Compara los precios de 007 First Light en tiendas de claves de confianza y encuentra la mejor oferta. Desarrollado por IO Interactive A/S. Publicado por IO Interactive A/S. Lanzado el 26/5/2026. Disponible en PC, Xbox. Géneros: Action, Adventure. Puntuación Metacritic: 86/100.

IO Interactive traded Agent 47 for a younger, rougher Bond, and the result lands harder than expected: stealth, brawling, bluffing, and cinematic set-pieces in one surprisingly coherent package.

I went in half-expecting Hitman with a tuxedo slapped on top. What I got instead was something more confident and more distinct than that comparison suggests. IO Interactive has genuinely reworked its stealth DNA here rather than reskinning it. The biggest proof of that is how the game treats getting caught: where a Hitman level punishes a blown cover as a near-failure, 007 First Light lets you punch your way back to a stealth state if you neutralize threats fast enough. That design choice alone changes how every infiltration feels, loosening the tension from meticulous puzzle-solving into something more kinetic and improvised, which is exactly the right register for Bond. The bluffing system is the mechanic that earns the most attention, and it deserves it. Social stealth here means more than crouching behind crates: it means selling a false identity, defusing a suspicious guard mid-conversation, or posing as a routine museum door inspector with enough confidence that nobody questions it. The system runs on an Instinct meter tied to your Q-Watch. Bluffs and lures drain it, while takedowns, combat eliminations, and eavesdropping refill it, which means the resource loop constantly pushes you to stay active rather than hide passively. There are real limits built in too: you cannot bluff the same guard twice, and a second encounter will turn hostile immediately. That single-use rule keeps the system from becoming a get-out-of-jail card and gives individual missions a satisfying edge. Gadgets slot into the same flexible philosophy. Tools like the dart phone and flash mines work in both quiet and loud situations, so you are rarely forced into a single playstyle. The sandbox mission design supports all of this well. The social stealth levels, including a standout sequence set around gaining entry to a black-market auction, offer multiple routes that can be switched mid-approach if something goes sideways. The environments are dense with NPCs who move naturally and interact in ways that keep large locations feeling alive rather than staged. Melee combat is polished and adapts to the surroundings, which reviewers and players have consistently flagged as a high point. The shooting is competent but not the game's strongest pillar. Camera behavior in multi-enemy brawls can get messy, and a minority of players found the gunfights grew repetitive over a long session. These are real friction points, not fatal ones. The story, running around 20 hours, earns its length: Patrick Gibson voices a Bond who is reckless and unearned in his confidence in ways that actually make narrative sense for an origin, and the writing avoids feeling like filler. TacSim mode, the game's scored-challenge layer, adds a separate gameplay loop with its own currency and unlocks. It offers shorter timed challenges alongside longer operations with resource restrictions, giving completionists a reason to revisit levels beyond the campaign. It is an add-on rather than a centrepiece, but it is well constructed for what it is. The bluffing system has room to grow in a sequel, critics note, with more persistent suspicion and branching consequences. For a first entry, though, the foundations are genuinely strong. Alex, Scout Team

007 First Light

007 First Light

26 may 2026IO Interactive A/S
GamerScout opina

IO Interactive traded Agent 47 for a younger, rougher Bond, and the result lands harder than expected: stealth, brawling, bluffing, and cinematic set-pieces in one surprisingly coherent package.

