Compara los precios de The Legacy en tiendas de claves de confianza y encuentra la mejor oferta. Desarrollado por Second Reality. Publicado por RockGame S.A.. Lanzado el 8/10/2025. Disponible en PC. Géneros: Action, Adventure, Indie, Simulation.

Slavic folklore meets survival attrition in a cursed Carpathian open world - rewarding with a full squad, rough around every edge when played solo.

My first honest reaction to The Legacy was that it has no business being this ambitious for an indie budget. You and up to three other players take the roles of siblings returning to Svetlograd, a cursed city rooted in Western Ukrainian folklore, where your grandfather - a local molfar, or folk-wizard - refused a generations-old ritual sacrifice and doomed the surrounding land to darkness. That backstory is genuinely interesting, and the setting earns its atmosphere. The problem is that Second Reality bit off more systems than the current build can comfortably chew. On paper the survival loop is deep. Hunger, thirst, stamina, body temperature, blood loss, infections, and active curses all run concurrently. Getting caught in rain will soak your character, accelerating heat loss until you find a fire or shelter. Stamina is character-dependent and scales with how much weight you are carrying in your backpack, which means load management is a real decision. When food sources dry up you can fish for carp, hunt animals, and cook over a fire, in an oven, or in a cauldron. Beyond the physical survival layer sits a whole ritual and potion-crafting system: collect herbs, mushrooms, and reagents, then brew concoctions to counter specific curses or heal wounds that bandages cannot fix. The open world scatters food, weapons, ammo, enemies, and collectible book pages at randomized locations each run, giving replay value a fighting chance. On top of that you can establish camps, build structures, and upgrade gear - tasks that are clearly designed around role specialization across a four-player squad. Here is where co-op makes or breaks the experience. When you have a group that communicates, the system-stacking starts to sing: one player manages the base and cauldron while another scouts and a third handles combat. The tension of a bad night with an unprepared team is genuinely oppressive in the right way. Solo, or with strangers pulled from a thin player pool, the workload tips from challenging into tedious. The inventory is clunky, animations hitch, and performance is inconsistent enough to break immersion during moments that should carry weight. There is no escaping the feeling that the UI and onboarding still need several patches before the game stops fighting you. Combat sits intentionally on the messy side - guns are available but resources are scarce, and the game nudges you toward ritual-based solutions for specific mythological threats. That friction is thematically coherent but mechanically undercooked at launch. Community reception has landed in Mixed territory on Steam, which feels accurate: the ideas here are solid and the Slavic horror atmosphere is more distinctive than anything in the DayZ-adjacent genre right now, but the execution needs time and developer attention to match the ambition. Watch the patch notes. If Second Reality keeps iterating, this could tighten into something genuinely memorable. Diego, Scout Team

The Legacy

The Legacy

8 oct 2025Second RealityRockGame S.A.
GamerScout opina

Slavic folklore meets survival attrition in a cursed Carpathian open world - rewarding with a full squad, rough around every edge when played solo.

PC
Steam Deck Unsupported
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Mínimo histórico: €3.55

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My first honest reaction to The Legacy was that it has no business being this ambitious for an indie budget. You and up to three other players take the roles of siblings returning to Svetlograd, a cursed city rooted in Western Ukrainian folklore, where your grandfather - a local molfar, or folk-wizard - refused a generations-old ritual sacrifice and doomed the surrounding land to darkness. That backstory is genuinely interesting, and the setting earns its atmosphere. The problem is that Second Reality bit off more systems than the current build can comfortably chew. On paper the survival loop is deep. Hunger, thirst, stamina, body temperature, blood loss, infections, and active curses all run concurrently. Getting caught in rain will soak your character, accelerating heat loss until you find a fire or shelter. Stamina is character-dependent and scales with how much weight you are carrying in your backpack, which means load management is a real decision. When food sources dry up you can fish for carp, hunt animals, and cook over a fire, in an oven, or in a cauldron. Beyond the physical survival layer sits a whole ritual and potion-crafting system: collect herbs, mushrooms, and reagents, then brew concoctions to counter specific curses or heal wounds that bandages cannot fix. The open world scatters food, weapons, ammo, enemies, and collectible book pages at randomized locations each run, giving replay value a fighting chance. On top of that you can establish camps, build structures, and upgrade gear - tasks that are clearly designed around role specialization across a four-player squad. Here is where co-op makes or breaks the experience. When you have a group that communicates, the system-stacking starts to sing: one player manages the base and cauldron while another scouts and a third handles combat. The tension of a bad night with an unprepared team is genuinely oppressive in the right way. Solo, or with strangers pulled from a thin player pool, the workload tips from challenging into tedious. The inventory is clunky, animations hitch, and performance is inconsistent enough to break immersion during moments that should carry weight. There is no escaping the feeling that the UI and onboarding still need several patches before the game stops fighting you. Combat sits intentionally on the messy side - guns are available but resources are scarce, and the game nudges you toward ritual-based solutions for specific mythological threats. That friction is thematically coherent but mechanically undercooked at launch. Community reception has landed in Mixed territory on Steam, which feels accurate: the ideas here are solid and the Slavic horror atmosphere is more distinctive than anything in the DayZ-adjacent genre right now, but the execution needs time and developer attention to match the ambition. Watch the patch notes. If Second Reality keeps iterating, this could tighten into something genuinely memorable.

Diego
Diego · Scout Team

Strategy & simulation

Etiquetas

singleplayermultiplayercooponline-coopachievementstier:indieCarpathian FolkloreRitual Crafting1-4 Player Co-opRandomized LootPotion BrewingStamina ManagementPvE HorrorCamp BuildingMixed Reception

Requisitos del sistema

Mínimos

OS
Windows 10/11
Memory
8 GB RAM
DirectX
Version 11
Network
Broadband Internet connection
Storage
20 GB available space
Graphics
NVIDIA GTX 1050Ti 4GB / AMD RX580 4GB
Processor
Intel Core i5-8400 / AMD Ryzen 5 2600
Sound Card
DirectX®-compatible

Recomendados

OS
Windows 10/11
Memory
32 GB RAM
DirectX
Version 12
Network
Broadband Internet connection
Storage
20 GB available space
Graphics
Nvidia RTX2070 8GB / AMD Radeon RX 5700XT 8GB
Processor
Intel Core i7-8700K / AMD Ryzen 7 2700X
Sound Card
DirectX®-compatible

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Información del juego

Desarrolladora
Second Reality
Distribuidora
RockGame S.A.
Fecha de lanzamiento
8 oct 2025

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¿En qué plataformas está disponible The Legacy?

The Legacy está disponible en PC.

¿Cuándo se lanzó The Legacy?

The Legacy se lanzó el 8 de octubre de 2025.

¿Quién desarrolló The Legacy?

The Legacy fue desarrollado por Second Reality y publicado por RockGame S.A..