Compare We Were Here Together prices across 50+ stores and find the best deal. Developed by Total Mayhem Games. Published by Total Mayhem Games. Released on 10/10/2019. Available on PC, Xbox. Genres: Adventure, Casual, Indie. Metacritic score: 77/100.

A co-op puzzle adventure where two players, separated by walls, must talk each other through Castle Rock's frozen mysteries using only a walkie-talkie.

We Were Here Together is the third entry in Total Mayhem Games' walkie-talkie co-op series, and by this point the Dutch studio had a firm grip on exactly what makes these games tick. Two players, split into separate physical spaces inside and around the cursed Castle Rock, must solve interlocking puzzles by describing what they see to each other. No shared screen, no pointing, no peeking. Just voice communication and the creeping realization that you and your partner are looking at two halves of the same problem. The puzzles themselves are the heart of everything here. Where the earlier entries sometimes felt like proof-of-concept exercises, Together commits to full, multi-step room puzzles that demand real patience and clear language. You will stand in front of a stained-glass window cataloguing colours while your partner arranges tiles they cannot see. You will read symbols off a pipe organ while someone on the other end tries to replicate a sequence in the dark. The puzzles are not about being clever in isolation; they are about communicating under pressure without getting snappy with your partner. That social friction is the actual game, and it lands more often than it stumbles. The atmosphere carries genuine weight. Castle Rock's frozen architecture feels handcrafted rather than procedurally dressed, and the sound design earns particular praise: wind through stone corridors, the crackle of radio static between rooms, music that sits just below conscious attention until a puzzle clicks and something swells quietly underneath. For a game built around conversation, the silences are just as deliberate as the noise. Visually it sits in a competent but not spectacular middle zone, solidly rendered but unlikely to stop you mid-corridor for screenshots. Where the game earns its Very Positive rating is also where it earns its caveats. Together is strictly a two-player experience, and the puzzles are balanced for exactly that count, which means solo play is not a real option and the game lives or dies on the quality of your co-op partner. Some puzzle solutions have a narrow logical path that rewards patience but can produce genuine frustration if communication breaks down. A handful of sequences also lean on spatial description in ways that punish players who struggle to translate what they see into words, which is either a feature or a flaw depending on who you play with. Running time sits around four to six hours for a first playthrough, which feels right for the pacing. The game knows when it is done. For co-op duos who want something that tests relationship dynamics more than reflex speed, this is a quietly confident puzzle adventure. It respects the format it built, delivers on the promises of the earlier entries, and sends you out with enough goodwill that you will probably look up whether there is a fourth game before the credits finish. Kai, Scout Team

We Were Here Together
AdventureCasualIndie

We Were Here Together

Oct 10, 2019Total Mayhem Games
GamerScout Says

A co-op puzzle adventure where two players, separated by walls, must talk each other through Castle Rock's frozen mysteries using only a walkie-talkie.

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About We Were Here Together

We Were Here Together is the third entry in Total Mayhem Games' walkie-talkie co-op series, and by this point the Dutch studio had a firm grip on exactly what makes these games tick. Two players, split into separate physical spaces inside and around the cursed Castle Rock, must solve interlocking puzzles by describing what they see to each other. No shared screen, no pointing, no peeking. Just voice communication and the creeping realization that you and your partner are looking at two halves of the same problem. The puzzles themselves are the heart of everything here. Where the earlier entries sometimes felt like proof-of-concept exercises, Together commits to full, multi-step room puzzles that demand real patience and clear language. You will stand in front of a stained-glass window cataloguing colours while your partner arranges tiles they cannot see. You will read symbols off a pipe organ while someone on the other end tries to replicate a sequence in the dark. The puzzles are not about being clever in isolation; they are about communicating under pressure without getting snappy with your partner. That social friction is the actual game, and it lands more often than it stumbles. The atmosphere carries genuine weight. Castle Rock's frozen architecture feels handcrafted rather than procedurally dressed, and the sound design earns particular praise: wind through stone corridors, the crackle of radio static between rooms, music that sits just below conscious attention until a puzzle clicks and something swells quietly underneath. For a game built around conversation, the silences are just as deliberate as the noise. Visually it sits in a competent but not spectacular middle zone, solidly rendered but unlikely to stop you mid-corridor for screenshots. Where the game earns its Very Positive rating is also where it earns its caveats. Together is strictly a two-player experience, and the puzzles are balanced for exactly that count, which means solo play is not a real option and the game lives or dies on the quality of your co-op partner. Some puzzle solutions have a narrow logical path that rewards patience but can produce genuine frustration if communication breaks down. A handful of sequences also lean on spatial description in ways that punish players who struggle to translate what they see into words, which is either a feature or a flaw depending on who you play with. Running time sits around four to six hours for a first playthrough, which feels right for the pacing. The game knows when it is done. For co-op duos who want something that tests relationship dynamics more than reflex speed, this is a quietly confident puzzle adventure. It respects the format it built, delivers on the promises of the earlier entries, and sends you out with enough goodwill that you will probably look up whether there is a fourth game before the credits finish. Kai, Scout Team

Tags

steamCo-op PuzzleWalkie-Talkie MechanicCommunication-BasedAtmospheric HorrorCastle Setting2-Player OnlyRoom PuzzlesVoice-Dependent

System Requirements

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Reviews & Ratings

Metacritic
77
Steam
82%(17,383)

Game Info

Developer
Total Mayhem Games
Publisher
Total Mayhem Games
Release Date
Oct 10, 2019

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