Compare Within the blade prices across 50+ stores and find the best deal. Developed by Ametist studio. Published by Ametist studio. Released on 8/17/2019. Available on PC. Genres: Action, Indie.

Surprisingly deep ninja stealth underneath rough-edged controls - patience with the learning curve gets you shadow assassinations, crafted poison bombs, and a Ninjato that actually breaks.

My first few minutes with Within the Blade felt like being handed a sword with no grip tape. The pixel art is immediate and confident - chunky feudal Japan sprites that carry real personality - but the game gives you a fistful of mechanics and largely expects you to sort them out. Stick with it. Past that prickly opening is something genuinely worth uncovering. You play as Hideaki, a ninja of the Black Lotus clan, set loose in a feudal Japan that collapsed into civil war in 1560 when the last Shogunate fell. The Steel Claw clan and their demon-backed warlord are the target; forests, cities, and fortresses are the stages you carve through to get there. The story is thin and the English localisation has a few awkward seams, but the narrative does enough to give each chapter context. What the game actually wants you to care about is the systems: a skill tree that keeps growing past the number of levels available, a crafting bench that reportedly tops two hundred recipes covering everything from shuriken and kunai to poisons, mines, and elixirs, plus a Ninjato and Kusarigama as your main weapons that can wear down and break mid-run. Levels after the first are procedurally generated, so runs shift around you. There is even a Permadeath mode for the genuinely self-destructive. The stealth is the real texture here. Crawling through tall grass to backstab a guard, dropping from a wall onto someone's neck, or lobbing a smoke bomb to reset an alert level - when this clicks it feels exactly like what a lo-fi ninja game should feel. Stealth kills feed into XP, XP feeds into skill points, skill points open up grappling hooks, chain weapons, directional slash variants, and Tekken-style button combos. The loop has genuine depth. Critics who gave it the most time consistently noted a high skill ceiling and satisfying stealth execution as the strongest arguments in its favour. Boss battles were singled out as highlights across multiple reviews. The friction is real though, and I won't paper over it. Hit detection in open melee is loose - combos can pass through enemies who have closed the gap, and the wall-run auto-dash mechanic sends Hideaki flying the wrong direction until muscle memory builds. Enemy AI detection is inconsistent enough that a guard will occasionally spot you through a wall and ignore you face-on. Some traps are positioned specifically to punish the naturally impatient. The dialogue tutorial text has enough translation gaps that new players may genuinely mistake control bugs for intended design. These are not small complaints. Across a broad range of reviews the game sits around a 70/100 average, with a meaningful number of critics citing control responsiveness as the dividing line between liking it and loving it. For a particular kind of player - the one who read Tenchu fan wikis as a teenager, who finds the idea of a breakable sword and a 200-recipe craft bench exciting rather than punishing - Within the Blade rewards patience in a way few budget-tier indie stealth games bother to. The pixel art is deliberately styled with vibrant colour and authentic Japanese instrumentation backing it. It knows what it is. It just asks you to meet it most of the way there. Kai, Scout Team

Within the blade
ActionIndie

Within the blade

Aug 17, 2019Ametist studio
GamerScout Says

Surprisingly deep ninja stealth underneath rough-edged controls - patience with the learning curve gets you shadow assassinations, crafted poison bombs, and a Ninjato that actually breaks.

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About Within the blade

My first few minutes with Within the Blade felt like being handed a sword with no grip tape. The pixel art is immediate and confident - chunky feudal Japan sprites that carry real personality - but the game gives you a fistful of mechanics and largely expects you to sort them out. Stick with it. Past that prickly opening is something genuinely worth uncovering. You play as Hideaki, a ninja of the Black Lotus clan, set loose in a feudal Japan that collapsed into civil war in 1560 when the last Shogunate fell. The Steel Claw clan and their demon-backed warlord are the target; forests, cities, and fortresses are the stages you carve through to get there. The story is thin and the English localisation has a few awkward seams, but the narrative does enough to give each chapter context. What the game actually wants you to care about is the systems: a skill tree that keeps growing past the number of levels available, a crafting bench that reportedly tops two hundred recipes covering everything from shuriken and kunai to poisons, mines, and elixirs, plus a Ninjato and Kusarigama as your main weapons that can wear down and break mid-run. Levels after the first are procedurally generated, so runs shift around you. There is even a Permadeath mode for the genuinely self-destructive. The stealth is the real texture here. Crawling through tall grass to backstab a guard, dropping from a wall onto someone's neck, or lobbing a smoke bomb to reset an alert level - when this clicks it feels exactly like what a lo-fi ninja game should feel. Stealth kills feed into XP, XP feeds into skill points, skill points open up grappling hooks, chain weapons, directional slash variants, and Tekken-style button combos. The loop has genuine depth. Critics who gave it the most time consistently noted a high skill ceiling and satisfying stealth execution as the strongest arguments in its favour. Boss battles were singled out as highlights across multiple reviews. The friction is real though, and I won't paper over it. Hit detection in open melee is loose - combos can pass through enemies who have closed the gap, and the wall-run auto-dash mechanic sends Hideaki flying the wrong direction until muscle memory builds. Enemy AI detection is inconsistent enough that a guard will occasionally spot you through a wall and ignore you face-on. Some traps are positioned specifically to punish the naturally impatient. The dialogue tutorial text has enough translation gaps that new players may genuinely mistake control bugs for intended design. These are not small complaints. Across a broad range of reviews the game sits around a 70/100 average, with a meaningful number of critics citing control responsiveness as the dividing line between liking it and loving it. For a particular kind of player - the one who read Tenchu fan wikis as a teenager, who finds the idea of a breakable sword and a 200-recipe craft bench exciting rather than punishing - Within the Blade rewards patience in a way few budget-tier indie stealth games bother to. The pixel art is deliberately styled with vibrant colour and authentic Japanese instrumentation backing it. It knows what it is. It just asks you to meet it most of the way there. Kai, Scout Team

Tags

singleplayerachievementscontroller-supporttrading-cardstier:sub-5Stealth-ActionProcedural LevelsWeapon CraftingPermadeath ModeSkill TreeBoss BattlesPixel Art NinjaChallenging Controls

Steam Deck & Linux

Steam Deck Playable

Valve rates this game Steam Deck Playable.

System Requirements

Minimum

OS
Windows Vista or 7 ,8, 10
Memory
100 MB RAM
Storage
30 MB available space
Graphics
128MB graphics
Processor
2.16Hz

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Game Info

Developer
Ametist studio
Publisher
Ametist studio
Release Date
Aug 17, 2019

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What platforms is Within the blade available on?

Within the blade is available on PC.

When was Within the blade released?

Within the blade was released on 17 August 2019.

Who developed Within the blade?

Within the blade was developed by Ametist studio.