Compare Sunday Gold prices across 50+ stores and find the best deal. Developed by BKOM Studios. Published by Team17. Released on 10/13/2022. Available on PC. Genres: Adventure, Indie, RPG.

Gritty, comic-book-splashed heist caper that fuses point-and-click puzzling with turn-based brawling in dystopian London - rough around the edges but loaded with handcrafted charm.

I came to Sunday Gold expecting a breezy adventure game with some light combat bolted on, and left genuinely surprised by how tightly the two halves are stitched together. BKOM Studios set their story in a 2070 London where economic ruin has handed all the power to men like Kenny Hogan, a billionaire who built his empire partly on cybernetically enhanced dog-fighting. You play as Frank, Sally, and Gavin - a lockpicking career criminal, an underground boxer with the strength to move obstacles no one else can budge, and a jittery ex-IT worker with a grudge and a hacking toolkit. The premise is pure Guy Ritchie filtered through a comic-book fever dream, and the game commits to that aesthetic completely. The core loop is more interlocked than it first appears. Exploration runs on an action-point budget shared with combat, so every locked cabinet you crack and every shelf you rifle through has a cost. End your turn to replenish AP and the enemy alert meter climbs, potentially spawning new encounters or hardening the guards you have not yet faced. Weapons and consumables scavenged during the point-and-click segments carry directly into fights, and leftover AP from a quick combat can buy you an extra turn of searching. That systemic friction is the game at its best - a tightrope walk where frugality and urgency push against each other in every room. Each character also brings a signature minigame: Frank picks locks, Gavin hacks terminals in a Mastermind-style code-breaker, and Sally shoves heavy objects aside. These are functional rather than inspired, but they give the trio distinct roles outside of combat in a way that echoes the old Lost Vikings co-op logic. Where Sunday Gold stumbles is in the places that tension should be highest. Combat difficulty spikes hard in the mid-game, and the AP system can leave you trapped in a cycle where healing costs turns, turns raise the alert level, and a higher alert level makes the very combat you needed to avoid even nastier. Enemy variety is thin enough that later encounters start to feel like reruns with bigger health bars. The composure mechanic - where characters begin to panic and act erratically if exposed to gore or sustained pressure - is a genuinely interesting psychological wrinkle, but it can tip from tense to punishing without much warning. Gavin's hacking minigame, specifically, drew consistent frustration at launch for giving ambiguous feedback on harder difficulty levels. Some of those issues appear to have persisted. On the adventure side, a handful of puzzles hide interactive objects at near-pixel scale, the kind of obscure hotspot hunting that the genre has been trying to retire since the 1990s. None of that fully dimmed my appreciation for what BKOM built here. The comic-book panel transitions land with visual wit - attacks punctuated by onomatopoeic bursts straight out of a 1960s crime paperback, cutscenes that shift aspect ratio like a graphic novel being thumbed. The soundtrack leans into dark synthwave and moody low-end ambience in ways that give the grimy London corridors a real sense of dread and swagger. Voice acting is largely strong for the protagonists, with Frank's raspy cadence and Gavin's nervous energy doing most of the heavy lifting. Critics landed roughly in the mixed-to-positive range at launch, with a Metacritic aggregate of 72 and Steam sitting at 78% positive across several hundred user reviews - the split tells you this is a game people either find compelling enough to finish or bounce off when the combat difficulty wall arrives. The honest recommendation is this: if the aesthetic hooks you in the first hour, it will carry you through the rough patches. If you are coming purely for the point-and-click puzzles, be ready to invest in the combat as well, because Sunday Gold treats both halves as load-bearing. Kai, Scout Team

Sunday Gold
AdventureIndieRPG

Sunday Gold

Oct 13, 2022BKOM StudiosTeam17
GamerScout Says

Gritty, comic-book-splashed heist caper that fuses point-and-click puzzling with turn-based brawling in dystopian London - rough around the edges but loaded with handcrafted charm.

