Compare Werewolf The Apocalypse: Earthblood (PC) Steam Key prices across 50+ stores and find the best deal. Developed by Cyanide Studio. Published by Nacon. Released on 2/7/2022. Available on PC, Xbox. Genres: Action, Adventure.

If tearing through corporate mercenaries as a seven-foot werewolf sounds like a good evening, Earthblood delivers exactly that and almost nothing else - go in calibrated and you might actually have fun.

My first hour with Earthblood was spent figuring out whether I was having a good time or just convincing myself I was. The answer landed somewhere in between, which is an honest place for a budget-tier action game rooted in White Wolf's World of Darkness lore. You play Cahal, a Garou of the Fianna tribe, fighting an eco-terrorism campaign against Endron, a corrupt oil corporation serving a cosmic entity called the Wyrm. The setup has genuine bones - werewolves as protectors of Gaia against industrial destruction is a concept with real teeth - but the script fumbles almost every opportunity to do anything interesting with it. Characters get introduced, used once, and forgotten. The villain barely registers. If you are coming to Earthblood for the World of Darkness narrative depth you remember from the tabletop, you will be disappointed. What the game actually does well is the moment-to-moment feel of being a werewolf in a fight. Cahal cycles between three forms: Homid (human), Lupus (wolf on all fours), and Crinos (the full beast). The Lupus form handles stealth - it is quick, can squeeze through vents, and moves with a fluidity that feels genuinely good. Crinos is where the game earns its keep. There are two combat stances: Agile, for fast attacks and quick dodging, and Heavy, a slow powerhouse mode that makes every swing feel like a wrecking ball. A Fury meter builds during fights and unlocks a Frenzy state that combines both stances at the cost of special abilities. The three-stance system gives combat just enough texture to stay interesting for a playthrough, even if it never approaches deep. Upgrades are meaningful too - new abilities have immediate, tangible effects on fights rather than nudging invisible numbers. The structure is eight main missions threaded through hub worlds set in the American Pacific Northwest, with a spirit realm called the Penumbra offering side challenges and shortcuts. Each mission drops Cahal into a facility and asks him to reach the exit - sometimes stealthily, sometimes violently, often both. The game does not penalize you for choosing combat over stealth, which is a smart design call given how much more satisfying the Crinos rampage is compared to creeping past stationary guards. The stealth itself is functional but thin: NPC patrols are simple, camera disabling becomes trivial once you upgrade, and the whole system feels like scaffolding rather than a real pillar of the game. Repetition sets in hard around the midpoint, with enemy variety concentrated almost entirely in the final third of the campaign. Visually, Earthblood shows its budget clearly. Character models look several console generations behind what the release period should have produced, and environments cycle through the same industrial corridor aesthetic with limited variation. The voice acting does not help - Cahal in particular sounds like a gruff early-360-era protagonist reading lines in a booth. Audio is a mixed story: the metal soundtrack pumping during Crinos combat fits the fantasy perfectly, while the music looping endlessly between waves of enemies grates over time. Controls are not remappable on PC, which is a meaningful accessibility gap. The honest pitch: this is a short game, completable in roughly eight to ten hours, with one genuinely great idea - the werewolf combat form - surrounded by average-to-poor everything else. Fans of the Werewolf: The Apocalypse tabletop RPG will find familiar lore references and tribe names, but the game does little to explain them to newcomers and does not dramatize the world with any depth. If you want a mindless, viscerally satisfying brawler with a werewolf skin and can forgive dated production values, Earthblood scratches that itch in a way very few games do. If story, stealth, or polish matter to you, there are sharper options available at any price point. Alex, Scout Team

Werewolf The Apocalypse: Earthblood (PC) Steam Key
ActionAdventure

Werewolf The Apocalypse: Earthblood (PC) Steam Key

Feb 7, 2022Cyanide StudioNacon
GamerScout Says

If tearing through corporate mercenaries as a seven-foot werewolf sounds like a good evening, Earthblood delivers exactly that and almost nothing else - go in calibrated and you might actually have fun.

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About Werewolf The Apocalypse: Earthblood (PC) Steam Key

My first hour with Earthblood was spent figuring out whether I was having a good time or just convincing myself I was. The answer landed somewhere in between, which is an honest place for a budget-tier action game rooted in White Wolf's World of Darkness lore. You play Cahal, a Garou of the Fianna tribe, fighting an eco-terrorism campaign against Endron, a corrupt oil corporation serving a cosmic entity called the Wyrm. The setup has genuine bones - werewolves as protectors of Gaia against industrial destruction is a concept with real teeth - but the script fumbles almost every opportunity to do anything interesting with it. Characters get introduced, used once, and forgotten. The villain barely registers. If you are coming to Earthblood for the World of Darkness narrative depth you remember from the tabletop, you will be disappointed. What the game actually does well is the moment-to-moment feel of being a werewolf in a fight. Cahal cycles between three forms: Homid (human), Lupus (wolf on all fours), and Crinos (the full beast). The Lupus form handles stealth - it is quick, can squeeze through vents, and moves with a fluidity that feels genuinely good. Crinos is where the game earns its keep. There are two combat stances: Agile, for fast attacks and quick dodging, and Heavy, a slow powerhouse mode that makes every swing feel like a wrecking ball. A Fury meter builds during fights and unlocks a Frenzy state that combines both stances at the cost of special abilities. The three-stance system gives combat just enough texture to stay interesting for a playthrough, even if it never approaches deep. Upgrades are meaningful too - new abilities have immediate, tangible effects on fights rather than nudging invisible numbers. The structure is eight main missions threaded through hub worlds set in the American Pacific Northwest, with a spirit realm called the Penumbra offering side challenges and shortcuts. Each mission drops Cahal into a facility and asks him to reach the exit - sometimes stealthily, sometimes violently, often both. The game does not penalize you for choosing combat over stealth, which is a smart design call given how much more satisfying the Crinos rampage is compared to creeping past stationary guards. The stealth itself is functional but thin: NPC patrols are simple, camera disabling becomes trivial once you upgrade, and the whole system feels like scaffolding rather than a real pillar of the game. Repetition sets in hard around the midpoint, with enemy variety concentrated almost entirely in the final third of the campaign. Visually, Earthblood shows its budget clearly. Character models look several console generations behind what the release period should have produced, and environments cycle through the same industrial corridor aesthetic with limited variation. The voice acting does not help - Cahal in particular sounds like a gruff early-360-era protagonist reading lines in a booth. Audio is a mixed story: the metal soundtrack pumping during Crinos combat fits the fantasy perfectly, while the music looping endlessly between waves of enemies grates over time. Controls are not remappable on PC, which is a meaningful accessibility gap. The honest pitch: this is a short game, completable in roughly eight to ten hours, with one genuinely great idea - the werewolf combat form - surrounded by average-to-poor everything else. Fans of the Werewolf: The Apocalypse tabletop RPG will find familiar lore references and tribe names, but the game does little to explain them to newcomers and does not dramatize the world with any depth. If you want a mindless, viscerally satisfying brawler with a werewolf skin and can forgive dated production values, Earthblood scratches that itch in a way very few games do. If story, stealth, or polish matter to you, there are sharper options available at any price point. Alex, Scout Team

Tags

steamWorld of DarknessShape-Shifting CombatEco-Warrior NarrativeStealth-OptionalBudget Action RPGSingle PlaythroughRage MeterForm SwitchingHub World Exploration

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Reviews & Ratings

Steam
69%(1,669)

Game Info

Developer
Cyanide Studio
Publisher
Nacon
Release Date
Feb 7, 2022

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