Zorro The Chronicles
A budget-tier colonial Batman for kids that actually works on its own terms, if you know exactly who you're buying it for.
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About Zorro The Chronicles
My first reaction to Zorro The Chronicles was quiet skepticism. A licensed action game tied to a children's animated series that aired one season almost a decade before the game's 2022 release does not exactly scream confident investment. But here is the thing: once you accept what BKOM Studios was actually building, a bloodless, slapstick action-stealth game aimed squarely at younger players and curious adults who want something completely low-stakes, the experience is more honest and functional than its origins suggest. The mechanical DNA is borrowed directly from the Batman Arkham series, and reviewers across the board noticed it immediately. You tag enemies from elevated vantage points, drop down for stealth knockouts, use a whip to zip to rooftop perches, and switch to open sword combat when things get loud. Attacks chain into simple combos, and a parry window that is extremely forgiving by design lets younger players feel competent without grinding through tutorials. Across the game's 18 missions you choose at the start of each whether to play as Diego or his twin sister Ines, with Diego offering more creative special takedowns and Ines starting with a higher health pool. Both share the same skill tree, funded by coins looted from barrels, crates, and defeated guards, and unlocking new moves does add meaningful variety to how you dispatch enemies. Finishing moves where Zorro carves his trademark Z into a guard's uniform, or kicks someone into a hay bale while stars orbit their head, are genuinely funny in a Saturday-morning-cartoon kind of way. Where the game stumbles is predictable. The camera is the recurring villain in every review you will find, sluggish in combat and prone to clipping behind walls at exactly the wrong moment. Level environments repeat textures and layouts heavily across all 18 stages, so the visual sameness sets in well before the credits. The stealth system, while charming, is essentially optional: getting spotted just means switching to the combat mode you were probably using anyway. There is a hard difficulty for players who want pressure, and leaning on high ground for instant takedowns does add a layer of considered play, but adult genre veterans will clear encounters on autopilot. Critics on OpenCritic landed around a 54 average, while Steam users sit at 86 percent positive, and that gap tells you everything about the intended audience. For parents hunting a co-op-friendly, completely bloodless action game to introduce kids to the genre, or for Zorro fans who want to hear Monasterio scream one more time, this is a competent and lighthearted ride. Adults going in cold looking for an Arkham-depth stealth experience will bounce off the repetition fast. The licensing budget constraints show in the bare-bones audio and recycled environment assets, but the core loop of sneaking, slashing, and leaving your mark in the shape of a Z has enough momentum to carry the runtime if you set expectations correctly. Alex, Scout Team
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Game Info
- Developer
- BKOM Studios
- Publisher
- Nacon
- Release Date
- Jun 16, 2022