Compara los precios de The Fox in the Forest en tiendas de claves de confianza y encuentra la mejor oferta. Desarrollado por Dire Wolf. Publicado por Dire Wolf. Lanzado el 18/10/2021. Disponible en PC, Mac. Géneros: Casual, Indie, Strategy.

Trick-taking for two, where winning too many tricks blows up your score - if that puzzle sounds satisfying, this digital port earns your 30-minute lunch break.

I'll be straight with you: trick-taking card games are not my usual Friday night. I live inside shooters. But The Fox in the Forest digital kept showing up on my radar because it does something genuinely interesting - it punishes you for winning too hard. The scoring system is the whole game. Win 7 to 9 tricks out of 13 in a round and you score a healthy 6 points. Win 10 or more and you score nothing, labelled greedy. Win 0 to 3 tricks and you score 6 points by playing humble. Everything in between gives you a trickle of 1 to 3 points. That tension, do I push for dominant or deliberately fold back, is what keeps each 13-card round from feeling automatic. The card pool is tight by design. Three suits - Bells, Keys, and Moons - numbered 1 to 11, with all the odd-numbered cards carrying special abilities. The 1 (Swan) lets you lead the next trick even when you lost the current one. The 3 (Fox) lets you swap a card with the face-up Decree card, which also changes the trump suit mid-round. The 5 (Woodcutter) lets you draw from the undealt deck and bury a card from your hand. The 11 (Monarch) forces your opponent to play their highest card in the led suit. Because only 33 cards exist in the whole deck and 7 stay out of play each round, you can build partial reads on what your opponent might be holding - which is about as close as this gets to the information-tracking headspace I enjoy in competitive games. Dire Wolf's digital version adds eight challenge modes that remix the scoring rules or the card pool. "Might Makes Right" removes the Humble scoring bracket entirely and asks you to just win as many tricks as possible. Another challenge introduces a fourth suit. These modes are genuinely useful if you have mastered the base game against the AI and want something to grind against before queuing online. On that note, the AI has been consistently flagged as too forgiving even on its hardest setting - it makes structural mistakes that a half-decent human player would not. The online PvP is where the actual game lives, but the player pool is small, and finding a live match is not always instant. The presentation is clean. The sepia-toned forest backgrounds and the illustrated character cards from the original physical game translate well to screen. Animations are minimal and do not waste your time, which I appreciate. Cross-platform support means you can queue against someone on mobile, which helps the matchmaking pool. The built-in tutorial is solid if you have never touched a trick-taking game before - it explains why the 1 card is sometimes more valuable than the 11, which is exactly the counter-intuitive concept that trips newcomers up. Where it falls short for a competitive player: there is no ranked ladder, no ELO display, no match history to review your decisions. You win, you lose, you queue again. For a game whose entire value is in the psychological back-and-forth of reading an opponent, the lack of any progression scaffold feels like a missed feature. The base game is also short by design - two players, 30 minutes max - so if you want a solo grind session you are relying entirely on the challenge modes and a soft AI. Worth picking up if you want a low-cost, elegant two-player option with a person you already know. Worth skipping if your goal is a ranked competitive ladder with strangers. Fred, Scout Team

The Fox in the Forest

The Fox in the Forest

18 oct 2021Dire Wolf
GamerScout opina

Trick-taking for two, where winning too many tricks blows up your score - if that puzzle sounds satisfying, this digital port earns your 30-minute lunch break.

PCMac
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Mínimo histórico: €0.27

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I'll be straight with you: trick-taking card games are not my usual Friday night. I live inside shooters. But The Fox in the Forest digital kept showing up on my radar because it does something genuinely interesting - it punishes you for winning too hard. The scoring system is the whole game. Win 7 to 9 tricks out of 13 in a round and you score a healthy 6 points. Win 10 or more and you score nothing, labelled greedy. Win 0 to 3 tricks and you score 6 points by playing humble. Everything in between gives you a trickle of 1 to 3 points. That tension, do I push for dominant or deliberately fold back, is what keeps each 13-card round from feeling automatic. The card pool is tight by design. Three suits - Bells, Keys, and Moons - numbered 1 to 11, with all the odd-numbered cards carrying special abilities. The 1 (Swan) lets you lead the next trick even when you lost the current one. The 3 (Fox) lets you swap a card with the face-up Decree card, which also changes the trump suit mid-round. The 5 (Woodcutter) lets you draw from the undealt deck and bury a card from your hand. The 11 (Monarch) forces your opponent to play their highest card in the led suit. Because only 33 cards exist in the whole deck and 7 stay out of play each round, you can build partial reads on what your opponent might be holding - which is about as close as this gets to the information-tracking headspace I enjoy in competitive games. Dire Wolf's digital version adds eight challenge modes that remix the scoring rules or the card pool. "Might Makes Right" removes the Humble scoring bracket entirely and asks you to just win as many tricks as possible. Another challenge introduces a fourth suit. These modes are genuinely useful if you have mastered the base game against the AI and want something to grind against before queuing online. On that note, the AI has been consistently flagged as too forgiving even on its hardest setting - it makes structural mistakes that a half-decent human player would not. The online PvP is where the actual game lives, but the player pool is small, and finding a live match is not always instant. The presentation is clean. The sepia-toned forest backgrounds and the illustrated character cards from the original physical game translate well to screen. Animations are minimal and do not waste your time, which I appreciate. Cross-platform support means you can queue against someone on mobile, which helps the matchmaking pool. The built-in tutorial is solid if you have never touched a trick-taking game before - it explains why the 1 card is sometimes more valuable than the 11, which is exactly the counter-intuitive concept that trips newcomers up. Where it falls short for a competitive player: there is no ranked ladder, no ELO display, no match history to review your decisions. You win, you lose, you queue again. For a game whose entire value is in the psychological back-and-forth of reading an opponent, the lack of any progression scaffold feels like a missed feature. The base game is also short by design - two players, 30 minutes max - so if you want a solo grind session you are relying entirely on the challenge modes and a soft AI. Worth picking up if you want a low-cost, elegant two-player option with a person you already know. Worth skipping if your goal is a ranked competitive ladder with strangers.

Fred
Fred · Scout Team

Shooters

Etiquetas

singleplayermultiplayerpvponline-pvpcross-platformachievementstier:sub-5Trick-Taking2-Player OnlyScore ManagementChallenge ModesCross-Platform MultiplayerCard AbilitiesAsync-Friendly

Requisitos del sistema

Mínimos

OS
Windows 10 (64bit version only)
Memory
4 GB RAM
DirectX
Version 11
Storage
1 GB available space
Graphics
Intel HD 2000 graphics or AMD Ryzen 3 2200G w/ Vega 8 graphics
Processor
i5-2400 or Ryzen 3 2200G

Recomendados

OS
Windows 10 (64bit version only)
Memory
4 GB RAM
DirectX
Version 11
Network
Broadband Internet connection
Storage
1 GB available space
Graphics
Graphics card with DX11 or OpenGL 3.x capabilities
Processor
Intel Core 2 Duo E6600 or AMD Athlon 64 X2 5000+ or better

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Información del juego

Desarrolladora
Dire Wolf
Distribuidora
Dire Wolf
Fecha de lanzamiento
18 oct 2021

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¿En qué plataformas está disponible The Fox in the Forest?

The Fox in the Forest está disponible en PC, Mac.

¿Cuándo se lanzó The Fox in the Forest?

The Fox in the Forest se lanzó el 18 de octubre de 2021.

¿Quién desarrolló The Fox in the Forest?

The Fox in the Forest fue desarrollado por Dire Wolf.