Compare X-Com: Terror From the Deep prices across trusted key stores and find the best deal. Developed by MicroProse Software, Inc. Published by 2K Games. Released on 5/4/2007. Available on PC. Genres: Strategy.

A brutally punishing underwater XCOM follow-up that rewards patience, positioning, and a willingness to reload saves at 2 AM.

X-Com: Terror From the Deep is a turn-based tactical strategy game built on nearly the same bones as the original UFO: Enemy Unknown, except the aliens have traded the skies for the ocean floor and brought significantly nastier tricks with them. You manage a global underwater defense network, scramble submarines instead of Skyranger transports, research alien aquatic technology, and send squads of divers into claustrophobic maps where sight lines are short and the enemy AI has no interest in being fair. If you bounced off the original X-Com because you found it too forgiving, congratulations, you have found your game. The strategic layer will feel immediately familiar to anyone who has logged time with the series. You balance base construction across multiple underwater installations, juggle funding from global nations who will quietly stop paying you if you ignore their territorial waters, and manage a research queue that gates your combat effectiveness. The twist is that the alien tech tree is almost entirely reskinned, so prior X-Com knowledge tells you the shape of things without spoiling the specifics. Sonic cannons, gauss rifles, and the infuriating Thermal Shok Launcher replace the classic arsenal. Learning which weapons to prioritize early, and which research paths unlock the squad-wipers faster, is genuinely its own puzzle layer. Tactically, the game is harder than its predecessor in ways that are partly intentional and partly a product of its era. Aliens frequently benefit from reaction fire that borders on supernatural. Aquatoids and Gill Men are manageable early on, but when Lobster Men show up they absorb damage like a design decision made specifically to punish you for getting comfortable. Maps lean heavily on ships and city-grid layouts where every doorway is a potential ambush point. The terror missions, which hit civilian-populated coastal locations, are high-stakes time pressure exercises that will punish split squads badly. The correct approach is slow, methodical, and occasionally boring to describe but deeply satisfying to execute. For a newcomer, the honest advice is this: lower the difficulty, treat the first campaign as a learning run, and read the in-game research reports because they double as build-order hints. The tutorial infrastructure is essentially nonexistent by modern standards, which means the game respects you enough to let you figure things out and punishes you for not doing so. There is a mod ecosystem through fan communities that improves quality-of-life without gutting the challenge, and the game runs reliably on modern hardware through Steam. The 91% positive review score on nearly 1,000 reviews reflects a playerbase that came in knowing what kind of commitment was required. What does not hold up as well is the interface, which was designed for a world before mouse wheels and drag-select. Managing equipment across a large squad before a mission is a chore. The AI, while aggressive, is not sophisticated in the modern sense and occasionally does baffling things in open terrain. There is also an argument that Terror From the Deep recycles too much structural DNA from Enemy Unknown without adding enough genuinely new strategic wrinkles to justify itself as a sequel rather than a reskin. That criticism has merit. But if you want 40-plus hours of tight, punishing tactical decision-making with a research loop that stays compelling into the late game, the recycling barely matters. Diego, Scout Team

X-Com: Terror From the Deep

X-Com: Terror From the Deep

May 4, 2007MicroProse Software, Inc2K Games
GamerScout Says

A brutally punishing underwater XCOM follow-up that rewards patience, positioning, and a willingness to reload saves at 2 AM.

PC
Steam Deck UnsupportedProtonDB Gold
Best Price Available
€0.19
at Gamivo
Lowest tracked: €0.19
Track this price

GamerScout Verdict

Best for tactics veterans who want the original X-Com formula cranked harder and set underwater, with zero hand-holding.

Compare Prices(8 stores)

GamivoBest price
StandardGlobalSteam KeyKey
€0.19
Priced in EUR by the store
Buy
StandardGlobalSteam KeyKey
€0.50-90%
Priced in EUR by the store
Buy
StandardGlobalSteam KeyKey
€0.63-87%
Priced in EUR by the store
Buy
StandardEurope (EU)Steam KeyKey
€0.88-82%
Priced in EUR by the store
Buy
StandardGlobalSteam KeyKey
€4.72-5%
Priced in EUR by the store
Buy
StandardGlobalSteam KeyKey
€4.99
Priced in EUR by the store
Buy
StandardEurope (EU)Steam KeyKey
€4.99
Priced in EUR by the store
Buy
StandardGlobalSteam KeyKey
€4.99
Priced in EUR by the store
Buy

Every store in this table quotes us in euros, so the EUR figure is the price the seller actually set, not our arithmetic — which is why EUR is also the currency we rank in. We only list an offer here when the store gives us its price in euros, so nothing in this table is a number we invented.

Pick USD, PLN, GBP, CAD or AUD in the header and we convert from EUR at the European Central Bank reference rate — converted amounts are prefixed with ~. Your bank or the store may apply a different rate at checkout. We never hide offers based on where you are: everyone sees this whole table.

We may earn a commission when you buy games through links on this page — at no extra cost to you. It never affects our rankings or verdicts.

