Compare Witchfire prices across trusted key stores and find the best deal. Developed by The Astronauts. Published by The Astronauts. Released on 9/23/2024. Available on PC. Genres: Action, Early Access.

Ninety-two percent positive across 15,000 Steam reviews is a hard number to argue with, and after a few hours as a Vatican-cursed witch hunter, you will understand exactly why.

I went into Witchfire expecting another roguelite with a gothic coat of paint slapped on top. What I got instead was something genuinely hard to categorize, and that is meant as a compliment. The Astronauts, the small studio behind The Vanishing of Ethan Carter, have spent the better part of a decade building a first-person shooter that pulls from soulslike design, extraction mechanics, and roguelite structure simultaneously, and the surprising thing is that all three strands hold together without constantly fighting each other. The core loop works like this: you drop into a cursed landscape as a Preyer, one of the Church's immortal witch hunters, and push as deep as you can before dying or escaping through a portal. Escaping is how you keep your loot. Dying means you drop your accumulated Volatile Witchfire, the experience currency that funds stat upgrades at the Ascension Shrine, plus any keys and special items at the spot where you fell. You can recover them on the next run, Dark Souls-style, which creates some genuinely tense moments when you are deciding whether to push further or cut your losses. The level layouts stay fixed between runs, but enemy and item placement shifts procedurally, which keeps the maps readable without making them stale. Combat is where the game earns its reputation. Gunplay is fast, physical, and satisfying in a way that a lot of genre crossbreeds fumble. You carry two standard weapons drawn from four range categories (close, medium, long, and demonic), and each weapon is elementally attuned to Water, Earth, Fire, or Air, which influences the Arcana perks available during that run. Landing a perfectly timed spell-plus-headshot combination feels genuinely great. The six starting classes, Butcher, Hunter, Slayer, Shadow, Saint, and the masochist-tier Penitent, give you different stat spreads and opening gear without locking you out of any equipment long-term. Respec options exist, so you are not punished for experimenting. The Slayer suits players who want to lean into spells and short-range pressure; the Shadow rewards patience and sniping from distance; the Saint gives the smoothest early-game ramp with early access to a Demonic Weapon and a Heavy Spell. The Gnosis progression system layers on top of all this, evolving the world itself as you reach milestones, unlocking a trader and pushing harder enemy variants into the mix. The rough edges are real and worth naming. The game is still in Early Access heading toward a full 1.0 release planned for Q4 2026, with a complete story being the primary addition still outstanding. Right now the narrative is fragments and atmosphere rather than a through-line, which is either fine or a dealbreaker depending on why you play games. The early hours can feel opaque: there are no quest markers, no hand-holding, and the Gnosis and Workshop Mirror systems take time to click. New players who pick the wrong class and run out of patience before the loop opens up will bounce hard. Performance on the other hand has been reported as surprisingly clean for Early Access, running smoothly even without the SSD that the developers strongly recommend. For the right player, specifically someone who likes their shooters punishing but fair, who finds extraction mechanics more interesting than frustrating, and who does not need a story to stay motivated through thirty or forty hours of runs, this is one of the more distinct action games released in recent memory. The 92 percent positive rating from over 15,000 reviews reflects a community that has watched the developer consistently respond to feedback, and update 0.9 already includes all biomes and enemies ahead of 1.0. The bones are exceptional. The full meal is coming. Alex, Scout Team

Witchfire
ActionEarly Access

Witchfire

Sep 23, 2024The Astronauts
GamerScout Says

Ninety-two percent positive across 15,000 Steam reviews is a hard number to argue with, and after a few hours as a Vatican-cursed witch hunter, you will understand exactly why.

PC
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GamerScout Verdict

Best for FPS players who want punishing extraction runs and don't mind waiting on 1.0 for a complete story.

