Compare What Remains of Edith Finch (PC) prices across 50+ stores and find the best deal. Developed by Giant Sparrow. Published by Annapurna Interactive. Released on 4/24/2017. Available on PC, Xbox. Genres: Adventure, Indie. Metacritic score: 89/100.

A house full of dead relatives, each with their own strange story. What Remains of Edith Finch is two hours of the most affecting interactive fiction you'll sit with this year.

What Remains of Edith Finch is a first-person anthology walking game set inside one sprawling, improbable house on the Washington coast. You play as Edith, the last surviving member of the Finch family, picking through locked rooms and sealed doors to uncover how each of her relatives died. That premise sounds bleak, and it is, but it wears its heaviness with a strange lightness that most games never find. The structure is the design. Each family member gets a self-contained vignette, and Giant Sparrow treats those vignettes as a canvas to do genuinely different things with the controller. One sequence is a side-scrolling action fantasy. Another is a bathtub. Another - probably the one people mean when they say this game changed them - puts you on a cannery assembly line and does something so quietly devastating with split-screen that it has no right to work as well as it does. The mechanics in each segment exist only to serve the emotional beat being delivered. Nothing outstays its welcome. For players who want systems to optimize, build trees to theorize about, or replayability to justify the runtime, this is not that. The whole thing runs two to three hours and there is no second playthrough that reveals new content. That is not a flaw. It is the point. Giant Sparrow understood exactly how long this needed to be, and they ended it. That discipline is rarer than it sounds. The audio design reinforces this - the soundtrack and ambient sound work together in ways that feel almost compositional, as though every room has its own key signature. Where the game is less certain is in the framing device. Edith's present-tense narration, delivered through on-screen handwriting, occasionally tips into over-explanation. The house itself - this gorgeous, towering, architecturally impossible family home - sometimes feels like it wants to be explored more freely than the linear path allows. Players who came to it expecting more agency in how they uncover information may find the hand-holding noticeable. These are small frictions in something otherwise very precisely made. This is a game for people who have sat with grief and recognized that it does not look the same twice. It is for players who want to feel something specific rather than accomplish something measurable. If you are someone who thinks narrative games are not real games, What Remains of Edith Finch will not convert you, and that is fine. If you have ever pressed pause on something and needed a minute, this will find you in that minute. Kai, Scout Team

What Remains of Edith Finch (PC)
AdventureIndie

What Remains of Edith Finch (PC)

Apr 24, 2017Giant SparrowAnnapurna Interactive
GamerScout Says

A house full of dead relatives, each with their own strange story. What Remains of Edith Finch is two hours of the most affecting interactive fiction you'll sit with this year.

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About What Remains of Edith Finch (PC)

What Remains of Edith Finch is a first-person anthology walking game set inside one sprawling, improbable house on the Washington coast. You play as Edith, the last surviving member of the Finch family, picking through locked rooms and sealed doors to uncover how each of her relatives died. That premise sounds bleak, and it is, but it wears its heaviness with a strange lightness that most games never find. The structure is the design. Each family member gets a self-contained vignette, and Giant Sparrow treats those vignettes as a canvas to do genuinely different things with the controller. One sequence is a side-scrolling action fantasy. Another is a bathtub. Another - probably the one people mean when they say this game changed them - puts you on a cannery assembly line and does something so quietly devastating with split-screen that it has no right to work as well as it does. The mechanics in each segment exist only to serve the emotional beat being delivered. Nothing outstays its welcome. For players who want systems to optimize, build trees to theorize about, or replayability to justify the runtime, this is not that. The whole thing runs two to three hours and there is no second playthrough that reveals new content. That is not a flaw. It is the point. Giant Sparrow understood exactly how long this needed to be, and they ended it. That discipline is rarer than it sounds. The audio design reinforces this - the soundtrack and ambient sound work together in ways that feel almost compositional, as though every room has its own key signature. Where the game is less certain is in the framing device. Edith's present-tense narration, delivered through on-screen handwriting, occasionally tips into over-explanation. The house itself - this gorgeous, towering, architecturally impossible family home - sometimes feels like it wants to be explored more freely than the linear path allows. Players who came to it expecting more agency in how they uncover information may find the hand-holding noticeable. These are small frictions in something otherwise very precisely made. This is a game for people who have sat with grief and recognized that it does not look the same twice. It is for players who want to feel something specific rather than accomplish something measurable. If you are someone who thinks narrative games are not real games, What Remains of Edith Finch will not convert you, and that is fine. If you have ever pressed pause on something and needed a minute, this will find you in that minute. Kai, Scout Team

Tags

steamWalking SimulatorAnthologyGrief NarrativeEnvironmental StorytellingShort PlaytimeAtmospheric AudioLinear NarrativeEmotionally Heavy

System Requirements

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Reviews & Ratings

Metacritic
89
Steam
96%(50,594)

Game Info

Developer
Giant Sparrow
Publisher
Annapurna Interactive
Release Date
Apr 24, 2017

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