
Yumsters 2: Around the World
Oddly hypnotic color-matching worm game with a world-tour skin and a surprise rhythm minigame at the end of every region. Deeper than it looks, aimed squarely at casual and younger players.
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About Yumsters 2: Around the World
My first instinct was to dismiss this as a forgotten budget puzzler from 2009, the kind of thing that turns up in a bundle and gets ignored. Spend twenty minutes with it, though, and something quietly strange happens: the loop gets its hooks in. You mouse-drag colorful worm-creatures across a garden grid, routing each one to fruit that matches its color, all while a moving task conveyor at the top of the screen keeps piling on new objectives. Let too many tasks queue up and fruit drops onto the already-crowded board. That pressure, low-stakes as it is, creates a steady little heartbeat that keeps you from putting the game down. The design adds texture gradually. Professional Yumsters join your roster as you move through Egypt, Mexico, Japan, Greece, Hawaii, Italy, and France, each one carrying a special ability that only activates once they have eaten enough fruit to fill their bar. The sergeant type speeds up the whole team. The demolition variant blasts adjacent fruit off the board. These specialists transform what starts as pure drag-and-match into something closer to light tactical resource management: you find yourself deliberately feeding a specialist to charge their ability at exactly the right moment, or sacrificing a clean combo path to position a demolisher near a cluster you cannot otherwise clear. Large 2x2 fruit, introduced around Mexico, can be shared by up to four Yumsters simultaneously, which briefly turns the grid into something resembling a chaotic group feeding frenzy and is genuinely the game's most charming spectacle. At the end of each world a rhythm minigame unlocks, Guitar Hero-style but reduced to a single column, using music themes you have been hearing for the past cluster of levels. The soundtrack itself is the game's quietest achievement: each location gets its own theme that shifts in tempo and intensity as your Yumsters eat faster, a feedback loop between music and play that feels more deliberate than it has any right to in a casual puzzler from this era. A Survival mode rounds things out, one escalating level per location for players who want to push past the story's fairly relaxed difficulty. The honest caveats: repetition sets in by the midgame, especially across normal levels that rely on the same clearing loop without introducing structural surprises. There is no color-blind accommodation, a genuine gap for a game built entirely around color identification. Resolution scaling can cause issues on modern displays, and the community workaround is manual: set your display scale to 100% in Windows settings. The overall runtime is short, which is fine. KranX clearly understood the audience they were building for, and the game ends before it overstays its welcome. This one belongs in a specific collection: casual puzzlers with just enough mechanical depth to hold adult attention for a few evenings, games a parent and a young child could share a mouse for. If that sounds like your corner of the library, it fits neatly and plays warmer than its age suggests. Kai, Scout Team
Tags
System Requirements
Minimum
- Memory
- 256 MB (512+ MB recommended)
- Processor
- 600 Mhz
- Sound Card
- DirectX® compatible Sound Card
- Video Card
- DirectX® compatible with 16 MB of Video Memory
- Hard Disk Space
- 54 MB (or More) Available HDD Space
- Operating System
- Microsoft® Windows® XP/Vista
- DirectX® Version
- DirectX® 7.0
Reviews & Ratings
No ratings available
Game Info
- Developer
- KranX Productions
- Publisher
- KranX Productions
- Release Date
- Nov 12, 2009