Compare Wreckfest Steam key prices across 50+ stores and find the best deal. Developed by Bugbear. Published by THQ Nordic. Released on 6/14/2018. Available on PC, Nintendo Switch, Xbox. Genres: Action, Indie, Racing, Simulation, Sports. Metacritic score: 81/100.

If you ever wished demolition derbies had actual physics and online chaos up to 24 players, Wreckfest is the game your Saturday night has been missing.

I've spent more evenings than I care to admit yelling at my monitor in Wreckfest, and almost none of those moments came from frustration with the game itself. Bugbear, the studio behind the FlatOut series, spent over four years in Early Access getting the physics right, and it shows. The soft-body damage model here is not a gimmick bolted onto a budget racer: every panel crumples believably, hoods fold, wheels buckle, and by lap three your once-pristine banger looks like it lost an argument with a compactor. That destruction is the entire point, and the game never lets you forget it. The mode list covers more ground than the title implies. Two core pillars, racing and demolition derby, each split into meaningful variants. On the racing side you have Banger Races, Elimination Races where the last car still moving wins, Team Races, and Multi-heat Sprint Cups. Derby fans get Last Man Standing, Deathmatch (with respawns, so no one sits on the bench twiddling thumbs), and Team Deathmatch split into up to four squads. Then there are the wildcard events that keep the campaign from feeling routine: lawn mower races, school bus pile-ups, three-wheelers versus a field of angry AI. Vehicles are sorted into four performance classes (D through A) based on power-to-weight ratio, so upgrading engine internals pushes your class up while bolting on roll cages and armour plates pulls it back down. That loop, tuning the same shell for a speed run versus a derby, is genuinely satisfying and not explained well enough in-game, which is the most honest criticism I can level at the solo experience. Online multiplayer supports up to 24 players, and the community has stayed reliably active since launch, which for a non-live-service title released in 2018 is a real achievement. The quick-play system drops you into lobbies fast, you spectate mid-race rather than sit on a loading screen, and you vote for the next track at the end of each session. A racing wheel improves the handling feel noticeably, and the physics reward the input precision a wheel gives, but a gamepad is absolutely viable and the default control mapping is sensible out of the box. Performance on PC is friendly: even older mid-range hardware runs it cleanly at high settings, so you are not buying a new GPU to play it. The honest weaknesses: no local split-screen, which is a genuine shame for a game tailor-made for couch chaos. Setting up a private online lobby requires some manual port-forwarding on PC, which is annoyingly fiddly by modern standards. The track roster, while solid, starts to feel familiar after extended solo sessions, and some tracks are effectively shortened or lengthened versions of the same layout. The solo campaign structure is also a little workmanlike, functional progression without much personality holding it together. If you need a richly authored single-player mode, look elsewhere. If you need 24 people obliterating each other in school buses and the occasional racing sofa, you are home. Riley, Scout Team

Wreckfest Steam key
ActionIndieRacingSimulationSports

Wreckfest Steam key

Jun 14, 2018BugbearTHQ Nordic
GamerScout Says

If you ever wished demolition derbies had actual physics and online chaos up to 24 players, Wreckfest is the game your Saturday night has been missing.

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About Wreckfest Steam key

I've spent more evenings than I care to admit yelling at my monitor in Wreckfest, and almost none of those moments came from frustration with the game itself. Bugbear, the studio behind the FlatOut series, spent over four years in Early Access getting the physics right, and it shows. The soft-body damage model here is not a gimmick bolted onto a budget racer: every panel crumples believably, hoods fold, wheels buckle, and by lap three your once-pristine banger looks like it lost an argument with a compactor. That destruction is the entire point, and the game never lets you forget it. The mode list covers more ground than the title implies. Two core pillars, racing and demolition derby, each split into meaningful variants. On the racing side you have Banger Races, Elimination Races where the last car still moving wins, Team Races, and Multi-heat Sprint Cups. Derby fans get Last Man Standing, Deathmatch (with respawns, so no one sits on the bench twiddling thumbs), and Team Deathmatch split into up to four squads. Then there are the wildcard events that keep the campaign from feeling routine: lawn mower races, school bus pile-ups, three-wheelers versus a field of angry AI. Vehicles are sorted into four performance classes (D through A) based on power-to-weight ratio, so upgrading engine internals pushes your class up while bolting on roll cages and armour plates pulls it back down. That loop, tuning the same shell for a speed run versus a derby, is genuinely satisfying and not explained well enough in-game, which is the most honest criticism I can level at the solo experience. Online multiplayer supports up to 24 players, and the community has stayed reliably active since launch, which for a non-live-service title released in 2018 is a real achievement. The quick-play system drops you into lobbies fast, you spectate mid-race rather than sit on a loading screen, and you vote for the next track at the end of each session. A racing wheel improves the handling feel noticeably, and the physics reward the input precision a wheel gives, but a gamepad is absolutely viable and the default control mapping is sensible out of the box. Performance on PC is friendly: even older mid-range hardware runs it cleanly at high settings, so you are not buying a new GPU to play it. The honest weaknesses: no local split-screen, which is a genuine shame for a game tailor-made for couch chaos. Setting up a private online lobby requires some manual port-forwarding on PC, which is annoyingly fiddly by modern standards. The track roster, while solid, starts to feel familiar after extended solo sessions, and some tracks are effectively shortened or lengthened versions of the same layout. The solo campaign structure is also a little workmanlike, functional progression without much personality holding it together. If you need a richly authored single-player mode, look elsewhere. If you need 24 people obliterating each other in school buses and the occasional racing sofa, you are home. Riley, Scout Team

Tags

steamDemolition DerbySoft-Body Damage24-Player OnlineWheel SupportBanger RacingCareer ProgressionVehicle CustomisationElimination RacePhysics Sandbox

System Requirements

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Reviews & Ratings

Metacritic
81
Steam
88%(39,923)

Game Info

Developer
Bugbear
Publisher
THQ Nordic
Release Date
Jun 14, 2018

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