Compare We Were Here Forever prices across trusted key stores and find the best deal. Developed by Total Mayhem Games. Published by Total Mayhem Games. Released on 5/10/2022. Available on PC, Xbox. Genres: Adventure, Casual, Indie. Metacritic score: 71/100.

If you have one friend, two microphones, and a willingness to yell abstract shape descriptions at each other for 12+ hours, Castle Rock might just be your ideal weekend.

My honest first reaction to We Were Here Forever was mild panic, and I mean that as a compliment. Within the opening chapter, the game has you separated from your partner in parallel prison cells, clutching a walkie-talkie, staring at a puzzle whose solution lives entirely in the other person's room. That asymmetry is the whole game, and Total Mayhem Games has spent four entries perfecting it. At its core this is a strictly two-player, online-only co-op puzzler set inside the cursed world of Castle Rock. You never share a screen, you rarely share a room, and your only real tool is your voice. The walkie-talkie mechanic means only one player can speak at a time, which sounds like a minor inconvenience until you are mid-countdown, your partner is describing a symbol you have never seen in any human language, and you accidentally talk over each other. Most players end up using Discord or party chat instead, which works fine, but it does sand down some of the designed friction. The game runs across six chapters and takes somewhere between 12 and 15 hours to complete on a first run, which is a significant ask for a co-op-only experience. Chapters 3 through 6 can even be tackled in a different order, giving pairs a small amount of agency over the journey. The puzzle design is where the game earns its strong reputation. Early on you are dealing with lever-and-door combinations and code machines, but the game keeps layering in new types: timed floor challenges, rotating hexagon mazes where you watch your partner vanish through a door and have no idea where they will reappear, dimension-swapping traversal sections, and the genuinely legendary Guardian puzzle, which asks one player to interpret abstract creature sounds and relay them to a partner who holds a translation codebook. That particular puzzle is the kind of thing you will talk about long after the credits roll. The art direction and sound design carry weight too: spooky ambience replaces background music in the darker chambers, the castle environments shift from frozen courtyards to underwater sections, and every creak and click feels considered. The atmosphere is dense and intentional, which is exactly the kind of craft I look for. That said, the game is not without real friction. Some puzzle sequences repeat their own premise two or three times in a row, which drains momentum fast. The in-game hint system is widely considered useless, pointing at general area context rather than the specific thing you are stuck on. Checkpoints are sparsely placed in earlier chapters, so a disconnect or a bug can send you back through multi-stage sections you have already solved. There have been reports of connection issues dropping players into limbo with no way to rejoin the session. And a handful of puzzles assign most of the active thinking to one player while the other is essentially waiting, which tilts the workload in ways that feel unbalanced rather than asymmetric by design. Who is this for? Couples, long-distance friends, puzzle enthusiasts who want something meatier than an escape room app. It supports full cross-play between PC and Xbox, so coordinating across platforms is straightforward. New players do not need the earlier games in the series, though there are threads of lore running through that reward anyone who has been along since the beginning. Come in with patience, accept that you will get genuinely, properly stuck at least twice, and you will find a co-op experience that the genre rarely matches in scale or ambition. Kai, Scout Team

We Were Here Forever

We Were Here Forever

May 10, 2022Total Mayhem Games
GamerScout Says

If you have one friend, two microphones, and a willingness to yell abstract shape descriptions at each other for 12+ hours, Castle Rock might just be your ideal weekend.

PCXbox
Steam Deck VerifiedProtonDB Gold
Best Price Available
€0.00
at N/A
Historical low: €4.01

GamerScout Verdict

Best for patient puzzle duos who can commit to a full weekend together, cross-platform or not.

Compare Prices(0 stores)

Loading prices...

We may earn a commission when you buy games through links on this page — at no extra cost to you. It never affects our rankings or verdicts.

Price History

Historical low
€4.0111 Jul 2026
Keyshops
€3.83€4.44€5.06€5.675 Jun16 Jun27 Jun7 Jul18 Jul
5 Jun — 18 Jul
Create alert

