Compara los precios de A Game of Thrones: The Board Game - Digital Edition en tiendas de claves de confianza y encuentra la mejor oferta. Desarrollado por Dire Wolf. Publicado por Asmodee Digital. Lanzado el 6/10/2020. Disponible en PC. Géneros: Strategy.

Westeros politics in digital form: a six-player asymmetric strategy game where alliances crumble faster than promises at a Red Wedding.

A Game of Thrones: The Board Game - Digital Edition is Dire Wolf's port of Fantasy Flight Games' long-running asymmetric territory-control game, translated from tabletop to PC. Six Great Houses - Stark, Lannister, Baratheon, Tyrell, Martell, and Greyjoy - compete across the map of Westeros using a simultaneous order-placement system that punishes predictability and rewards reading your opponents. Every round you secretly assign march, support, consolidate, and raid orders to your armies, then reveal them all at once. The resulting chaos of broken support promises and backstabbed flanks is the entire point. This is not a 4X game with a tech tree. It is a negotiation game wearing a wargame's clothes. For strategy players who want meaningful decisions per hour, the order system is genuinely interesting. Supply chains limit how many armies you can field, Influence tracks on the Iron Throne, Fiefdoms, and King's Court determine tiebreakers and special abilities, and Wildling threat forces everyone to occasionally cooperate or take a collective beating. The asymmetry between houses is moderate rather than extreme - Greyjoy's naval flexibility plays differently from Tyrell's southern land dominance, but no house feels like a different game entirely. That balance keeps the learning curve manageable. The digital edition handles the fiddly bits well enough: automated combat resolution, Wildling card draws, and Supply recalculations are instant rather than a 20-minute table exercise. Online multiplayer works, and that is where the game lives or dies. Against human opponents, the simultaneous-reveal tension is real and the mid-game diplomatic phase produces exactly the kind of scheming the license promises. The problem is finding a full six-player lobby that actually finishes a game. Dropouts are common, async play helps but is slow, and the AI is frankly weak - it telegraphs orders, cannot negotiate, and collapses as a credible threat by mid-game. Solo players will bounce off this hard. The tutorial covers the mechanical basics competently, which matters because the ruleset has enough moving parts to confuse a first-timer. New players who read the in-game rules panel and play a complete game or two against AI before going online will have a reasonable foundation. The real issue for beginners is not complexity - it is that the game only clicks when all six players are engaged, communicating, and invested in finishing. Half a lobby of committed players is a worse experience than the full tabletop version with your actual friends. There is no ranked matchmaking depth to smooth that out, and the community size reflected in those mixed Steam reviews is a real concern for queue times. Mod support and post-launch content updates are minimal, which limits the long-term ceiling. What you get is a faithful, functionally solid port of a well-designed board game that suffers from its dependence on a populated, cooperative player base. If you have four to six friends who own copies and want a digital game night substitute for the physical version, this does exactly that job. If you are a solo strategy player expecting a robust single-player campaign or a deep AI challenge, look elsewhere. Diego, Scout Team

A Game of Thrones: The Board Game - Digital Edition

A Game of Thrones: The Board Game - Digital Edition

6 oct 2020Dire WolfAsmodee Digital
GamerScout opina

Westeros politics in digital form: a six-player asymmetric strategy game where alliances crumble faster than promises at a Red Wedding.

PC
Steam Deck PlayableProtonDB Gold
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A Game of Thrones: The Board Game - Digital Edition is Dire Wolf's port of Fantasy Flight Games' long-running asymmetric territory-control game, translated from tabletop to PC. Six Great Houses - Stark, Lannister, Baratheon, Tyrell, Martell, and Greyjoy - compete across the map of Westeros using a simultaneous order-placement system that punishes predictability and rewards reading your opponents. Every round you secretly assign march, support, consolidate, and raid orders to your armies, then reveal them all at once. The resulting chaos of broken support promises and backstabbed flanks is the entire point. This is not a 4X game with a tech tree. It is a negotiation game wearing a wargame's clothes. For strategy players who want meaningful decisions per hour, the order system is genuinely interesting. Supply chains limit how many armies you can field, Influence tracks on the Iron Throne, Fiefdoms, and King's Court determine tiebreakers and special abilities, and Wildling threat forces everyone to occasionally cooperate or take a collective beating. The asymmetry between houses is moderate rather than extreme - Greyjoy's naval flexibility plays differently from Tyrell's southern land dominance, but no house feels like a different game entirely. That balance keeps the learning curve manageable. The digital edition handles the fiddly bits well enough: automated combat resolution, Wildling card draws, and Supply recalculations are instant rather than a 20-minute table exercise. Online multiplayer works, and that is where the game lives or dies. Against human opponents, the simultaneous-reveal tension is real and the mid-game diplomatic phase produces exactly the kind of scheming the license promises. The problem is finding a full six-player lobby that actually finishes a game. Dropouts are common, async play helps but is slow, and the AI is frankly weak - it telegraphs orders, cannot negotiate, and collapses as a credible threat by mid-game. Solo players will bounce off this hard. The tutorial covers the mechanical basics competently, which matters because the ruleset has enough moving parts to confuse a first-timer. New players who read the in-game rules panel and play a complete game or two against AI before going online will have a reasonable foundation. The real issue for beginners is not complexity - it is that the game only clicks when all six players are engaged, communicating, and invested in finishing. Half a lobby of committed players is a worse experience than the full tabletop version with your actual friends. There is no ranked matchmaking depth to smooth that out, and the community size reflected in those mixed Steam reviews is a real concern for queue times. Mod support and post-launch content updates are minimal, which limits the long-term ceiling. What you get is a faithful, functionally solid port of a well-designed board game that suffers from its dependence on a populated, cooperative player base. If you have four to six friends who own copies and want a digital game night substitute for the physical version, this does exactly that job. If you are a solo strategy player expecting a robust single-player campaign or a deep AI challenge, look elsewhere.

Diego
Diego · Scout Team

Strategy & simulation

Etiquetas

steamAsymmetric StrategySimultaneous OrdersDiplomacyTerritory ControlBoard Game PortMultiplayer DependentPolitical StrategySix-Player

Requisitos del sistema

Mínimos

Processor
Intel Pentium D or AMD Athlon 64 X2
Memory
2 GB RAM
Graphics
Graphics card with DX…

Recomendados

OS
Windows 10 (64bit version only)
Processor
Intel Core 2 Duo E6600 or AMD Athlon 64 X2 5000+ or better
Memory
4 GB RAM
Graphics
Graphics card with D…

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Steam
70%(1,929)

Información del juego

Desarrolladora
Dire Wolf
Distribuidora
Asmodee Digital
Fecha de lanzamiento
6 oct 2020

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¿En qué plataformas está disponible A Game of Thrones: The Board Game - Digital Edition?

A Game of Thrones: The Board Game - Digital Edition está disponible en PC.

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A Game of Thrones: The Board Game - Digital Edition se lanzó el 6 de octubre de 2020.

¿Quién desarrolló A Game of Thrones: The Board Game - Digital Edition?

A Game of Thrones: The Board Game - Digital Edition fue desarrollado por Dire Wolf y publicado por Asmodee Digital.