Price History

Lowest tracked
€0.1923 Jun 2026
Current best
€0.19
Lowest since we started tracking
Keyshops
€0.15€0.28€0.40€0.535 Jun29 Jun22 Jul15 Aug7 Sept
5 Jun — 7 Sept
Create alert

Screenshots & Media

Screenshot

About X-Com: Terror From the Deep

X-Com: Terror From the Deep is a turn-based tactical strategy game built on nearly the same bones as the original UFO: Enemy Unknown, except the aliens have traded the skies for the ocean floor and brought significantly nastier tricks with them. You manage a global underwater defense network, scramble submarines instead of Skyranger transports, research alien aquatic technology, and send squads of divers into claustrophobic maps where sight lines are short and the enemy AI has no interest in being fair. If you bounced off the original X-Com because you found it too forgiving, congratulations, you have found your game. The strategic layer will feel immediately familiar to anyone who has logged time with the series. You balance base construction across multiple underwater installations, juggle funding from global nations who will quietly stop paying you if you ignore their territorial waters, and manage a research queue that gates your combat effectiveness. The twist is that the alien tech tree is almost entirely reskinned, so prior X-Com knowledge tells you the shape of things without spoiling the specifics. Sonic cannons, gauss rifles, and the infuriating Thermal Shok Launcher replace the classic arsenal. Learning which weapons to prioritize early, and which research paths unlock the squad-wipers faster, is genuinely its own puzzle layer. Tactically, the game is harder than its predecessor in ways that are partly intentional and partly a product of its era. Aliens frequently benefit from reaction fire that borders on supernatural. Aquatoids and Gill Men are manageable early on, but when Lobster Men show up they absorb damage like a design decision made specifically to punish you for getting comfortable. Maps lean heavily on ships and city-grid layouts where every doorway is a potential ambush point. The terror missions, which hit civilian-populated coastal locations, are high-stakes time pressure exercises that will punish split squads badly. The correct approach is slow, methodical, and occasionally boring to describe but deeply satisfying to execute. For a newcomer, the honest advice is this: lower the difficulty, treat the first campaign as a learning run, and read the in-game research reports because they double as build-order hints. The tutorial infrastructure is essentially nonexistent by modern standards, which means the game respects you enough to let you figure things out and punishes you for not doing so. There is a mod ecosystem through fan communities that improves quality-of-life without gutting the challenge, and the game runs reliably on modern hardware through Steam. The 91% positive review score on nearly 1,000 reviews reflects a playerbase that came in knowing what kind of commitment was required. What does not hold up as well is the interface, which was designed for a world before mouse wheels and drag-select. Managing equipment across a large squad before a mission is a chore. The AI, while aggressive, is not sophisticated in the modern sense and occasionally does baffling things in open terrain. There is also an argument that Terror From the Deep recycles too much structural DNA from Enemy Unknown without adding enough genuinely new strategic wrinkles to justify itself as a sequel rather than a reskin. That criticism has merit. But if you want 40-plus hours of tight, punishing tactical decision-making with a research loop that stays compelling into the late game, the recycling barely matters.

Diego
Diego · Scout Team

Strategy & simulation

Tags

steamTurn-Based TacticsBase ManagementHigh DifficultyResearch TreeSquad PermadeathClassic StrategyRetroAlien Invasion

System Requirements

Minimum

Windows XP*, 33MHz 386, 4MB RAM, 520KB Free Disk Space, DirectX 6.1 or later. You must have a mouse attached to the computer. (We mean the input device; please do not glue or staple helpless little animals to t…

Keep exploring

Community Discussion

Be the first to comment on X-Com: Terror From the Deep.

Reviews & Ratings

Steam
91%(927)

Game Info

Developer
MicroProse Software, Inc
Publisher
2K Games
Release Date
May 4, 2007

Price Alert

Get notified when the price drops below your target!

Create Alert
Best price€0.19
See offer

Across the 24,365 games we track, a verified key was cheaper than the official store 90% of the time. See the method and the full numbers in our game price report.

No card? Pay another way

Top up your Steam Wallet or buy crypto with any card — instant delivery, no bank account needed.

More from MicroProse Software, Inc

Buy smarter: helpful guides

Looking for more? See games like X-Com: Terror From the Deep →

Frequently asked questions about X-Com: Terror From the Deep

How much does X-Com: Terror From the Deep cost?

As of 7 September 2026, the cheapest in-stock offer for X-Com: Terror From the Deep is €0.19 at Gamivo, out of 9 live offers we track across verified key stores. Prices change daily — the table on this page is refreshed continuously.

Where can I buy X-Com: Terror From the Deep cheapest?

The lowest in-stock price we track for X-Com: Terror From the Deep is €0.19 at Gamivo (7 September 2026). We compare 9 live offers from verified key stores — the full table with every store and its trust score is on this page.

What platforms is X-Com: Terror From the Deep available on?

X-Com: Terror From the Deep is available on PC.

When was X-Com: Terror From the Deep released?

X-Com: Terror From the Deep was released on 4 May 2007.

Who developed X-Com: Terror From the Deep?

X-Com: Terror From the Deep was developed by MicroProse Software, Inc and published by 2K Games.