Compare X-Com: Enforcer prices across trusted key stores and find the best deal. Developed by MicroProse Software, Inc. Published by 2K Games. Released on 9/4/2008. Available on PC. Genres: Strategy. Metacritic score: 65/100.

A third-person shooter spin-off wearing X-COM's badge, Enforcer trades turn-based tactics for arcade alien blasting. Nostalgia bait for series completionists, not much else.

X-COM: Enforcer is the odd one out in the X-COM lineage. Developed by MicroProse and published by 2K Games, it strips away every shred of the base-building, squad management, and turn-based tension that defined the original series and replaces it with a top-down, twin-stick-adjacent arcade shooter. You control a robotic Enforcer unit, tear through waves of alien enemies, collect scrap to upgrade your hardware, and move on to the next arena. That is essentially the entire loop. On its own terms, as a budget-era action game, Enforcer is passable but unremarkable. The weapon upgrade system gives you something to chase between levels, with attachments and power-ups that meaningfully change how your Enforcer handles. Crowd control options like the Tesla cannon add minor tactical texture to what is otherwise a reflex-and-positioning exercise. Enemy variety is limited, and the level design rarely asks you to think beyond "move to the next cluster and shoot it." The AI offers no real resistance beyond numbers, and there is no late-game complexity worth planning around. From a strategy depth perspective, the honest assessment is thin. There is no base to manage, no research tree to optimize, no soldier permadeath that makes every decision carry weight. The upgrade path is short enough that most players will max relevant systems before the campaign ends. If you are here because the X-COM name signals something about decision density and consequence, reset those expectations before launching. The connection to the mainline series is cosmetic, essentially borrowed lore and alien designs stitched onto a genre entirely different from what the franchise built its reputation on. That said, the game does function as a short, low-friction arcade session. It runs on modest hardware, the controls are responsive enough, and blasting through alien hordes for a couple of hours is not an unpleasant way to spend an afternoon if you walk in without expectations. The 58% positive Steam rating and a Metacritic score of 65 roughly match what you should anticipate: a game that works but does not distinguish itself. The mod ecosystem is nonexistent, multiplayer is absent, and replayability is close to zero once the campaign wraps. For newcomers to the X-COM universe, this is emphatically the wrong starting point. Start with X-COM: UFO Defense or Firaxis's XCOM 2 if you want to understand what makes the franchise worth caring about. Enforcer belongs to a specific collector's-completion mindset or to someone who genuinely wants a short, throwaway shooter with a familiar logo on the box. It is not a hidden gem. It is exactly what the mixed reviews suggest. Diego, Scout Team

X-Com: Enforcer

X-Com: Enforcer

Sep 4, 2008MicroProse Software, Inc2K Games
GamerScout Says

A third-person shooter spin-off wearing X-COM's badge, Enforcer trades turn-based tactics for arcade alien blasting. Nostalgia bait for series completionists, not much else.

PC
Steam Deck PlayableProtonDB Platinum
Best Price Available
€0.00
at N/A
Historical low: €0.20

GamerScout Verdict

A shallow arcade spin-off that trades everything X-COM fans love for wave-shooting; only worth it for die-hard series completionists.

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Screenshots & Media

Screenshot

About X-Com: Enforcer

X-COM: Enforcer is the odd one out in the X-COM lineage. Developed by MicroProse and published by 2K Games, it strips away every shred of the base-building, squad management, and turn-based tension that defined the original series and replaces it with a top-down, twin-stick-adjacent arcade shooter. You control a robotic Enforcer unit, tear through waves of alien enemies, collect scrap to upgrade your hardware, and move on to the next arena. That is essentially the entire loop. On its own terms, as a budget-era action game, Enforcer is passable but unremarkable. The weapon upgrade system gives you something to chase between levels, with attachments and power-ups that meaningfully change how your Enforcer handles. Crowd control options like the Tesla cannon add minor tactical texture to what is otherwise a reflex-and-positioning exercise. Enemy variety is limited, and the level design rarely asks you to think beyond "move to the next cluster and shoot it." The AI offers no real resistance beyond numbers, and there is no late-game complexity worth planning around. From a strategy depth perspective, the honest assessment is thin. There is no base to manage, no research tree to optimize, no soldier permadeath that makes every decision carry weight. The upgrade path is short enough that most players will max relevant systems before the campaign ends. If you are here because the X-COM name signals something about decision density and consequence, reset those expectations before launching. The connection to the mainline series is cosmetic, essentially borrowed lore and alien designs stitched onto a genre entirely different from what the franchise built its reputation on. That said, the game does function as a short, low-friction arcade session. It runs on modest hardware, the controls are responsive enough, and blasting through alien hordes for a couple of hours is not an unpleasant way to spend an afternoon if you walk in without expectations. The 58% positive Steam rating and a Metacritic score of 65 roughly match what you should anticipate: a game that works but does not distinguish itself. The mod ecosystem is nonexistent, multiplayer is absent, and replayability is close to zero once the campaign wraps. For newcomers to the X-COM universe, this is emphatically the wrong starting point. Start with X-COM: UFO Defense or Firaxis's XCOM 2 if you want to understand what makes the franchise worth caring about. Enforcer belongs to a specific collector's-completion mindset or to someone who genuinely wants a short, throwaway shooter with a familiar logo on the box. It is not a hidden gem. It is exactly what the mixed reviews suggest.

Diego
Diego · Scout Team

Strategy & simulation

Tags

steamArcade ShooterSci-FiAlien InvasionUpgrade SystemShort CampaignSeries Spin-offSingle Player Only

System Requirements

Minimum

Processor
Pentium II 233 MHz or higher with hardware acceleration, OR Pentium II 266 MHz or higher without hardware acceleration
Memory
32 MB RAM
DirectX
8.0 or higher Sound Cards Supported…

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Reviews & Ratings

Metacritic
65
Steam
58%(466)

Game Info

Developer
MicroProse Software, Inc
Publisher
2K Games
Release Date
Sep 4, 2008

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Frequently asked questions about X-Com: Enforcer

How much does X-Com: Enforcer cost?

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What platforms is X-Com: Enforcer available on?

X-Com: Enforcer is available on PC.

When was X-Com: Enforcer released?

X-Com: Enforcer was released on 4 September 2008.

Who developed X-Com: Enforcer?

X-Com: Enforcer was developed by MicroProse Software, Inc and published by 2K Games.

Is X-Com: Enforcer worth buying?

X-Com: Enforcer holds a Metacritic score of 65/100, making it one of the standout Strategy titles. See the full reviews, ratings and how-long-to-beat times on this page to decide.