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About Witchfire

I went into Witchfire expecting another roguelite with a gothic coat of paint slapped on top. What I got instead was something genuinely hard to categorize, and that is meant as a compliment. The Astronauts, the small studio behind The Vanishing of Ethan Carter, have spent the better part of a decade building a first-person shooter that pulls from soulslike design, extraction mechanics, and roguelite structure simultaneously, and the surprising thing is that all three strands hold together without constantly fighting each other. The core loop works like this: you drop into a cursed landscape as a Preyer, one of the Church's immortal witch hunters, and push as deep as you can before dying or escaping through a portal. Escaping is how you keep your loot. Dying means you drop your accumulated Volatile Witchfire, the experience currency that funds stat upgrades at the Ascension Shrine, plus any keys and special items at the spot where you fell. You can recover them on the next run, Dark Souls-style, which creates some genuinely tense moments when you are deciding whether to push further or cut your losses. The level layouts stay fixed between runs, but enemy and item placement shifts procedurally, which keeps the maps readable without making them stale. Combat is where the game earns its reputation. Gunplay is fast, physical, and satisfying in a way that a lot of genre crossbreeds fumble. You carry two standard weapons drawn from four range categories (close, medium, long, and demonic), and each weapon is elementally attuned to Water, Earth, Fire, or Air, which influences the Arcana perks available during that run. Landing a perfectly timed spell-plus-headshot combination feels genuinely great. The six starting classes, Butcher, Hunter, Slayer, Shadow, Saint, and the masochist-tier Penitent, give you different stat spreads and opening gear without locking you out of any equipment long-term. Respec options exist, so you are not punished for experimenting. The Slayer suits players who want to lean into spells and short-range pressure; the Shadow rewards patience and sniping from distance; the Saint gives the smoothest early-game ramp with early access to a Demonic Weapon and a Heavy Spell. The Gnosis progression system layers on top of all this, evolving the world itself as you reach milestones, unlocking a trader and pushing harder enemy variants into the mix. The rough edges are real and worth naming. The game is still in Early Access heading toward a full 1.0 release planned for Q4 2026, with a complete story being the primary addition still outstanding. Right now the narrative is fragments and atmosphere rather than a through-line, which is either fine or a dealbreaker depending on why you play games. The early hours can feel opaque: there are no quest markers, no hand-holding, and the Gnosis and Workshop Mirror systems take time to click. New players who pick the wrong class and run out of patience before the loop opens up will bounce hard. Performance on the other hand has been reported as surprisingly clean for Early Access, running smoothly even without the SSD that the developers strongly recommend. For the right player, specifically someone who likes their shooters punishing but fair, who finds extraction mechanics more interesting than frustrating, and who does not need a story to stay motivated through thirty or forty hours of runs, this is one of the more distinct action games released in recent memory. The 92 percent positive rating from over 15,000 reviews reflects a community that has watched the developer consistently respond to feedback, and update 0.9 already includes all biomes and enemies ahead of 1.0. The bones are exceptional. The full meal is coming.

Alex
Alex · Scout Team

Catch-all

Tags

singleplayerachievementscontroller-supporttrading-cardscloud-savesRogueliteExtraction ShooterSouls-likeDark FantasyClass-BasedProcedural EnemiesSpell-Gunplay HybridEarly Access Worth PlayingPermadeath-Adjacent

System Requirements

Minimum

OS
64-bit Windows 10
Memory
12 GB RAM
DirectX
Version 12
Storage
55 GB available space
Graphics
Nvidia GTX 1050 Ti / AMD RX 470 (4GB VRAM or more)
Processor
Intel Core i5-6600K / AMD Ryzen 5 1500X

Recommended

OS
64-bit Windows 10 / Windows 11
Memory
16 GB RAM
DirectX
Version 12
Storage
55 GB available space
Graphics
Nvidia RTX 2060 / AMD RX 5700 or better (6GB VRAM or more)
Processor
Intel Core i5-9400F / AMD Ryzen 5 3600 or better

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Reviews & Ratings

Steam
92%(15,105)

Game Info

Developer
The Astronauts
Publisher
The Astronauts
Release Date
Sep 23, 2024

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Frequently asked questions about Witchfire

How much does Witchfire cost?

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What platforms is Witchfire available on?

Witchfire is available on PC.

When was Witchfire released?

Witchfire was released on 23 September 2024.

Who developed Witchfire?

Witchfire was developed by The Astronauts.