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Screenshots & Media

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About Sunday Gold

I came to Sunday Gold expecting a breezy adventure game with some light combat bolted on, and left genuinely surprised by how tightly the two halves are stitched together. BKOM Studios set their story in a 2070 London where economic ruin has handed all the power to men like Kenny Hogan, a billionaire who built his empire partly on cybernetically enhanced dog-fighting. You play as Frank, Sally, and Gavin - a lockpicking career criminal, an underground boxer with the strength to move obstacles no one else can budge, and a jittery ex-IT worker with a grudge and a hacking toolkit. The premise is pure Guy Ritchie filtered through a comic-book fever dream, and the game commits to that aesthetic completely. The core loop is more interlocked than it first appears. Exploration runs on an action-point budget shared with combat, so every locked cabinet you crack and every shelf you rifle through has a cost. End your turn to replenish AP and the enemy alert meter climbs, potentially spawning new encounters or hardening the guards you have not yet faced. Weapons and consumables scavenged during the point-and-click segments carry directly into fights, and leftover AP from a quick combat can buy you an extra turn of searching. That systemic friction is the game at its best - a tightrope walk where frugality and urgency push against each other in every room. Each character also brings a signature minigame: Frank picks locks, Gavin hacks terminals in a Mastermind-style code-breaker, and Sally shoves heavy objects aside. These are functional rather than inspired, but they give the trio distinct roles outside of combat in a way that echoes the old Lost Vikings co-op logic. Where Sunday Gold stumbles is in the places that tension should be highest. Combat difficulty spikes hard in the mid-game, and the AP system can leave you trapped in a cycle where healing costs turns, turns raise the alert level, and a higher alert level makes the very combat you needed to avoid even nastier. Enemy variety is thin enough that later encounters start to feel like reruns with bigger health bars. The composure mechanic - where characters begin to panic and act erratically if exposed to gore or sustained pressure - is a genuinely interesting psychological wrinkle, but it can tip from tense to punishing without much warning. Gavin's hacking minigame, specifically, drew consistent frustration at launch for giving ambiguous feedback on harder difficulty levels. Some of those issues appear to have persisted. On the adventure side, a handful of puzzles hide interactive objects at near-pixel scale, the kind of obscure hotspot hunting that the genre has been trying to retire since the 1990s. None of that fully dimmed my appreciation for what BKOM built here. The comic-book panel transitions land with visual wit - attacks punctuated by onomatopoeic bursts straight out of a 1960s crime paperback, cutscenes that shift aspect ratio like a graphic novel being thumbed. The soundtrack leans into dark synthwave and moody low-end ambience in ways that give the grimy London corridors a real sense of dread and swagger. Voice acting is largely strong for the protagonists, with Frank's raspy cadence and Gavin's nervous energy doing most of the heavy lifting. Critics landed roughly in the mixed-to-positive range at launch, with a Metacritic aggregate of 72 and Steam sitting at 78% positive across several hundred user reviews - the split tells you this is a game people either find compelling enough to finish or bounce off when the combat difficulty wall arrives. The honest recommendation is this: if the aesthetic hooks you in the first hour, it will carry you through the rough patches. If you are coming purely for the point-and-click puzzles, be ready to invest in the combat as well, because Sunday Gold treats both halves as load-bearing. Kai, Scout Team

Tags

singleplayerachievementstier:indieGenre HybridAP Resource ManagementComposure SystemBritish NoirHeist NarrativeCharacter MinigamesDark Synthwave SoundtrackComic Book Aesthetic

System Requirements

Minimum

OS
Windows 10
Memory
6 GB RAM
Storage
7 GB available space
Graphics
NVIDIA GeForce GTS 450, 1 GB or AMD Radeon HD 6790, 1 GB
Processor
Intel Core i3-540 or AMD Phenom II X4 965

Recommended

OS
Windows 10
Memory
8 GB RAM
Storage
7 GB available space
Graphics
NVIDIA GeForce GTX 770, 2 GB or AMD Radeon R9 380, 4 GB
Processor
Intel Core i5-4570 or AMD Ryzen 5 1500X

Reviews & Ratings

No ratings available

Game Info

Developer
BKOM Studios
Publisher
Team17
Release Date
Oct 13, 2022

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