F-19 Stealth Fighter cover

F-19 Stealth Fighter

Released Apr 1, 2015Developer MicroProse Software, IncPublisher Atari
PCLinux
BEST PRICE AVAILABLE | PC · STANDARD · GLOBAL · EUR€1.21at Kinguin · Steam key · Offer observed 5 Nov 2026
Lowest tracked €1.21 · since 19 Sep 2026Price alert
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PRICE HISTORY

Price History

Lowest recorded price per day since 19 Sep 2026

LOWEST TRACKED
€1.21 since 19 Sep 2026
CURRENT BEST
€1.21
PERIOD AVERAGE
€1.22
€1.22€1.21€1.212026-09-192026-11-05
Stepped line: the lowest recorded price per day (official and keyshops). The current best (€1.21) is today's offer for PC · Standard · Global · EUR.Create alert
MEDIA

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ABOUT

About F-19 Stealth Fighter

I put more hours into this one than I care to admit, mostly because every mission ends with me convinced the next one will go cleaner. It won't. That is the point. F-19 Stealth Fighter is a combat flight sim built around a single, obsessive idea: staying invisible is harder than shooting things, and the game punishes you the moment you forget that. Sid Meier and Andy Hollis engineered it in 1988, and the design logic holds up in a way that most genre successors never matched.

The core loop asks you to plan a route through four real-world theaters - Libya, the Persian Gulf, the North Cape, and Central Europe - each with its own enemy disposition and rules of engagement. Before wheels-up you are studying an intelligence briefing, mapping doppler and pulse radar coverage zones, and selecting ordnance from a realistic loadout: HARMs for radar suppression, Harpoons for ship kills, Mavericks when you need two missiles per bay instead of one. The game's radar model is the star mechanic. Your radar cross-section changes dynamically based on altitude, speed, and the angle of incoming radar pulses, and enemy SAM sites and MiG patrols shift from passive to aggressively hunting the moment you blip their screens. Limping a damaged aircraft back to the carrier after triggering a search is, genuinely, one of the best feelings a 35-year-old DOS game can produce.

The career system adds the kind of long-term decision pressure I like. Promotions track mission count, total score, and average score per sortie - you cannot grind your way to Brigadier General on easy missions. The Congressional Medal of Honor sits at Elite difficulty and is close to prohibitive, which is honest design. On the flip side, training modes with no-crash flight and inert enemy weapons give newcomers a real on-ramp, making this far more accessible than its reputation suggests. The game also randomises enemy positions each mission, so the four scenarios generate thousands of distinct sorties before repetition becomes a complaint.

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What does not hold up: the visuals are 16-color EGA DOS graphics, and there is no softening that fact. The Steam release is the DOSBox-wrapped DOS version, so controller support is workable but you will want to read the configuration notes before assuming your gamepad maps cleanly. The gun mechanics have a known balance issue where air-to-air kills with the cannon are too easy, which undercuts the stealth-or-die tension if you lean on it. At Elite difficulty with realistic radar that exploit disappears, because you cannot survive long enough to reach a dogfight position. The mission variety, while excellent early on, does thin out once you have seen all four theaters at every conflict level.

For a strategy-minded player who approaches a sim like a puzzle to optimise, F-19 remains quietly essential. The radar evasion model predates Metal Gear Solid's stealth cone by a decade and is more mechanically interesting than most modern takes on the concept. It is also Sid Meier's final flight simulator before he moved to Civilization, which gives it a historical weight that players who care about game design lineage will feel acutely. Pick it up, read at least the radar section of the manual (it ships with the Steam version as a PDF equivalent), and fly your first sortie at Rookie with training aids on. The difficulty curve earns respect once you understand what the game is actually asking.

System requirements

Minimum

Processor
1.0 GHz Processor
Memory
512 MB RAM
Graphics
100% DirectX compatible graphics
Storage
100 MB available space
Sound Card
100% DirectX compatible card or onboard sound

Recommended

Processor
1.5 GHz Processor
Memory
1 GB RAM
Graphics
100% DirectX compatible graphics
Storage
100 MB available space
Sound Card
100% DirectX compatible card or onboard sound

Tags & features

Tags
singleplayerCold War SettingStealth MechanicsCareer ProgressionRadar EvasionDOSBox ClassicWeapons LoadoutDynamic Mission GenerationMulti-Theater
Genres
Simulation

Game info

DeveloperMicroProse Software, Inc
PublisherAtari
Release dateApr 1, 2015
PlatformsPC, Linux

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FAQ

Frequently asked questions about F-19 Stealth Fighter

How much does F-19 Stealth Fighter cost?

F-19 Stealth Fighter prices vary by store, platform, edition and region. Compare the listed offers within the selected context and check their observation dates. Confirm availability, restrictions and the total price with the seller before buying.

Where can I buy F-19 Stealth Fighter cheapest?

For F-19 Stealth Fighter, compare the listed offers for the same platform, edition, region and currency. The lowest recorded offer applies to that selection; seller availability and the checkout total may change.

What platforms is F-19 Stealth Fighter available on?

F-19 Stealth Fighter is available on PC, Linux.

When was F-19 Stealth Fighter released?

F-19 Stealth Fighter was released on 1 April 2015.

Who developed F-19 Stealth Fighter?

F-19 Stealth Fighter was developed by MicroProse Software, Inc and published by Atari.

BEST PRICE€1.21Buy now at Kinguin