Compara los precios de 2D Neon Cube en tiendas de claves de confianza y encuentra la mejor oferta. Desarrollado por Laush Dmitriy Sergeevich. Publicado por Laush Studio. Lanzado el 8/9/2017. Disponible en PC. Géneros: Action, Indie.

Twelve neon-lit side-scrolling levels, 1,596 achievements, and a runtime you can clear in one sitting - transparency first: this is achievement-farming territory wrapped in a glowing shell.

I want to be honest with you before you click anything: 2D Neon Cube is a micro side-scroller from solo developer Laush Dmitriy Sergeevich, and most of the people who own it are here for the achievement count, not the platforming. That context matters, because judging it as a serious puzzle-platformer would be unfair to what it actually is - a short, low-stakes arcade toy with a neon aesthetic and a remarkably padded trophy list. The core loop is simple enough to describe in one breath. You guide a small character through twelve levels, using Space or W to jump, A and D to move, and a combined W-plus-Space input for a boosted super jump. Crates can be pushed and used as platforms. Buttons on the floor can be triggered by the player or by sliding a crate onto them. The obstacles - rotating hazards and projectiles - have hitboxes that feel slightly larger than their sprites suggest, so expect a few surprise resets even on straightforward passages. Nothing here approaches real difficulty; the community consensus is that a full clear takes well under an hour. The neon visual style does have a certain quiet charm - dark backgrounds, glowing geometry, the kind of lo-fi glow effect that looks pleasant on a second monitor while you half-watch something else. The elephant in the room is the achievement count: 1,596 of them. That number does not reflect 1,596 meaningful in-game accomplishments. It reflects a design pattern - common in Laush Studio releases - where achievements are used as a currency for Steam profile decoration rather than as markers of genuine play. Community guides exist specifically to help players farm them quickly, and that is the primary reason the game has any audience at all in 2025. Some players in the Steam forums have also pointed out that the level layouts bear a strong resemblance to another Laush title, raising questions about how much original design work went into the twelve stages. The soundtrack is ambient and unobtrusive, which fits the brief neon-corridor mood well enough. System requirements are extremely light - a GeForce EN9600 GT and 1 GB of RAM - so it will run on practically anything. Steam reviews sit at a mixed 67 percent across 165 ratings, which tracks: it is not broken, it is just thin. If you arrive expecting a crafted indie platformer with intentional level design and a satisfying arc, you will bounce off it inside twenty minutes. If you arrive knowing it is a short atmospheric toy that happens to shower your Steam profile with achievement popups, you will get exactly what you paid for. Kai, Scout Team

2D Neon Cube

2D Neon Cube

8 sept 2017Laush Dmitriy SergeevichLaush Studio
GamerScout opina

Twelve neon-lit side-scrolling levels, 1,596 achievements, and a runtime you can clear in one sitting - transparency first: this is achievement-farming territory wrapped in a glowing shell.

PC
ProtonDB Platinum
Mejor precio disponible
€0.00
en N/A
Mínimo histórico: €0.77

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Acerca de 2D Neon Cube

I want to be honest with you before you click anything: 2D Neon Cube is a micro side-scroller from solo developer Laush Dmitriy Sergeevich, and most of the people who own it are here for the achievement count, not the platforming. That context matters, because judging it as a serious puzzle-platformer would be unfair to what it actually is - a short, low-stakes arcade toy with a neon aesthetic and a remarkably padded trophy list. The core loop is simple enough to describe in one breath. You guide a small character through twelve levels, using Space or W to jump, A and D to move, and a combined W-plus-Space input for a boosted super jump. Crates can be pushed and used as platforms. Buttons on the floor can be triggered by the player or by sliding a crate onto them. The obstacles - rotating hazards and projectiles - have hitboxes that feel slightly larger than their sprites suggest, so expect a few surprise resets even on straightforward passages. Nothing here approaches real difficulty; the community consensus is that a full clear takes well under an hour. The neon visual style does have a certain quiet charm - dark backgrounds, glowing geometry, the kind of lo-fi glow effect that looks pleasant on a second monitor while you half-watch something else. The elephant in the room is the achievement count: 1,596 of them. That number does not reflect 1,596 meaningful in-game accomplishments. It reflects a design pattern - common in Laush Studio releases - where achievements are used as a currency for Steam profile decoration rather than as markers of genuine play. Community guides exist specifically to help players farm them quickly, and that is the primary reason the game has any audience at all in 2025. Some players in the Steam forums have also pointed out that the level layouts bear a strong resemblance to another Laush title, raising questions about how much original design work went into the twelve stages. The soundtrack is ambient and unobtrusive, which fits the brief neon-corridor mood well enough. System requirements are extremely light - a GeForce EN9600 GT and 1 GB of RAM - so it will run on practically anything. Steam reviews sit at a mixed 67 percent across 165 ratings, which tracks: it is not broken, it is just thin. If you arrive expecting a crafted indie platformer with intentional level design and a satisfying arc, you will bounce off it inside twenty minutes. If you arrive knowing it is a short atmospheric toy that happens to shower your Steam profile with achievement popups, you will get exactly what you paid for.

Kai
Kai · Scout Team

Indie & narrative

Etiquetas

singleplayerachievementstier:sub-5Achievement FarmingShort CompletionNeon AestheticLevel Reset MechanicsCrate PuzzlesProfile DecorationSub-60-Minute Runtime

Requisitos del sistema

Mínimos

OS
Windows XP and newer
Memory
1024 MB RAM
Storage
100 MB available space
Graphics
GeForce EN9600 GT
Processor
Athlon 2 X3 450

Recomendados

OS
Windows XP and newer
Memory
2048 MB RAM
Storage
200 MB available space
Graphics
GeForce EN9800 GT
Processor
AMD fx6300

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Información del juego

Desarrolladora
Laush Dmitriy Sergeevich
Distribuidora
Laush Studio
Fecha de lanzamiento
8 sept 2017

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¿En qué plataformas está disponible 2D Neon Cube?

2D Neon Cube está disponible en PC.

¿Cuándo se lanzó 2D Neon Cube?

2D Neon Cube se lanzó el 8 de septiembre de 2017.

¿Quién desarrolló 2D Neon Cube?

2D Neon Cube fue desarrollado por Laush Dmitriy Sergeevich y publicado por Laush Studio.