Compara los precios de 100% Orange Juice en tiendas de claves de confianza y encuentra la mejor oferta. Desarrollado por Orange_Juice. Publicado por Fruitbat Factory. Lanzado el 16/5/2014. Disponible en PC, Mac, Linux. Géneros: Indie, Strategy.

Mario Party meets a Japanese crossover anime, but with deck-building teeth: more read-the-board than roll-and-pray if you know what you're doing.

I went into 100% Orange Juice expecting a novelty and came out with a character tier list scrawled on a sticky note next to my monitor. On the surface this is a four-player digital board game where everyone rolls a single die, moves around a loop, lands on Bonus, Drop, Encounter, Warp, or Damage panels, and races to hit norma checkpoints by collecting stars or racking up wins. Underneath that deceptively simple wrapper there is a surprising amount of actual decision-making: which norma path to commit to (stars vs. wins), when to pick a fight versus absorb a Drop panel hit, whether to hold hyper cards and bait opponents into unfavorable engagements. The community puts it well: will you level up when someone behind you can use your position against you? Should you pitch three hyper cards when something better lands in your hand? These are real questions with real consequences. The character roster is where most of the strategic texture lives. The base game gives you around 20 playable characters, each with individual HP, ATK, DEF, and EVD stats plus a unique hyper card that only they can draw. No classes are hard-coded, but the community has naturally sorted them into roles: aggressive attackers like Yuki and Star Breaker who chase down star-rich targets, evasion-based runners like Suguri whose Accelerator hyper removes dice variance for a chapter, defensive tanks like Kiriko, and support picks like Natsumi who leans into heals and revives. New players should start with QP or Marc. Both are straightforward, forgiving of early mistakes, and teach the core combat loop without burying you in gimmicks. The DLC packs, now numbering over 40 at a few dollars each, expand the roster further with characters like Sweet Breaker whose board-control hyper reshapes an entire late game, but the base meta is completely viable without spending extra. Beyond the standard Normal Mode free-for-all, there is a Co-op mode where all players cooperate to bring down a powered-up boss, and a Bounty Hunt mode that shifts the win condition to fame accumulated through fetch quests and notoriety. Both add meaningful variety, and Co-op in particular plays very differently from the competitive modes since coordinating card plays and positioning actually matters at the table level. The campaign gives each character a short story arc and is the primary way to farm stars and unlock new characters without playing online. Match length runs roughly 40 to 50 minutes once you set the turn-timer to a brisk speed, which is a legitimate quality-of-life setting worth enabling immediately. The caveats are real. Variance is high, full stop. A single bad run of die rolls in the final third of a match can undo 45 minutes of optimal play, and first-time players will hit that wall before they understand it well enough to route around it. The card unlock grind through in-game currency is slow if you want a full collection, and some characters behind campaign-specific unlock paths require effort that feels deliberately opaque. The music loops are catchy but limited, which becomes noticeable in longer sessions. And the DLC catalog, while individually cheap, adds up fast if you want every character permanently in your roster rather than cycling the weekly free rotation. For my money the single biggest thing going for 100% Orange Juice in 2025 is how active the developer still is: card visual overhauls, new events, balance patches, and a Steam Workshop scene that extends replayability well past the base content. Steam reviews sit at 94% positive across nearly nine thousand ratings, which for a ten-year-old indie title is a genuine signal, not momentum. If you have three friends available for a weekly session and can stomach the chaos, there is a lot of structured thinking hiding behind the anime art style. If you are a solo player hoping for a deep single-player puzzle, manage expectations accordingly. Diego, Scout Team

100% Orange Juice

100% Orange Juice

16 may 2014Orange_JuiceFruitbat Factory
GamerScout opina

Mario Party meets a Japanese crossover anime, but with deck-building teeth: more read-the-board than roll-and-pray if you know what you're doing.

PCMacLinux
Steam Deck VerifiedProtonDB Platinum
Mejor precio disponible
0,57 €
en Kinguin
Mínimo registrado: 0,57 €
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Veredicto de GamerScout

7/10

Best for groups wanting a chaotic but mechanically layered board game night; solo players and variance-averse strategists should look elsewhere.

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0,57 €
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1,37 €-80%
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1,49 €
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1,51 €-78%
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1,57 €
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1,95 €
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4,26 €-25%
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5,64 €-19%
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Historial de precios

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0,57 €3 ago 2026
Mejor precio actual
0,57 €
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Acerca de 100% Orange Juice

