Compara los precios de 1001 Spikes en tiendas de claves de confianza y encuentra la mejor oferta. Desarrollado por Nicalis, Inc.. Publicado por Nicalis, Inc.. Lanzado el 3/6/2014. Disponible en PC. Géneros: Action, Adventure, Indie. Puntuación Metacritic: 80/100.

A brutally precise platformer that hands you 1001 lives and dares you to waste them all. Old-school cruelty, pixel-perfect joy.

1001 Spikes is a precision platformer from Nicalis built around one simple, merciless premise: the world wants Aban Hawkins dead, and it will try very hard to prove that point. Spike pits, crushing traps, crumbling floors, and instant-kill projectiles fill every room of a temple you genuinely have no right to be in. The game knows this about you. It laughs warmly, then kills you again. If you have ever loved the kind of arcade game that respects you enough to be unfair, this one understands. The premise is pulpy and charming - Aban is a rough-edged adventurer chasing both treasure and the ghost of his absent archaeologist father across frozen Antarctic ruins and the vine-choked caverns of South America. The story is thin by design, a coat-hook for the real content, which is room after room of handcrafted trap choreography. And that handcraft is genuinely what elevates this above basic retro-punishment games. Each screen has a rhythm to it. Die enough times and you stop seeing the spikes as obstacles; you start hearing them as a percussion track you just need to sync with. That shift, when it happens, is genuinely satisfying in a way that feels earned. The core toolkit is deliberately small. Aban throws knives, jumps with stiff precision, and can wall-jump when the geometry allows. No dash, no double-jump, no power creep. The 1001 lives the title promises are not a gimmick - you will spend them. But the game uses multiple playable characters beyond Aban, each with slightly different movement profiles, which adds replay texture without complicating the core loop. Unlocking those characters and hunting the hidden treasures scattered through stages is the long-game carrot for players who clear the main path and want more punishment. What does not fully land is the pacing across the full run. The middle chapters can feel like the game recycling trap vocabulary without introducing new ideas, and a handful of sections lean on trial-and-error memorization in ways that feel less like skill expression and more like a toll. The soundtrack does a lot of heavy lifting during those stretches - the chiptune compositions have real personality, the kind where you catch yourself humming a stage theme hours later. The pixel art is meticulous without being showy, all readable silhouettes and expressive environmental detail. For players who bounced off Super Meat Boy for being too twitchy or found VVVVVV too gentle, 1001 Spikes sits in its own specific pocket of difficulty - measured, spatial, punishing on the first attempt and almost meditative on the fifth. It knows exactly how long a good run should feel, and it knows when a stage has made its point. Six-hour games that understand their own length are rarer than they should be. This one does. Kai, Scout Team

1001 Spikes

1001 Spikes

3 jun 2014Nicalis, Inc.
GamerScout opina

A brutally precise platformer that hands you 1001 lives and dares you to waste them all. Old-school cruelty, pixel-perfect joy.

PC
Steam Deck UnsupportedProtonDB Platinum
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€0.00
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Mínimo histórico: €2.60

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1001 Spikes is a precision platformer from Nicalis built around one simple, merciless premise: the world wants Aban Hawkins dead, and it will try very hard to prove that point. Spike pits, crushing traps, crumbling floors, and instant-kill projectiles fill every room of a temple you genuinely have no right to be in. The game knows this about you. It laughs warmly, then kills you again. If you have ever loved the kind of arcade game that respects you enough to be unfair, this one understands. The premise is pulpy and charming - Aban is a rough-edged adventurer chasing both treasure and the ghost of his absent archaeologist father across frozen Antarctic ruins and the vine-choked caverns of South America. The story is thin by design, a coat-hook for the real content, which is room after room of handcrafted trap choreography. And that handcraft is genuinely what elevates this above basic retro-punishment games. Each screen has a rhythm to it. Die enough times and you stop seeing the spikes as obstacles; you start hearing them as a percussion track you just need to sync with. That shift, when it happens, is genuinely satisfying in a way that feels earned. The core toolkit is deliberately small. Aban throws knives, jumps with stiff precision, and can wall-jump when the geometry allows. No dash, no double-jump, no power creep. The 1001 lives the title promises are not a gimmick - you will spend them. But the game uses multiple playable characters beyond Aban, each with slightly different movement profiles, which adds replay texture without complicating the core loop. Unlocking those characters and hunting the hidden treasures scattered through stages is the long-game carrot for players who clear the main path and want more punishment. What does not fully land is the pacing across the full run. The middle chapters can feel like the game recycling trap vocabulary without introducing new ideas, and a handful of sections lean on trial-and-error memorization in ways that feel less like skill expression and more like a toll. The soundtrack does a lot of heavy lifting during those stretches - the chiptune compositions have real personality, the kind where you catch yourself humming a stage theme hours later. The pixel art is meticulous without being showy, all readable silhouettes and expressive environmental detail. For players who bounced off Super Meat Boy for being too twitchy or found VVVVVV too gentle, 1001 Spikes sits in its own specific pocket of difficulty - measured, spatial, punishing on the first attempt and almost meditative on the fifth. It knows exactly how long a good run should feel, and it knows when a stage has made its point. Six-hour games that understand their own length are rarer than they should be. This one does.

Kai
Kai · Scout Team

Indie & narrative

Etiquetas

steamPrecision PlatformerTrap-Based DesignMultiple Playable CharactersChiptune SoundtrackLives SystemUnlockable CharactersHidden CollectiblesArcade-Style Difficulty

Requisitos del sistema

Mínimos

Processor
Core 2 Duo
Memory
2 GB RAM
Graphics
Intel: GMA 950 and up, ATI/AMD: X-Series 300 and up, Radeon-Series 9600 and up, Nvidia GeForce 6000 and up
Storage
256 MB available space

Recomendados

Processor
2.4 GHz Dual Core 2.0 (or higher)
Memory
4 GB RAM
Storage
256 MB available space

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Reseñas y valoraciones

Metacritic
80
Steam
83%(765)

Información del juego

Desarrolladora
Nicalis, Inc.
Distribuidora
Nicalis, Inc.
Fecha de lanzamiento
3 jun 2014

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¿En qué plataformas está disponible 1001 Spikes?

1001 Spikes está disponible en PC.

¿Cuándo se lanzó 1001 Spikes?

1001 Spikes se lanzó el 3 de junio de 2014.

¿Quién desarrolló 1001 Spikes?

1001 Spikes fue desarrollado por Nicalis, Inc..

¿Merece la pena comprar 1001 Spikes?

1001 Spikes tiene una puntuación Metacritic de 80/100, lo que lo convierte en uno de los títulos destacados de Action. Mira las reseñas completas, las valoraciones y los tiempos de duración en esta página para decidir.