
2D Neon Cube
Twelve neon-lit side-scrolling levels, 1,596 achievements, and a runtime you can clear in one sitting - transparency first: this is achievement-farming territory wrapped in a glowing shell.
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I want to be honest with you before you click anything: 2D Neon Cube is a micro side-scroller from solo developer Laush Dmitriy Sergeevich, and most of the people who own it are here for the achievement count, not the platforming. That context matters, because judging it as a serious puzzle-platformer would be unfair to what it actually is - a short, low-stakes arcade toy with a neon aesthetic and a remarkably padded trophy list. The core loop is simple enough to describe in one breath. You guide a small character through twelve levels, using Space or W to jump, A and D to move, and a combined W-plus-Space input for a boosted super jump. Crates can be pushed and used as platforms. Buttons on the floor can be triggered by the player or by sliding a crate onto them. The obstacles - rotating hazards and projectiles - have hitboxes that feel slightly larger than their sprites suggest, so expect a few surprise resets even on straightforward passages. Nothing here approaches real difficulty; the community consensus is that a full clear takes well under an hour. The neon visual style does have a certain quiet charm - dark backgrounds, glowing geometry, the kind of lo-fi glow effect that looks pleasant on a second monitor while you half-watch something else. The elephant in the room is the achievement count: 1,596 of them. That number does not reflect 1,596 meaningful in-game accomplishments. It reflects a design pattern - common in Laush Studio releases - where achievements are used as a currency for Steam profile decoration rather than as markers of genuine play. Community guides exist specifically to help players farm them quickly, and that is the primary reason the game has any audience at all in 2025. Some players in the Steam forums have also pointed out that the level layouts bear a strong resemblance to another Laush title, raising questions about how much original design work went into the twelve stages. The soundtrack is ambient and unobtrusive, which fits the brief neon-corridor mood well enough. System requirements are extremely light - a GeForce EN9600 GT and 1 GB of RAM - so it will run on practically anything. Steam reviews sit at a mixed 67 percent across 165 ratings, which tracks: it is not broken, it is just thin. If you arrive expecting a crafted indie platformer with intentional level design and a satisfying arc, you will bounce off it inside twenty minutes. If you arrive knowing it is a short atmospheric toy that happens to shower your Steam profile with achievement popups, you will get exactly what you paid for.

Indie & narrative
Etiquetas
Requisitos del sistema
Mínimos
- OS
- Windows XP and newer
- Memory
- 1024 MB RAM
- Storage
- 100 MB available space
- Graphics
- GeForce EN9600 GT
- Processor
- Athlon 2 X3 450
Recomendados
- OS
- Windows XP and newer
- Memory
- 2048 MB RAM
- Storage
- 200 MB available space
- Graphics
- GeForce EN9800 GT
- Processor
- AMD fx6300
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Información del juego
- Desarrolladora
- Laush Dmitriy Sergeevich
- Distribuidora
- Laush Studio
- Fecha de lanzamiento
- 8 sept 2017








