
Wire Lips
A two-hour psychological horror built around one increasingly wrong apartment - Wire Lips earns its 87% Steam rating by doing uncomfortable atmosphere cheaply and well.
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Screenshots & Media

About Wire Lips
My first impression of Wire Lips was the kind of quiet unease that a lot of indie horror games reach for but rarely land: you are Leta, a teenage photographer, alone in a flat that is slightly too still, holding a music box that belongs to a missing friend. That setup sounds modest, and it is. What AIHASTO - a tiny independent team - does with it over roughly two hours is more interesting than the pitch suggests. The structure splits across five episodes, all set almost entirely inside Leta's apartment. That confinement is deliberate. The rooms shift and misbehave as the story progresses: a door to the kitchen deposits you in the bathroom, hallways stretch into geometry that could not physically exist, objects rearrange themselves mid-scene. Players who have spent time with P.T. will recognize the rhythm immediately - the same space becoming steadily less trustworthy each time you pass through it. The puzzles are light and telegraphed with on-screen objectives, so this is not a game that will stump you mechanically. What it might do is make you quietly reluctant to open the next door. The antagonist, a wire-lipped entity named Saga, haunts the edges of things rather than jumping at you constantly, though the game does lean on a handful of traditional scares. The bigger achievement is the soundtrack, which carries an original style that sits somewhere between ambient dread and deliberate melody. The music box motif threads through the whole experience, and the audio design does a lot of the atmospheric heavy lifting. Leta herself has a soft, animated visual style that sits in deliberate tension with the horror around her - some players find that dissonance off-putting, others find it adds a specific layer of wrongness that pure grotesque art would not. Where Wire Lips is honest about its limits: the narrative does not resolve cleanly. The story trails off rather than concluding, which will frustrate anyone who came looking for answers. There is a secret ending tied to collectibles hidden two per episode, but even that is more of a coda than a revelation. The runtime is genuinely short - closer to one hour for a focused playthrough, two if you hunt every collectible and sit with the atmosphere. Anyone expecting sustained terror or substantial puzzle depth will run dry before the credits. What you are actually buying is mood, craft within tight constraints, and the early work of a team that would go on to make the much-discussed MiSide. As a document of that creative voice finding itself, Wire Lips is worth the time it asks for. Kai, Scout Team
Tags
System Requirements
Minimum
- OS
- Windows 7/8/10
- Memory
- 4096 MB RAM
- DirectX
- Version 9.0
- Storage
- 1024 MB available space
- Graphics
- NVIDIA GT 630 / 650m, AMD Radeon HD6570 or equivalent
- Processor
- Intel Core i5-2300 @ 2,80 GHz, AMD FX 8120 @ 3.1 GHz
- Sound Card
- 100% DirectX 9.0c compatible sound card
Recommended
- OS
- Windows 8/10
- Memory
- 8192 MB RAM
- DirectX
- Version 11
- Storage
- 1024 MB available space
- Graphics
- NVIDIA GTX 660, Radeon R9-270
- Processor
- Intel i7 920 @ 2.7 GHz, AMD Phenom II 945 @ 3.0 GHz
- Sound Card
- 100% DirectX 9.0c compatible sound card
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Reviews & Ratings
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Game Info
- Developer
- AIHASTO
- Publisher
- Volens Nolens Games
- Release Date
- Jan 17, 2020