Screenshots & Media

About We Were Here Forever

My honest first reaction to We Were Here Forever was mild panic, and I mean that as a compliment. Within the opening chapter, the game has you separated from your partner in parallel prison cells, clutching a walkie-talkie, staring at a puzzle whose solution lives entirely in the other person's room. That asymmetry is the whole game, and Total Mayhem Games has spent four entries perfecting it. At its core this is a strictly two-player, online-only co-op puzzler set inside the cursed world of Castle Rock. You never share a screen, you rarely share a room, and your only real tool is your voice. The walkie-talkie mechanic means only one player can speak at a time, which sounds like a minor inconvenience until you are mid-countdown, your partner is describing a symbol you have never seen in any human language, and you accidentally talk over each other. Most players end up using Discord or party chat instead, which works fine, but it does sand down some of the designed friction. The game runs across six chapters and takes somewhere between 12 and 15 hours to complete on a first run, which is a significant ask for a co-op-only experience. Chapters 3 through 6 can even be tackled in a different order, giving pairs a small amount of agency over the journey. The puzzle design is where the game earns its strong reputation. Early on you are dealing with lever-and-door combinations and code machines, but the game keeps layering in new types: timed floor challenges, rotating hexagon mazes where you watch your partner vanish through a door and have no idea where they will reappear, dimension-swapping traversal sections, and the genuinely legendary Guardian puzzle, which asks one player to interpret abstract creature sounds and relay them to a partner who holds a translation codebook. That particular puzzle is the kind of thing you will talk about long after the credits roll. The art direction and sound design carry weight too: spooky ambience replaces background music in the darker chambers, the castle environments shift from frozen courtyards to underwater sections, and every creak and click feels considered. The atmosphere is dense and intentional, which is exactly the kind of craft I look for. That said, the game is not without real friction. Some puzzle sequences repeat their own premise two or three times in a row, which drains momentum fast. The in-game hint system is widely considered useless, pointing at general area context rather than the specific thing you are stuck on. Checkpoints are sparsely placed in earlier chapters, so a disconnect or a bug can send you back through multi-stage sections you have already solved. There have been reports of connection issues dropping players into limbo with no way to rejoin the session. And a handful of puzzles assign most of the active thinking to one player while the other is essentially waiting, which tilts the workload in ways that feel unbalanced rather than asymmetric by design. Who is this for? Couples, long-distance friends, puzzle enthusiasts who want something meatier than an escape room app. It supports full cross-play between PC and Xbox, so coordinating across platforms is straightforward. New players do not need the earlier games in the series, though there are threads of lore running through that reward anyone who has been along since the beginning. Come in with patience, accept that you will get genuinely, properly stuck at least twice, and you will find a co-op experience that the genre rarely matches in scale or ambition.

Kai
Kai · Scout Team

Indie & narrative

Tags

multiplayercooponline-coopcross-platformachievementscloud-savestier:aaaAsymmetric Co-opEscape RoomWalkie-Talkie MechanicAtmospheric HorrorCross-Platform Co-opPuzzle-HeavyStory-Driven

System Requirements

Minimum

OS
Windows 10 64 bit
Memory
6 GB RAM
DirectX
Version 11
Network
Broadband Internet connection
Storage
25 GB available space
Graphics
Nvidia GTX 750TI or equivalent, integrated graphics not supported
Processor
Intel Core i3 4000 series or equivalent

Recommended

OS
Windows 10 64 bit
Memory
8 GB RAM
DirectX
Version 12
Network
Broadband Internet connection
Storage
25 GB available space
Graphics
Nvidia GTX 970 or equivalent, integrated graphics not supported
Processor
Intel Core i5 4000 series or equivalent

Keep exploring

Community Discussion

Be the first to comment on We Were Here Forever.

Reviews & Ratings

Metacritic
71

Game Info

Developer
Total Mayhem Games
Publisher
Total Mayhem Games
Release Date
May 10, 2022

Price Alert

Get notified when the price drops below your target!

Create Alert

No card? Pay another way

Top up your Steam Wallet or buy crypto with any card — instant delivery, no bank account needed.

More from Total Mayhem Games

Buy smarter: helpful guides

Looking for more? See games like We Were Here Forever →

Frequently asked questions about We Were Here Forever

How much does We Were Here Forever cost?

We Were Here Forever pricing changes often and varies by store, edition and region. The live price table on this page compares the cheapest in-stock offers from trusted key stores like Eneba and Kinguin, so you always see the current lowest price before you buy.

Where can I buy We Were Here Forever cheapest?

Compare We Were Here Forever prices across every verified store in the price table on this page. We list the cheapest in-stock key and store offers, updated regularly, so you always see the best current deal before you buy.

What platforms is We Were Here Forever available on?

We Were Here Forever is available on PC, Xbox.

When was We Were Here Forever released?

We Were Here Forever was released on 10 May 2022.

Who developed We Were Here Forever?

We Were Here Forever was developed by Total Mayhem Games.

Is We Were Here Forever worth buying?

We Were Here Forever holds a Metacritic score of 71/100, making it one of the standout Adventure titles. See the full reviews, ratings and how-long-to-beat times on this page to decide.