Compare Werewolf: The Apocalypse - Earthblood Champion of Gaia Edition (PC) Steam Key prices across 50+ stores and find the best deal. Developed by Cyanide Studio. Published by Nacon. Released on 2/7/2022. Available on PC, Xbox. Genres: Action, Fighting, Adventure.

A third-person brawler set in the World of Darkness where you play an eco-warrior werewolf tearing through a corporate army. The combat is the point, and when it works, it really works.

Earthblood is a third-person action-brawler rooted in White Wolf's World of Darkness tabletop universe. You play as Cahal, a Garou exile who gets pulled back into a war against Endron, a corrupt oil corporation that is literally poisoning the planet for a cosmic evil called the Wyrm. The setup is richer than the execution, but the core loop is simple and clear: sneak through enemy facilities in wolf (Lupus) or human (Homid) form, then flip the switch and go full monster when things fall apart. And they always fall apart, which is kind of the whole appeal. The three-form shift is the game's strongest mechanic. Lupus moves fast and low, letting you crawl through vents and slip past cameras. Homid lets you talk to NPCs and blend in. Then there is Crinos, the giant werewolf form, and this is where Earthblood earns its keep. Crinos splits further into Agile and Heavy stances, with Agile built for quick, mobile strikes and Heavy turning you into a slow-moving wall of muscle that punishes anything that gets close. A Frenzy state layers on top when things get chaotic. Metal kicks in on the soundtrack, enemies pour through doors, and the whole thing becomes a satisfying, uncomplicated mess of fur and violence. Cahal also has an upgrade tree fed by spirit points earned from major encounters and hidden spirits scattered through the maps, which gives you a reason to poke around each level rather than rushing the objective. The honest problems are hard to ignore. The stealth side is shallow, with inconsistent enemy AI that makes careful play feel unreliable and arbitrary. Level design recycles the same corridor-facility template across most of the campaign, and the story is thin. Supporting characters get a single scene to exist before the plot moves on, the villain is practically absent, and cutscene direction lands somewhere between early Xbox 360 and late PS2. The runtime is short, clocking in around eight hours for a full playthrough, and that brevity actually exposes how repetitive the combat loop gets when it is the only real tool in the box. Boss encounters spike in intensity late in the game but earlier chapters can feel weirdly flat. The Champion of Gaia edition bundles the full game with three outfits for Cahal, four exclusive fur variants for the Lupus and Crinos forms, a nature spirit companion for combat, and a unique finishing move. None of it changes the experience fundamentally, but the cosmetic variety is a decent bonus if you are going to spend time in those forms. For newcomers to the World of Darkness, the lore references are genuine (Garou tribes, Gaia, the Wyrm, the Gauntlet) but surface-level, so do not expect a deep CRPG adaptation. What Cyanide built here is a budget action game with one genuinely great idea at its center. It knows what it is. The question is whether you are looking for exactly that. Alex, Scout Team

Werewolf: The Apocalypse - Earthblood Champion of Gaia Edition (PC) Steam Key
ActionFightingAdventure

Werewolf: The Apocalypse - Earthblood Champion of Gaia Edition (PC) Steam Key

Feb 7, 2022Cyanide StudioNacon
GamerScout Says

A third-person brawler set in the World of Darkness where you play an eco-warrior werewolf tearing through a corporate army. The combat is the point, and when it works, it really works.

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About Werewolf: The Apocalypse - Earthblood Champion of Gaia Edition (PC) Steam Key

Earthblood is a third-person action-brawler rooted in White Wolf's World of Darkness tabletop universe. You play as Cahal, a Garou exile who gets pulled back into a war against Endron, a corrupt oil corporation that is literally poisoning the planet for a cosmic evil called the Wyrm. The setup is richer than the execution, but the core loop is simple and clear: sneak through enemy facilities in wolf (Lupus) or human (Homid) form, then flip the switch and go full monster when things fall apart. And they always fall apart, which is kind of the whole appeal. The three-form shift is the game's strongest mechanic. Lupus moves fast and low, letting you crawl through vents and slip past cameras. Homid lets you talk to NPCs and blend in. Then there is Crinos, the giant werewolf form, and this is where Earthblood earns its keep. Crinos splits further into Agile and Heavy stances, with Agile built for quick, mobile strikes and Heavy turning you into a slow-moving wall of muscle that punishes anything that gets close. A Frenzy state layers on top when things get chaotic. Metal kicks in on the soundtrack, enemies pour through doors, and the whole thing becomes a satisfying, uncomplicated mess of fur and violence. Cahal also has an upgrade tree fed by spirit points earned from major encounters and hidden spirits scattered through the maps, which gives you a reason to poke around each level rather than rushing the objective. The honest problems are hard to ignore. The stealth side is shallow, with inconsistent enemy AI that makes careful play feel unreliable and arbitrary. Level design recycles the same corridor-facility template across most of the campaign, and the story is thin. Supporting characters get a single scene to exist before the plot moves on, the villain is practically absent, and cutscene direction lands somewhere between early Xbox 360 and late PS2. The runtime is short, clocking in around eight hours for a full playthrough, and that brevity actually exposes how repetitive the combat loop gets when it is the only real tool in the box. Boss encounters spike in intensity late in the game but earlier chapters can feel weirdly flat. The Champion of Gaia edition bundles the full game with three outfits for Cahal, four exclusive fur variants for the Lupus and Crinos forms, a nature spirit companion for combat, and a unique finishing move. None of it changes the experience fundamentally, but the cosmetic variety is a decent bonus if you are going to spend time in those forms. For newcomers to the World of Darkness, the lore references are genuine (Garou tribes, Gaia, the Wyrm, the Gauntlet) but surface-level, so do not expect a deep CRPG adaptation. What Cyanide built here is a budget action game with one genuinely great idea at its center. It knows what it is. The question is whether you are looking for exactly that. Alex, Scout Team

Tags

steamWorld of DarknessEco-Warrior NarrativeForm-Shifting CombatSpirit Upgrade TreeSingle-Player OnlyShort CampaignBrawler-Stealth HybridCreature Fantasy

System Requirements

Minimum

Memory
4 GB RAM
DirectX
11
Graphics
Nvidia GeForce GTX 650, 1 GB | AMD Radeon HD 7790, 1 GB
Processor
Intel Core i5-3470 | AMD FX-8370
System requirements
Windows 10

Reviews & Ratings

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Game Info

Developer
Cyanide Studio
Publisher
Nacon
Release Date
Feb 7, 2022

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