I went into 100% Orange Juice expecting a novelty and came out with a character tier list scrawled on a sticky note next to my monitor. On the surface this is a four-player digital board game where everyone rolls a single die, moves around a loop, lands on Bonus, Drop, Encounter, Warp, or Damage panels, and races to hit norma checkpoints by collecting stars or racking up wins. Underneath that deceptively simple wrapper there is a surprising amount of actual decision-making: which norma path to commit to (stars vs. wins), when to pick a fight versus absorb a Drop panel hit, whether to hold hyper cards and bait opponents into unfavorable engagements. The community puts it well: will you level up when someone behind you can use your position against you? Should you pitch three hyper cards when something better lands in your hand? These are real questions with real consequences. The character roster is where most of the strategic texture lives. The base game gives you around 20 playable characters, each with individual HP, ATK, DEF, and EVD stats plus a unique hyper card that only they can draw. No classes are hard-coded, but the community has naturally sorted them into roles: aggressive attackers like Yuki and Star Breaker who chase down star-rich targets, evasion-based runners like Suguri whose Accelerator hyper removes dice variance for a chapter, defensive tanks like Kiriko, and support picks like Natsumi who leans into heals and revives. New players should start with QP or Marc. Both are straightforward, forgiving of early mistakes, and teach the core combat loop without burying you in gimmicks. The DLC packs, now numbering over 40 at a few dollars each, expand the roster further with characters like Sweet Breaker whose board-control hyper reshapes an entire late game, but the base meta is completely viable without spending extra. Beyond the standard Normal Mode free-for-all, there is a Co-op mode where all players cooperate to bring down a powered-up boss, and a Bounty Hunt mode that shifts the win condition to fame accumulated through fetch quests and notoriety. Both add meaningful variety, and Co-op in particular plays very differently from the competitive modes since coordinating card plays and positioning actually matters at the table level. The campaign gives each character a short story arc and is the primary way to farm stars and unlock new characters without playing online. Match length runs roughly 40 to 50 minutes once you set the turn-timer to a brisk speed, which is a legitimate quality-of-life setting worth enabling immediately. The caveats are real. Variance is high, full stop. A single bad run of die rolls in the final third of a match can undo 45 minutes of optimal play, and first-time players will hit that wall before they understand it well enough to route around it. The card unlock grind through in-game currency is slow if you want a full collection, and some characters behind campaign-specific unlock paths require effort that feels deliberately opaque. The music loops are catchy but limited, which becomes noticeable in longer sessions. And the DLC catalog, while individually cheap, adds up fast if you want every character permanently in your roster rather than cycling the weekly free rotation. For my money the single biggest thing going for 100% Orange Juice in 2025 is how active the developer still is: card visual overhauls, new events, balance patches, and a Steam Workshop scene that extends replayability well past the base content. Steam reviews sit at 94% positive across nearly nine thousand ratings, which for a ten-year-old indie title is a genuine signal, not momentum. If you have three friends available for a weekly session and can stomach the chaos, there is a lot of structured thinking hiding behind the anime art style. If you are a solo player hoping for a deep single-player puzzle, manage expectations accordingly.

Diego
Diego · Scout Team

Strategy & simulation

Etiquetas

Single-playerMulti-playerPvPOnline PvPCo-opOnline Co-opSteam AchievementsSteam Trading CardsSteam WorkshopCamera ComfortColor AlternativesCustom Volume ControlsAdjustable DifficultyPlayable without Timed InputPartial Controller SupportSteam CloudValve Anti-Cheat enabledStatsSteam LeaderboardsFamily SharingDigital Board GameHyper CardsCharacter MainsCo-op Boss FightBounty Hunt ModeNorma SystemAnime CrossoverDeck Building Light

Requisitos del sistema

Mínimos

Processor
Intel Pentium 2.0GHz or higher
Memory
512 MB RAM
DirectX
Version 8.0
Storage
600 MB available space
Sound Card
DirectSound compatible sound card

Recomendados

Requires a 64-bit processor and operating system

DLC y complementos de 100% Orange Juice27

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Reseñas y valoraciones

GamerScout
7/10

Información del juego

Desarrolladora
Orange_Juice
Distribuidora
Fruitbat Factory
Fecha de lanzamiento
16 may 2014

Modos de juego

singleplayer
multiplayer
coop
online coop
Cooperativo en línea

Idiomas

Audio (1)
Japanese
Subtítulos (10)
EnglishJapaneseSimplified ChineseTraditional ChineseSpanish - SpainKorean+4 más

Características

AchievementsCloud Saves

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Preguntas frecuentes sobre 100% Orange Juice

¿Cuánto cuesta 100% Orange Juice?

A 15 de agosto de 2026, la oferta más barata disponible de 100% Orange Juice es €0.57 en Kinguin, de entre 11 ofertas activas que seguimos en tiendas de claves verificadas. Los precios cambian a diario — la tabla de esta página se actualiza continuamente.

¿Dónde puedo comprar 100% Orange Juice más barato?

El precio más bajo disponible que seguimos para 100% Orange Juice es €0.57 en Kinguin (15 de agosto de 2026). Comparamos 11 ofertas activas de tiendas de claves verificadas — la tabla completa con cada tienda y su puntuación de confianza está en esta página.

¿En qué plataformas está disponible 100% Orange Juice?

100% Orange Juice está disponible en PC, Mac, Linux.

¿Cuándo se lanzó 100% Orange Juice?

100% Orange Juice se lanzó el 16 de mayo de 2014.

¿Quién desarrolló 100% Orange Juice?

100% Orange Juice fue desarrollado por Orange_Juice y publicado por Fruitbat Factory.