Compara los precios de 12 HOURS en tiendas de claves de confianza y encuentra la mejor oferta. Desarrollado por Second Reality. Publicado por Second Reality. Lanzado el 7/6/2019. Disponible en PC. Géneros: Action, Indie, Simulation.

A randomly-generated stealth-horror run where one creature hunts you through a nightmare maze - thin on mechanics, thinner on polish, but the procedural layout keeps each attempt from feeling identical.

I went in with low expectations, and 12 HOURS still found ways to underdeliver. The core loop is tight enough to describe in a sentence: you are trapped in a first-person nightmare, a single creature is hunting you, and every run reshuffles the level so you cannot simply memorise a safe route out. That procedural generation is the game's only structural idea, and it pulls just enough weight to make two or three runs feel different before the seams start showing. The enemy AI is the load-bearing wall here, and it wobbles. On some runs the creature feels genuinely oppressive, tracking you through corridors with enough unpredictability to produce real tension. On others it wanders off in the wrong direction entirely and the horror deflates into an aimless exploration of grey hallways. There is no stealth system to speak of - no crouching, no sound meter, no distraction mechanics - so your only tool is distance. For a game that tags itself as both Action and Simulation, that is a surprisingly shallow toolbox. Players looking for the kind of emergent decision-making you get from something like Alien: Isolation will find almost nothing comparable here. The story mini-quest is the one element that hints at ambition above the genre floor. There is a loose objective threaded through the nightmare framing - find a way to wake up - and it gives each run a nominal direction beyond pure survival. Whether that counts as meaningful narrative content depends on how generously you read minimalism. The atmosphere, to its credit, does commit to a specific aesthetic: dark, claustrophobic, and loud with ambient sound design that does more heavy lifting than the visuals. The graphical fidelity is budget-tier, which is fine for the price bracket, but the environment variety within a single run is limited enough that repetition sets in fast. With only 44 Steam reviews sitting at a mixed 59 percent positive rating, the community signal is weak but not damning. The split roughly tracks my own experience: there is a functional horror game here, not a broken one. Second Reality also released a sequel, 12 HOURS 2, which adds stealth mechanics, a richer enemy AI, and a more developed environment - if the concept interests you, the follow-up is likely the better investment of the two. The original reads like a proof of concept that shipped before the concept was fully proven. Diego, Scout Team

12 HOURS

12 HOURS

7 jun 2019Second Reality
GamerScout opina

A randomly-generated stealth-horror run where one creature hunts you through a nightmare maze - thin on mechanics, thinner on polish, but the procedural layout keeps each attempt from feeling identical.

PC
Mejor precio disponible
0,42 €
en Kinguin
Mínimo registrado: 0,42 €
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Veredicto de GamerScout

Only for horror completionists curious about the concept - the sequel 12 HOURS 2 executes the same idea with more depth.

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0,42 €
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1,17 €
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1,38 €
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1,71 €
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13,33 €
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Historial de precios

Mínimo registrado
0,42 €6 jul 2026
Mejor precio actual
0,42 €
El más bajo desde que lo seguimos
Tiendas de claves
0,40 €0,42 €0,44 €0,46 €10 Jun27 Jun13 Jul30 Jul15 Aug
10 jun — 15 ago
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Capturas y multimedia

Acerca de 12 HOURS

I went in with low expectations, and 12 HOURS still found ways to underdeliver. The core loop is tight enough to describe in a sentence: you are trapped in a first-person nightmare, a single creature is hunting you, and every run reshuffles the level so you cannot simply memorise a safe route out. That procedural generation is the game's only structural idea, and it pulls just enough weight to make two or three runs feel different before the seams start showing. The enemy AI is the load-bearing wall here, and it wobbles. On some runs the creature feels genuinely oppressive, tracking you through corridors with enough unpredictability to produce real tension. On others it wanders off in the wrong direction entirely and the horror deflates into an aimless exploration of grey hallways. There is no stealth system to speak of - no crouching, no sound meter, no distraction mechanics - so your only tool is distance. For a game that tags itself as both Action and Simulation, that is a surprisingly shallow toolbox. Players looking for the kind of emergent decision-making you get from something like Alien: Isolation will find almost nothing comparable here. The story mini-quest is the one element that hints at ambition above the genre floor. There is a loose objective threaded through the nightmare framing - find a way to wake up - and it gives each run a nominal direction beyond pure survival. Whether that counts as meaningful narrative content depends on how generously you read minimalism. The atmosphere, to its credit, does commit to a specific aesthetic: dark, claustrophobic, and loud with ambient sound design that does more heavy lifting than the visuals. The graphical fidelity is budget-tier, which is fine for the price bracket, but the environment variety within a single run is limited enough that repetition sets in fast. With only 44 Steam reviews sitting at a mixed 59 percent positive rating, the community signal is weak but not damning. The split roughly tracks my own experience: there is a functional horror game here, not a broken one. Second Reality also released a sequel, 12 HOURS 2, which adds stealth mechanics, a richer enemy AI, and a more developed environment - if the concept interests you, the follow-up is likely the better investment of the two. The original reads like a proof of concept that shipped before the concept was fully proven.

Diego
Diego · Scout Team

Strategy & simulation

Etiquetas

singleplayertier:sub-5Procedural HorrorSingle-Enemy StealthFirst-Person SurvivalNightmare AestheticShort-Run HorrorAtmospheric HorrorMinimalist Mechanics

Requisitos del sistema

Mínimos

OS
WindowsXP (Service Pack 3)
Memory
2 GB RAM
DirectX
Version 9.0
Storage
2 GB available space
Graphics
NVIDIA GeForce 9800GT
Processor
Quad Core Processor
Sound Card
DirectX®-compatible

Recomendados

OS
Windows 7 or higher
Memory
4 GB RAM
DirectX
Version 9.0
Storage
3 GB available space
Graphics
GTX 670 2GB / AMD R9 280 better
Processor
Intel Core i5-7500 3.4GHz
Sound Card
DirectX®-compatible

DLC y complementos de 12 HOURS1

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Información del juego

Desarrolladora
Second Reality
Distribuidora
Second Reality
Fecha de lanzamiento
7 jun 2019

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Mejor precio0,42 €
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Preguntas frecuentes sobre 12 HOURS

¿Cuánto cuesta 12 HOURS?

A 15 de agosto de 2026, la oferta más barata disponible de 12 HOURS es €0.42 en Kinguin, de entre 5 ofertas activas que seguimos en tiendas de claves verificadas. Los precios cambian a diario — la tabla de esta página se actualiza continuamente.

¿Dónde puedo comprar 12 HOURS más barato?

El precio más bajo disponible que seguimos para 12 HOURS es €0.42 en Kinguin (15 de agosto de 2026). Comparamos 5 ofertas activas de tiendas de claves verificadas — la tabla completa con cada tienda y su puntuación de confianza está en esta página.

¿En qué plataformas está disponible 12 HOURS?

12 HOURS está disponible en PC.

¿Cuándo se lanzó 12 HOURS?

12 HOURS se lanzó el 7 de junio de 2019.

¿Quién desarrolló 12 HOURS?

12 HOURS fue desarrollado por Second Reality.