash to bait an overeager shot - these moments stack into something genuinely kinetic once you have a few hours in. The soundtrack keeps pace well, high-energy electronic tracks that match the frantic tempo without becoming white noise. Pixel-art character portraits are clean and expressive, though the actual battle sprites are small and functional rather than visually lavish. The honest caveat is that Mixed review territory on Steam reflects real friction. Matchmaking longevity is the biggest practical concern. If you are buying this expecting a thriving online community, the current player count does not support that reliably. Local versus and CPU practice modes exist, but the game is clearly designed around the mind-game tension of another human making bad decisions across from you. Solo players will eventually run into a ceiling where CPU behavior starts feeling scripted rather than challenging. For a niche competitive duel-shooter, the content volume is also modest - you are paying for the feel of the system, not a wide breadth of modes. This one belongs on the radar of competitive shmup fans who want something mechanically distinct from the standard bullet-hell format, players who enjoy the intensity of a fighting game but want it wrapped in projectile exchanges rather than close-range combos, and OJ universe fans who want more time with these characters. If you go in expecting a slow narrative build or a meditative solo experience, you will bounce off it fast. Know what you are signing up for and the tightness of the design becomes apparent quickly.

Kai
Kai · Scout Team

Indie & narrative

Etiquetas

steam1v1 DuelAerial CombatCompetitiveHigh Skill CeilingLocal VersusBullet PatternsFast-PacedRoster Fighter

Requisitos del sistema

Mínimos

Processor
Intel CPU 2.0GHz or higher
Memory
4 GB RAM
Graphics
DirectX 8.1a compatible video card with 256MB memory or more
DirectX
Version 8.1a
Storage
2 GB available space So…

Recomendados

Processor
Intel CPU 2.6GHz or higher
Memory
8 GB RAM
Graphics
DirectX 8.1a compatible video card with 1024MB memory or more
DirectX
Version 8.1a
Network
Broadband In…

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Reseñas y valoraciones

Steam
78%(1,244)

Información del juego

Desarrolladora
Orange_Juice
Distribuidora
Fruitbat Factory
Fecha de lanzamiento
7 mar 2018

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¿En qué plataformas está disponible Acceleration of SUGURI 2?

Acceleration of SUGURI 2 está disponible en PC.

¿Cuándo se lanzó Acceleration of SUGURI 2?

Acceleration of SUGURI 2 se lanzó el 7 de marzo de 2018.

¿Quién desarrolló Acceleration of SUGURI 2?

Acceleration of SUGURI 2 fue desarrollado por Orange_Juice y publicado por Fruitbat Factory.