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Acerca de 007 First Light

I went in half-expecting Hitman with a tuxedo slapped on top. What I got instead was something more confident and more distinct than that comparison suggests. IO Interactive has genuinely reworked its stealth DNA here rather than reskinning it. The biggest proof of that is how the game treats getting caught: where a Hitman level punishes a blown cover as a near-failure, 007 First Light lets you punch your way back to a stealth state if you neutralize threats fast enough. That design choice alone changes how every infiltration feels, loosening the tension from meticulous puzzle-solving into something more kinetic and improvised, which is exactly the right register for Bond. The bluffing system is the mechanic that earns the most attention, and it deserves it. Social stealth here means more than crouching behind crates: it means selling a false identity, defusing a suspicious guard mid-conversation, or posing as a routine museum door inspector with enough confidence that nobody questions it. The system runs on an Instinct meter tied to your Q-Watch. Bluffs and lures drain it, while takedowns, combat eliminations, and eavesdropping refill it, which means the resource loop constantly pushes you to stay active rather than hide passively. There are real limits built in too: you cannot bluff the same guard twice, and a second encounter will turn hostile immediately. That single-use rule keeps the system from becoming a get-out-of-jail card and gives individual missions a satisfying edge. Gadgets slot into the same flexible philosophy. Tools like the dart phone and flash mines work in both quiet and loud situations, so you are rarely forced into a single playstyle. The sandbox mission design supports all of this well. The social stealth levels, including a standout sequence set around gaining entry to a black-market auction, offer multiple routes that can be switched mid-approach if something goes sideways. The environments are dense with NPCs who move naturally and interact in ways that keep large locations feeling alive rather than staged. Melee combat is polished and adapts to the surroundings, which reviewers and players have consistently flagged as a high point. The shooting is competent but not the game's strongest pillar. Camera behavior in multi-enemy brawls can get messy, and a minority of players found the gunfights grew repetitive over a long session. These are real friction points, not fatal ones. The story, running around 20 hours, earns its length: Patrick Gibson voices a Bond who is reckless and unearned in his confidence in ways that actually make narrative sense for an origin, and the writing avoids feeling like filler. TacSim mode, the game's scored-challenge layer, adds a separate gameplay loop with its own currency and unlocks. It offers shorter timed challenges alongside longer operations with resource restrictions, giving completionists a reason to revisit levels beyond the campaign. It is an add-on rather than a centrepiece, but it is well constructed for what it is. The bluffing system has room to grow in a sequel, critics note, with more persistent suspicion and branching consequences. For a first entry, though, the foundations are genuinely strong.

Alex
Alex · Scout Team

Catch-all

Etiquetas

singleplayerachievementscontroller-supportcloud-savesSocial StealthBluffing SystemMelee CombatLicense to KillTacSimGadget GameplayCinematic StorySandbox MissionsScored ChallengesOrigin StoryRecoverable StealthPatrick GibsonQ-Watch GadgetsTacSim ModeSandbox InfiltrationMelee-Forward CombatEspionage Action

Requisitos del sistema

Mínimos

OS
MICROSOFT WINDOWS 10/11, 64-BIT
Memory
16 GB RAM
Storage
80 GB available space
Graphics
NVIDIA GFORCE GTX 1660, AMD RX 5700, INTEL DISCRETE GPU EQUIVALENT
Processor
INTEL CORE i5 9500, AMD RYZEN 5 3500

Recomendados

OS
MICROSOFT WINDOWS 10/11, 64-BIT
Memory
16 GB RAM
Storage
80 GB available space
Graphics
NVIDIA GEFORCE RTX 3060 TI, AMD RX 6700 XT, INTEL DISCRETE GPU EQUIVALENT
Processor
INTEL CORE i5 13500, AMD RYZEN 5 7600

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Reseñas y valoraciones

Metacritic
86
Steam
92%(33,775)

Información del juego

Desarrolladora
IO Interactive A/S
Distribuidora
IO Interactive A/S
Fecha de lanzamiento
26 may 2026

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007 First Light está disponible en PC, Xbox.

¿Cuándo se lanzó 007 First Light?

007 First Light se lanzó el 26 de mayo de 2026.

¿Quién desarrolló 007 First Light?

007 First Light fue desarrollado por IO Interactive A/S.

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007 First Light tiene una puntuación Metacritic de 86/100, lo que lo convierte en uno de los títulos destacados de Action. Mira las reseñas completas, las valoraciones y los tiempos de duración en esta página para decidir.